Search the Community
Showing results for tags 'durability'.
Found 2 results
So a couple things, I’m new to the forum so I’m excited to get the input of others that have way more game hours logged than I. Is there a certain damage output that causes a weapon to break? Or is it based on the luck stat? I main as Bugzy and my “job” of the group I play with is to de mask Jason. Last night I did some REPETITIVE trial and research. I have legendary thrasher (+25% axe dmg) legendary sucker punch (+24% stn chance & +3% weapon dmg) and rare slugger (+11% dmg) and from what I can tell they all stack accordingly for a 39% dmg boost. I can grab an axe and de mask a Jason in 2 hits. Time and time again held true during testing. But every single time the axe broke on the second hit when his mask fell off. And there was a lot of time grinding this to get consistent results. Machete was usually 2 hits to de mask but always broke on the second hit too. Baseball bat, no de mask but always broke on the second hit as well. Every single hit with any weapon he falls. But is it just bad luck they always break on hit 2? Also I was in combat stance each time. Is there a way to try and hold onto my weapon a bit longer?
I did a thing. I had some help. That thing is here: http://forum.f13game.com/topic/10596-the-playbook-techniques-and-strategies/?page=7&tab=comments#comment-199050 We can talk about it if you want. If not, that's fine. It's there, though. It's a list where the total amount of swings for each weapon are defined, the cost of durability for blocking Jason's attacks, and the amount of damage that can be blocked before being staggered and eventually: death. Minus Tommy Jarvis for the last one in particular. If you like combat, it may be of use. Thank you for your time.