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  1. anyone noticed that unlike the other jason's part 4 has a more movie like set up with his kills in the fact he kills with angeled shots will this be applied to all kills in the future? i honestly hope so
  2. Weapon Kills - These are kills I've thought up of in my spare time, a lot of them are either impossible with the developer's skill level (not an insult) or just outright not fitting Jason,but they're ideas, ideas aren't demands. Part 2 Jason takes the Counselor by the throat and throws them onto the ground, stepping on their chest and bringing his pickaxe overhead, only to slam it down straight into the Counselor's forehead, digging it so deep it nearly comes out the mouth since it goes in at a slight angle where it enters the forehead straight on. Yanking it out with the counselor's head following slightly, but staying attached to the body. Blood could be spewing out of it during the animation, but stopping once the animation ends and the counselor enters ragdoll. Jason kicks the Counselor onto their knee, one knee on the ground and the other in a right triangle shape, yanking on the Counselor's head (meant to look like hair) to make them face upwards, Jason moving his grip to the near-top of his pickaxe as he sends it into their jaw, disconnecting it from the head and leaving them to squirm on the ground before Jason stomps on their head to end their misery. Jason sets the Counselor down, bringing his axe back and swinging it with powerful force to the Counselor's gut, lifting them up slightly with the pickaxe slightly showing on the other side, Jason then pulling it out and making the Counselor fall onto their knees. Next, it'd be a similar swing, long and drawn back straight to the Counselor's gut again, this being the fatal blow, he pulls it out again and lets the Counselor fall straight on their stomach. Part 3 Jason forces the Counselor onto both of their knees like Part 6 does with Spear Impale, stepping back and giving a broad swing to their upper head, digging clean into their eyes and then kicking their body away to get his axe out of their cut head. Jason holds them up high, just like in Choke or Heart Punch and then swings his axe firmly into their mid-section with one hand, struggling and squirming start before Jason puts a hefty pause to their struggles when he brings his axe overhead rather from to the side to strike their neck, the limp body being dropped by Jason as he turns around to continue his mass murder. The more sluggish tone to Part 3's weapon kills contributes greatly to this one. He sends a punch to the Counselor's gut to make them fall over, which he then walks up behind them slowly and menacingly to only send a double handed axe strike straight to the back of their head, decapitating them and sending their lifeless body plummeting with their head rolling. Part 4 THIS IS ALL BASED ON IF THE PIG SPLITTER IS INDEED PART 4'S WEAPON. Jason turns the Counselor around and swings an overhead strike to the Counselor's shoulder, grinding it harshly until the arm comes clean off. Jason then kicks the counselor's feet to make them get on both knees, which Jason proceeds to send a powerful strike to the other shoulder, repeating what he did with the other and grinding it off painfully. And with the arms finished, he sends a POWERFUL overhead strike to the middle of the Counselor's head, going straight down the head until the nose is cut in half, watching the corpse fall forward and then yanking the weapon out of the victim's skull. Jason sets the Counselor onto their feet, but keeps a hold on their shoulder to keep them from running. He then raises his weapon up and then crashes it down into the Counselor's chest, ripping it down to let his blade be free. He repeats this with the other side of their shoulder to split them in half (if the game could allow it, but for now it'd just be bloody marks down their body similar to what Part 7 causes with Eviscerate). Stepping back and letting the torn up body fall infront of him. Jason kicks the Counselor away and flings his splitter straight to their leg, making them kneel in pain, maybe the Counselor can even pull the weapon out and try to attack Jason, (if this would be a possibility, Jason would stop the arm of the counselor and make them stab themselves in the throat, driving it deep and then taking back the weapon he just made a counselor in theory kill themselves with, perhaps it could be a randomized feature that sometimes a Counselor will try and pull the blade out and attack to add some randomness to the game in attempts of keeping it fresh.) but if that's not a possibility, Jason would come up and bring a firm hand to the Counselor's head, pulling them back and ripping his blade from the Counselor's leg to give a clean cut to the counselor's throat, or maybe a throat hack to decapitate them with it. (no news has come out for a part 5, skip.) Part 6 Jason kicks the Counselor onto their back and drags their arm up to match head level, then he impales the counselor's and with the spear deep into their palm. After this, Jason grabs the Counselor's head and pulls on it so their neck is viciously yanked against the dug in spear, aiming to decapitate the Counselor, which he does do successfully, pulling it off with excessive force. Jason sets the Counselor down and lunges his spear right into