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Everything posted by StallonSilver

  1. I'm really loving all these suggestions to expand on traps. Hope the devs get inspired by some of these ideas. Gonna go on a limb here and suggest how I'd love to see traps permanently hold a counselor who stepped on them until: A. Either he or she uses a pocket knife to get out of it thru some mini game like repairing a fuse box, etc.... B. Or until a fellow counselor arrives to get you out of it (no knife required) but also thru a mini game where both counselors have to play the same game at the same time and complete it without errors. This would make traps panic inducing cuz if you're alone with no knife, you're fvkt. And if another counselor comes to save you, you're both at risk. Imagine the anxiety knowing that Jason has been alerted and you're stuck in there until someone rescues you. Jason could keep you there as bait if he wanted to. He could troll the trolls right back. Sweet revenge lol
  2. That's an excellent idea. I've never seen the ROI of using a pocket knife to disarm a trap. I'd rather use it as life insurance. But a +50XP similar to what we get when calling the cops or Tommy might entice me as long as Jason is still wimpy.
  3. There goes Nerfed Jason, a shadow of his former self, walking into the sunset with the swing of the hip while the circle jerk gang gives chase.
  4. I think as much as we still 'might' have some sort of hope that they'll fix things up, they've burned us so much already that we're cynically dismissing any positive possibilities to avoid being utterly disappointed much further.
  5. I'm looking at nerfed Jason too (thru youtube videos) cuz I'm not playing the game anymore until it's been appropriately unbrokened <--
  6. You're probably right. After all...This was happening even before the nerf patch as shown in that Pappus video you linked to: Yes they made Jason drop to his knees and rammed him with the car LOL. But this type of match was rare and you had to be really good to pull it off because a competent Jason would force grab you or combat stance block/counter the abusive attacks. I will admit the nerfing of Jason gave me the courage and confidence to try certain strategies I had seen in videos but was too chicken shit to even try. Granted there's much less of a risk trying such strategies now but they were probably always there from the jump. As you mentioned, a few tweaks in mechanics won't fix Jason's true weaknesses and exploits. A lot of attention to the combat system must be employed and reworked efficiently for this game to truly feel balanced while maintaining a respectable but fair OP advantage in Jason's favor in order to live up to the films and delivering that level of fear/anxiety as a counselor we all once felt.
  7. Well I guess like many have already done so... I'm taking a leave of absence from this game. Sigh. I just got off of another ridiculous match as Jason where not only did my morphs/shifts randomly stop working, but once again, I missed grabbing the trolls over 30 times and struck out swinging due to that horrible melee hit detection. I was slaughtered by children, tea bagged, and harassed over the mic. They called the cops but instead of escaping, they decided to circle jerk me right in front of the police for a whole 5 or 6 minutes and troll me. They had ample time to escape, but nope, no one does that anymore. They chased ME inside a house when they noticed I stopped engaging them. It's a good thing I had already killed the girl with the sweater or I might have been truly embarrassed. I ended up morphing to the other side of the map and just waited out the last 5 minutes of the game. None of them escaped despite being directly in front of the exit. They kept talking trash and let the time expire. 3/8 final score. This game has become toxic, not enjoyable and simply unacceptable to me as a die hard fan who was playing since Day 1. I've realized that my better days now as Jason since the nerf patch has been mostly against noobs or really bad counselors. I might get 5 or 6 kills if a team plays by the original purpose of the game which was to work co-op and escape while avoiding Jason. But if a semi decent team decides to ignore fixing the car or boat and instead prepares the entire match to fully equip themselves with pocket knives, health sprays, high melee weapons, 2 shotguns, etc...Jason is finished. And if they're playing as high stamina/speed characters, the torture can last for the entire match. This game is broken and balance has been swayed completely to the counselors in the most unfairest of ways. This is worse than the glitch abusers during the early days of launch, because glitches are unreliable and do not always work. But right now, most people have figured out that Jason is a wimp and there's no threat to come near him for not only will he miss you 80% of the time but if you're grabbed, the circle jerk gang will just pound him in the back with stick. What a disservice these developers have done not only to their loyal fans and backers but to the franchise and the Voorhees name. It's been nice meeting all of you and I will probably continue posting/commenting here since it's fun and I seem to enjoy reading everyone's points of views more than actually playing this broken game. As a fan of the franchise I will always be curious to see if they patch things up again in the future and balance Jason out as he is supposed to be and once was. I'm still curious as to the Paranoia game mode and other goodies. but right now, playing this game, especially as Jason, is not fun and has tarnished my view of who I once considered one of the most ruthless slasher villains of all time.