the torso of the counselor, lifting them up and throwing them backwards like Darren in Part 6: Jason Lives, a short kill that could give comedic effect if the ragdolls keep how they are, but maybe a bit too fast, people already consider part 6 overpowered. So to add some length to the kill, it's a basic reskin of the Savini Pitchfork Lift, watching them struggle on the spearhead before being flung back, but this may go back on the exclusitivity of the Savini Jason's kills, so this one may be a hit or miss for people. Jason pulls the counselor against his chest and starts to choke them out with the spear, similar to the way in Manhunt (2003) with the bat's red execution, pulling on their throat until they can't see straight due to the loss of breath from the violent choke, Jason then stepping forward and shoving the spearhead end right into their mouth, going through the corpse and out the other end, pulling it out with some jagged trouble. Part 7 (my personal favorite) Jason sets the counselor onto their feet and does the machete stab animation, but then he twists the blade into a more cliche stabbing position, yanking it out and repeatedly stabbing the Counselor viciously, stab after stab after stab, each heavy and drawn out before the final stab stays in their torn up stab wound, letting the counselor drop before being pulled out of the wound of the downed counselor. Possible blood effect of hiding spots could be applied here, the way blood slings onto the blade and up into the air from being stabbed (bed). Jason takes the Counselor by the throat and keeps them lifted up high, driving his weapon into their stomach, digging it up slowly and agonizingly until it comes out the torso of the counselor, before being dropped with the quick death. Jason tosses the counselor away, but not onto their back, giving them space to run before the accuracy of Jason's throws gets him to chuck his machete bullsye for the Counselor's head, going right through it as they fall to their knees. Jason coming up behing them slowly and gripping the hilt of his blade to pull it out quick, the excessive nature through making him whip it out in a way to instantly send it to hack at their throat until their head is cleanly chopped off. (this part is optional.) Part 8 Jason turns the counselor around and hits the back of their neck with the blunt end of his fireaxe, brining an arm around the Counselor to slit their throat quickly, causing the counselor to fall onto his hands and knees, clutching his bloody wound before Jason sends a crushing stomp to their head, wiping off his foot with the dirt below. Jason punches the Counselor's gut to make them bend over, and then sends his axe straight up into their torso while bent over, digging it deep until he yanks it out and flings the sharper end right into their back, aiming to puncture through the exact same wound the straight axe hit was in. Jason kicks the Counselor away and throws his fireaxe straight for the counselor's leg, aiming to knock them down and off their balance. Jason then walks over and yanks his weapon from the Counselor's leg with a foot on the leg that was stuck, staring down at the counselor before swinging with a double handed overhead strike straight to their head, some struggle when yanking it out aswell. Part 9 Jason turns the counselor around and gives an overhead swing straight into the counselor's back, holding them by the head to keep them upright as he pulls the axe out with force and flips it in his hand to hook it right into the counselor's head, the non-bloody side getting a taste of horny teenager blood as he yanks the axe free from that part alone. Jason sets the Counselor down to dig it right into their gut, shoving them down onto their back. He steps a bit forward and gives a violent kick to the handle of the blade to fling it out and get caught clean in Jason's grasp, only to be flung back down right into the neck or head of the counselor. This is all I could come up with for Part 9 Savini Jason kicks the counselor onto their stomach, the Counselor tries to crawl away desperately, but Jason catches up with them and puts a firm boot on their head, but not crushing it, instead he brings his pitchfork down and begins to repeatedly stab their back, a total of 6 times with the 6th being a heavy dig and blade-twist before yanking it out and crushing the counselor's head to make sure there's no way of survival. Possible bed hiding spot blood effect on the stabs. Jason sticks the side of the Counselor with his pitchfork and lifts them up, letting them dangle there and dying from blood loss, only to be flung off of his weapon in a direction.(now, I know this is likely going to be already coming out, due to mo-cap footage being released of an obvious long weapon holding up a counselor, but it's something I've been thinking of once I first saw Savini's weapon, and I need filler.) Jason stabs at the leg of the counselor to make them drop onto both knees, he'd then take a step back and ram his pitchfork into the counselor's head with an angle to sling them up, a traditional side head cock as the lifeless counselor hangs head first from his pitchfork, before dropping them casually. Context/Environmental Kills Cars - This is when Jason is near a car that's started, broken down or unrepaired. UNREPAIRED - Jason takes the counselor and slams their head into the engine of the car, slamming the hood down with violent force to crash their head into it repeatedly for a total of 8 times of repeated, fast slams. STARTED UP/BROKEN DOWN - Jason kicks the Counselor's feet out to make them kneel, slamming their head into the car window and then opening the door and slamming the counselor's head into the door, basically the door slam kill but with the car door, it shocked me this isn't in the game already. STARTED UP/BROKEN DOWN - Jason can throw his fist into the window of a car to grab at the throat of a counselor, not letting go no matter what, making the car undriveable (while the animation is going) until he rips the throat of the counselor in the car out, possibly having counselor's drag that body out (with a fear based repair minigame) if they need the seat. Wilderness - This is when Jason has someone grabbed in the woods, we ALL know how pesky it is to deal with a grab kill in the woods of a map. Higgins Haven By the map location there is a set of chopped wood by it, Jason could throw the Counselor into the stump of where the wood was being chopped at, grab a piece of wood and repeatedly bash the counselor's head into the stump until they're limp and lifeless. In the barn, there are a few static props just there for decoration, how about they're used? example, the pickaxe just in the hay, perhaps as the same with the Packanack Small intro, Jason digs his weapon into the ground and gives a strong punch to the Counselor's head to make them stumble, picking up the axe and giving a quick swing into the wall, pinning them there with a bloody mess on the ground, possibly coming out the other end of the barn. Crystal Lake The toolshed could use some more purpose, perhaps Jason could throw a Counselor around in it, beating them up enough to kill them using it. The archery range has a lot of comedic possibilities to it, and one could be that Jason pins a counselor to one of the archery ranges using throwing knives (3 required for the kill), pinning the counselor with both to the range, stepping back and flinging a knife straight into their head, taking the two knives that pinned them back. Another archery range kill could be simply being bashed up against the deck of the range until they're a bloody mess. I don't see that any good things on Packanack that isn't a repeat kill. There are A LOT of repeated kills for context kills, so some variety: on context kills where Jason either punch decapitates or squishes their frontal head into mush against a sign post, (the one with 'SPRINGWATER CAMP' and a logo on them, etc etc.) Instead, he knees them in the gut, and bashes their head against it until they're straight up sent through it, head poking out the other side as the bloody mess of counselor drips for others to admire. For context kills on the tables just outside Packanack with the firepit, Jason would slam their head into the table multiple times, four total hits before tossing them aside after the bloody mess of a table is used up instead of the just singular head smash. For the context kills on the windows, there could be some variety in them. For double windows, Jason could toss them sideways, making their bodies fling and break both the windows with more logic to it since both windows break at the single touch of a counselor. Or maybe a small knee to the gut and then chuck into the windows, singular windows stay the same. For the firepit kills, there could be some more variety aswell. Perhaps sometimes it'll do the fireplace kill on it, and other times it'll do the deepthroat kill. I know there are certain campfires and firepits that have varying kills, one will be the fireplace kill and one will be the deepthroat, I understand, but having some more consistent variety would be lovely.
  3. Since some maps have their unique kills (Like Higgins haven, where you can spike the players at the graveyard) Will we be getting new kills there?
  4. Hi everyone, I'm bothered with something in the game that should be added from the beginning, I mean not having the option to report players what makes the game a land without law, I also suggest that you put banishment to prevent players from going crazy during the match or when Jason is performing an execution, in addition to Jason losing points and number of deaths leaves the game boring and with few players, give m a time ban for example: dropped once (15 minutes), second time ( 30 minutes) third time (1 hour) and so on I further strongly suggest that when Jason picks up the monitor and presses the button to perform his death, the death already here for Jason's accountant is when he performs the execution, because you expect Jason to finish the execution so he gives him death! result: many weeping and idiot players get angry because they die and leave the game during jason's execution leaving Jason with no points so you should put the punctuation right when Jason presses the button to kill. Thank you for your attention and I hope the game improves.
  5. I know at the moment the devs are planning to continue adding more Jasons into the game. Eventually they will run out of Jasons to add. Granted I'm sure that won't happen for a long time however do you think it would be a good idea for them to add original killers of their creation? I know it's a Friday the 13th game however I feel new killers could add another layer to the game . So what are your thoughts?