  8. Congrats on your 666th post Btw, please tell me what type of retro servers are you playing in cuz that certainly does NOT look like games look today. This video had them original grabs where counselors knew better than to hover around Jason kinda like we instinctively know getting too close to a barking dog with rabies is begging for trouble. If team killing still existed, I'd probably be more scared to be around a counselor with a shotgun than standing inches away from the new nerfed Jason.
  9. Oh man this video brought back happy memories. This is when escape victories were earned and no survivor sweeps were extra satisfying. Before the dark times.. before the Nerfing.
  10. First time this happened to me I thought.. "Ok fvkers, I'm gonna combat stance your circle jerk and slash you all to death faster than you could find a stable quick match lobby." But nope. They apparently nerfed the combat stance too cuz now when I block an attack with Jason, he cannot counter for a few seconds. Precious seconds that allow the counselors to retreat and come back for another attack.
  11. Yes, exactly my experience as well. I feel really anxious when playing Jason now cuz of the possibility of being killed or being trolled by people who use their mics and spit their venom. I average about 5/7 now since the nerf patch, with only a couple of matches where I left no survivors and I gotta say it's been the most frustrating experience ever and most annoying as I gotta listen to the trolls talk trash as they circle jerk stun me. In the end, I still get the kills but I don't think they care because the point of the game now apparently is to chase Jason and beat him to a pulp. I miss the days when players were scared the minute they saw Jason and ran as fast and far away as possible. It's baffling how counselors now run TOWARDS Jason.
  12. How do you guys feel about the progress and direction that Friday the 13th has taken since it first released late May of this year? Before you answer that, lemme tell you a little story about 2 other indie games, most of us are very familiar with, where I invested a lot of playing time since it's birth. COUNTERSTRIKE: A long time ago when multiplayer games were limited to PC gamers, there was a game called, Half-Life, which not only revolutionized FPS games but also inspired many MODs to the game. After exhausting death-match and that other popular mod, Team Fortress Classic, I was introduced to a new MOD called Counterstrike. It was quietly developed by 2 fellows in 1999 and while it graphically looked primitive and was super glitchy, there was something about it that kept my friends and I engaged. It only had 1 map I think called Mansion where the good guys would have to infiltrate a mansion that was taken over by the bad guys, with the goal of rescuing hostages. I remember the first person angle of the gun was Lefty instead of the traditional Righty which for some reason had ppl upset even back then LOL. It quickly drew popularity and Valve, the company responsible for Half-Life, hired the 2 guys and started releasing updates and patches for it. With every patch the game started looking better, glitches were fixed, new maps added, new weapons, game mechanics improved, but the balance was always maintained. A new patch didn't suddenly favor a side with a promise that it would re-balance it in a future possible patch. The game inspired a hardcore audience where competitions and gambling took place, especially amongst Russian players. It was never watered down or handi-capped. From my experience, it always felt it got better and the game mechanics tighter. First time we had smoke grenades was amazing. When the bomb was introduced as another way to win as a terrorist, I remember being blown away (no pun intended) I could go on but you catch my drift and I'm not even gonna get into CS:GO cuz well, I didn't play it much. Just talking about the original Counterstrike and Counterstrike Source. MINECRAFT: I remember the time my friend told me about this game you could purchase online for really cheap that 1 indie developer was working on his own. He told me it captured the magic of 8 bit gaming from back in the day where graphics were primitive but we were so immersed by the game that our mind would fill in the blanks. I couldn't fathom how a first person blocky 3D game with blocky enemies and blocky textures could draw anyone into it .. until I played it. It didn't take long for me to be immersed in this blocky world where watching the sun go down and not having a safe place to hide would give me such anxiety. I would scream when a blocky skeleton would somehow shoot an arrow at me from a platform below. That moment when a blocky Creeper would somehow find its way inside my blocky fortress made of dirt and explode in my face, killing me instantly, would give me a heart attack. This reminded me of the anxiety and panic I would feel playing the NES Friday the 13th back in the 80s. That purple Jason popping up in the cabins or outside slinging Machetes at me was intense, especially since 80% of the counselors were slow af. Back to Minecraft, I had no idea how much health I had cuz we had no life meter in it's early build, I had no idea where i was cuz there was no map. I had to create towers of blocks, unique enough to mark my progress so that I would remember where my little fortress was in the event I died and wanted to go back to it. Ahh that feeling of sunrise and hearing the monsters dying sounded like paradise to me. I think I