  6. @GunMedia_Ben @Randygbk @wes We know that more mocap was done specifically for the single player. Now if Kane Hodder is in a mocap suit, my guess is it's for more kills. My question is will we see these kills transferred over to the multiplayer as well? I don't mean to pry, but the amount of grab kills is lackluster. If there is more kills in SP I see no reason why those couldn't be transferred over to MP. I'd just like confirmation on this before I get my hopes up.
  7. I was thinking about one of the stretch goals from the Kickstarter campain: The Mirror Smash. If I am not mistaken, it was actually reached. But i do not think I have seen any mirror smash kills in the game, was the idea scrapped?
  8. In honor of my first 7/7 as Jason (despite ironically me calling for the counselors to try to kill me) tonight, tell me y'alls first time killing all seven counselors.
  9. I was giving some thought to new context kills and I was thinking we could sure use more for interactive objects. Jason can smash someone's head in the door or throw them out the window, but I'd love to see more. Ideas: 1) Using an active power generator to electrocute a counselor (results in the generator breaking and power going out). 2) Change the context kill for windows a bit. If the window is closed the counselor gets thrown through, if not, Jason rams their throat down repeatedly on the window sill. This may alleviate the whole, "how does getting tossed out of an open window on the first floor kill me?" 3) Add a hacksaw at the tool shed on Crystal lake and in the barn at Higgins. Saw across the throat and head twist a la Axle in Part IV? 4) A meat cleaver in the kitchen areas? A cleaver to the head may in in order. 5) Ramming a counselor face first through a wardrobe hiding area. Destroys the hiding area. Same for out houses. 6) Hold a counselor against a breakable wall then pulverize them repeatedly until they smash through it.
  10. As many people want more fatalities using new weapons, environmentals or just with his hands/feet. I was thinking how it be great to do a fatality type based on what weapon/item the player was holding his their hands. I think it be awesome if Jason would use flare gun in the person mouth or take the battery and smash it over the players head repeatably etc. Just to keep it balanced though, nothing gets broken/used. it falls to the ground once it is used or another player could pick up that item before Jason gets to use it. The list of death ideas could go on and on... Any fatalities ideas people want to see? I personally hope they add more widow type of kill based on what state the widow is in (Close/Broke/Open) because I know many people complain about getting thrown through a opened window seems lame.
  11. So yeah Paul Phoenix is back at it again,he made a NES skin for Jason and showing different Jason kills trough the point of view of the victim. Also as you can see,it is possible to give any weapons and killing animations to any of the Jason models,so anyone who tought it wasnt possible have been proven wrong. And here's a bonus video from Paul Phoenix...
  12. Hey guys, I'm new here so I'm sure you all probably read this a thousand times already. My wishlist: - Roy Burns Jason - preferably with a hedge shears kill. - NES color themed Jason - Classic 8bit retro music as he hunts you down. - Jason X - nuff said - Freddy vs. Jason - Jason with dreamscape Crystal Lake from the film - Grendel Spaceship map - Manhattan!! - A bigger barn environment, maybe with a spike trap like in F13 V - A Wheelchair Camper - Flaming machete kill - Buried alive or dead cemetery kill - Being able to throw bodies through windows to increase fear.
  13. Hey Guys its FlameRiderSD i got one thing to Say and that some of the kills are.....Not fatal.... These kills don't actually finish a person off and would at most leave them badly wounded Jaw Rip as its not actually killing them yet Fire axe to the jaw is the same thing Leg Breaker just because you break the leg does not mean they are dead this ones the biggest one Tree arm rip kill this wouldn't kill instantly these kills aren't fatal unless you consider blood loss but that still takes awhile at most this would make them badly wounded these kills needs a update for example Make the fire axe kill updated where after you ripp the jaw off you use the blade end to hit them in the head or decapitate them leave a commet on kills you think should be updated to be fatal this is FlameRiderSD signing out
  14. Hey guys its FlameRiderSD i like to talk about kills the Friday the 13th franchise has so many kills its hard to count but its around 130+ (not encluding possessed or other killers) we should try and add as many kills as possible to the game honestly and i got some ideas for kills Double Axe Kill you could try and add the remake kill excluding the throwing axe as it was a good kill in my opinion have Jason Slam the axe into him then he picks him up and slams him into the ground making the axe go through him then he turns him around and pulls it out Machete Kill This is a unique kill i though of have Jason Slash the counselers throat then he slams the machete between the eyes but if you could honestly do it it be cooler if he slashed the stomach making entrails come out i think we should also atleast have Machete decapitation kill try having him grab by the head then slice his head off he looks at the head then throws it to the side if you do add entrails to my first machete kill add a throat slice kill were he slashes the throat making the counselor hold his throat then kick him to the ground leaving him to die Lastly of the machete kills add a machete throw kill as he has done it before in the JVF And JVFVA comic where he lets them run away then throws the machete walks up to them and pulls it out Grab Kills add the 360 head twist kill from part 6 were he makes them knee and twists there head 360 degrees then rips it off as it was technically a decapitation add a kill were he grabs them lifts them in the air with one hand and he grabs them in the face with his other hand and breaks his neck similar to the part 7 kill where he does it from behind then he drops them Refrigerator kill make it he has to bring them to a refrigerator in a kitchen like in Higgins and he slams there head with the door until they die i know there's the door kill but it would be nice add a powerbox kill either like in Part 3 and 8 via throwing them on it, Jason X via repeatedly slamming into control box or like JvF were he literately slams there face into the box this is a pretty classic kill and i hope its added add a car kill were you pick them up and lift the hood then repeatedly use the hood to bash there heads open then throw them out of the hood (To not cause problems with the hood) and thats it leave kill ideas here if you have any This is FlameRiderSD signing out
  15. I have some ideas for future dlcs for f13 :jason .jason x after the nenobots rebuilt him Weapon- machete Abilitys positive-destruction,grip strength,sense Abilitys negative- can't run,morph,swim speed :Jason 2009 remake hockey mask Weapon-machete Abilitys positive- can run,swim speed,morph Abilitys negative- grip strength,shift, :Kills Head twist-one quick 360 degree twist like from freddy v Jason Body split compatible with part 3,8,9-split down the middle with the axe Enviormental that helps Jason Motor kill-if you have the motor in the boat as Jason you turn it on and out the consulars body on it and slice them breaking the motor Maps Yacht from part 8 Space ship from Jason x Hospital? Special consulars Alice-Abilitys - spawns with a map,car keys,walkie,machete Forgot her name but,the girl from part 7 Abilities-since she has mind powers she can hear everyone on the map,walkie or not,spawns with keys,map Leave feedback please and thanks for reading
  16. I feel like it would be a nice touch if for the bird bath kill Jason would slam the top back on after knocking of a counselors head. It feels a little funny just leaving it on the ground.
  17. Note: Pamela, Roy, , JTGH Possessions, and Jason's Demise are included The Remake Is Not
  18. The window kill is pretty awesome to say the least, like any other amazing scenes in the game, but there is a flaw. The thing that disturbs me is when the window is wide open and then Jason throws the player through it. Why would this kill the player? It makes more sense if your on a 2 story house or if the window is closed. So my suggestion is this. Make a kill, if possible, that when the window is open Jason will do something different than the toss. Something along the lines of a face slam into the window, or closing the window on their neck. Something like that. I know this is out there, but it would definitely beat getting thrown through an empty space and ending up dead as if the glass cut the player. Thanks
  19. I was surprised by the small amount of kills. It was really built up that there would be a ton. Not including environmental kills, there's really not much- especially spread out between the six base Jasons. Are the more coming? Maybe as a DLC or something?
  20. I have a question about the grab kills. I know grab is LT, but how do I initiate the kill
  21. As Jason, once they grab you, most people just mash the button to get the choke kill instantly because it's the quickest and most reliable way to kill someone. Here's how to fix that. For the first 30% of the struggle meter, Jason cannot use a grab kill but environmental kills can be used immediately. This way, Jason has a moment to walk over to the contextual location and the counselor has a glimmer of hope of getting out of the grip. This also fixes the issue of "+/-Grip Strength" currently meaning nothing, because the Grip Strength stat has no bearing on gameplay at all if Jason can spam the 1,2,3,4/ABXY kill buttons to get an instakill regardless of grip strength. EDIT: Oops, sorry I just saw another thread with the same general topic. Jpops, if you want to merge the threads, please do.
  22. As of the Beta(and most likely the current build of the game), Jason could have 4 kills pre-selected for use in a match. During a match, the Jason player would press one of the ABXY or 1234 buttons to use a grab kill. While there are plenty of environmental kills to keep things fresh, often times the same few kills would be used and seen over and over again because it was often more reliable for Jason to mash 1234/ABXY than to walk over to an environment kill area and risk allowing the counselor to go free. My suggestion to increase the variety of kills seen in a match is to allow Jason to have 8 kills equipped for use in a match. How would this be done you ask? Easy: After grabbing a counselor, by default the first 4 kills are shown on the player's screen. Then, when the "Run/Fast Walk" button is pressed(this was SHIFT on a keyboard, it would be the equivalent button on a controller), or perhaps another appropriate button, a second overlay replaces the first 4 kills with 4 more kills selected from the Jason character select menu. I believe this is a simple and easy addition to the game that hopefully can be added in the first round of updates. If in the final game each Jason first starts with fewer than 8 kills, then the second overlay would have only as many kills as would then be currently available.
  23. Figured we could make this little thread to toss out our own ideas for future Jason kills. Who knows, maybe some of us are just as twisted in mind as the Great Savini. I'll get the ball rolling. Jason 6 Kills Impaling: Inspired by the notorious Vlad the Impaler, this kill involves Jason hitting a councilor so they have their back to him. He then uses the pike to perform the world's most painful rectal breach, shoving it all the way up out their mouth, and then puts the person ka-bob in the ground, leaving it there gurgling the rest of the match. Impaling 2 Jason sticks the pike in the ground point end to the sky, does that gorilla press on a councilor and slams them on the pike, leaving them stuck there impaled. Alternatively, he can do the same thing as above but in reverse, or simply spike them chin first into the pike, letting them slowly slide down. Axe Kills The Heimlich Maneuver: This can be performed with any axe. Jason flips the wood end around and shoves it right down a councilor's throat. The axe blade is left hanging out the mouth as they sit there on there knees. As Jason starts to walk off, he stops, turns, and Mongo smacks the axe head, splitting the head. I know, I'm a sick guy. Feel free to add you're own.
  24. So looking back on the beta so... so many months ago. I fondly remember the water kill, I love how it's so quick and powerful and a devastating instant kill to anyone ..."lucky"...? enough to experience Jason's loving embrace. But I did find a little bit lacking, I'm not sure if it will be improved on release but here were a couple thoughts I'd had on the subject. 1. Glub Glub! So, aside from a gasp as Jason ambushes you, there is little else to the kill. Being the dramatic psycho our lovable killer is, maybe add a bit more sound to the kill! Like a gurgled scream from under the water, like Sondra's kill from VII that slowly fades before the 'You Have Died' marker comes up. 2. Blood in the Water: Speaking of going with the show, for some a simple drown and you're out thing might be a little too un-showy. Maybe make a second kill option to slaughter your victim under the water. You still go down as you did before, but this time make the water darken in blood. 3. Don't Rock the Boat: This one I'm coming at because we haven't really seen much in way of how Jason would get his victims escaping by boat. In the short, we could see Deborah get grabbed out of the boat, but she's all by herself. Now, is this like driving where the other person then needs to grab the motor and motor? What happens when there's more than one person in the boat? Maybe have it so Jason can bop the boat to try and knock the counselors out all at once, then they have to decide if they want to swim for shore or turn the boat over and try to escape again while Jason's swimming around them like a hungry shark. 4. Such a Cut-Up! This one could work on either side; maybe a way to defend yourself against Jason is by sacrificing your escape speed and timing it so you hit him with the propeller; it could stun him for a few seconds like the pocket knife and give you a chance to continue the escape. Now something like that I think should only be usable once per boat, but still. On the other hand, maybe the boat's motor could serve as a kill too. Like Jason dragging someone off the boat will have a chance to shove that person into the motor, maybe disabling the boat? 5. All Ashore... Now I know it's been discussed that Jason wouldn't have time to drag bodies around the map, but unless he leaves by morph, maybe he could at least drag his drowned victim to the shore. (If he Morphs out the body could just wash up on shore) but it would definitely get the scare factor in to have a face frozen in drowning lying on the shore when people are trying to sneak around Jason. So what do you guys think? Good ideas? Bad ideas? What would improve these ones for ya?
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