paid like $13 for the game where it went straight into the developers pocket, long before the game had any hope of being released on a console nor gaining the popularity it has now. ~~~~~ I mention Minecraft because, much like Counterstrike, it started as an indie project and slowly grew into a household name. However, while Counterstrike maintained a reputation as a hardcore game where you couldn't just run and gun it like other shooters and never relented in it's difficult learning curve, Minecraft shifted it's focus to the kids and marketed it's characters much like Nintendo markets Mario and Luigi. That's all nice and dandy since Minecraft was never confirmed to be a 'hardcore' title but nonetheless, I do not enjoy Minecraft like I did when it was in it's early builds because it's not the same game anymore, it has changed so much of what it once that it just doesn't capture that feeling of isolation, fear/anxiety that I used to get. Seeing stuffed animals of the Creepers at Hot Topic has desensitized me of their level of threat much like watching Jason being circle jerk trolled in almost every match now has diminished that fear I had just watching him approaching me from the woods. Friday the 13th started out very glitchy, and still is, but it delivered an experience and an atmosphere similar to what both Counterstrike and Minecraft did respectfully. However, the path it is taking now from my point of view is that it is leaning more towards the kids and casual players like Minecraft did, rather than maintaining it's hardcore level of difficulty like Counterstrike maintained over the years. While Minecraft since the beginning was a blocky, simple little game with bright colors, cute little blocky piggies and such, it's understandable that they would market it the way they have and catered towards the audience that it has catered to. I wish it was more like it's early day but I can see why it happened. Friday the 13th on the other hand was NEVER marketed in it's Kickstarter nor in it's initial release as a parody of the films/franchise. It was marketed as a hardcore F13 simulation where you play as the killer or die trying to escape from him. Party dancing packs, silly costumes, etc have watered it down and taken away from it's hardcore scary atmosphere and the nerfs Jason has endured have drastically changed the gameplay. Adapting to what it is now is a humble attitude to have and I'm doing my best to maintain that but suffice to say, it is not the game it once was.
  13. I hear ya. That's a good mindset to have especially in real life outside of gaming. To each it's own. I've also adapted to the changes and though I'm not at my peak Jason performance yet (I've swept a couple of matches but still averaging about 5/7 I would say), I'm not scrubbing like I was a week ago. However I'm not one to bow my head and accept every circumstance and situation and I think the majority of the hardcore fans feel we've been shown a disservice, especially the backers of the game. We were promised something and it was delivered, although buggy and glitchy, but it delivered as promised and now the game has been completely altered and the main character of the game has been reduced to less than what he originally was. Less than what his reputation in the films have maintained over the years. We have a choice to accept it and adapt or walk away. This is true. But I feel many of us still have hope that our voices will be heard. A few tweaks in favor of Jason in a future patch can bring the correct balance to the game where we once again fear playing as a counselor and feel like a powerhouse when playing as Jason.
  14. Hmm...Not sure if you're with me or against me Wait a minute, you're Pro Nerf aren't you? Lol I see what you did there sir...tryn'imply that I face the opposite direction when trying to grab a counselor now aren't we? Yes I said tryn'imply. I like the idea of day maps a lot since most of the earlier films took place during day as well as at night. There was something ambiently creepy af about being alone in camp crystal lake during the day, especially with that excellent score. The reboot film did a great job of capturing that feeling almost as good as the earlier films. The original Texas Chainsaw Massacre took place mostly during the day and it was disturbing af. I think running around crystal lake during the day while being chased by the human Jasons would feel pretty canon to the films. I'd very much like to see that and not even a new map, same maps just with day time weather effects.
  15. Imaging nerfing Jason so that he slips on the Ice after missing a nerf grab on Vanessa.
  16. Ok I just played 2 very long matches until the very end. Both I had spawned back as Tommy and was the last survivor and both I was robbed of my XP points. As AJ I had fixed the car in 1 match and the fuse box in another, plus engaged Jason with a flare gun both times. I got killed and respawned as Tommy both times. There were lots of Rage quitters and thus Jason's score at the end of the match went up to 12/8. However in both matches I was NOT awarded my Fixer points, Reinforcement points, Repair points, nor the 500XP for completing the match. I got 89 points in 1 and 250 in another. Are the rage quitters affecting the XP score of those who actually stay till the end and complete objectives? That's 40 minutes down the drain where I should have scored over 1000 points in each match and was robbed. Not cool. Has this happened to anyone else?
  17. Guys I just wanna say how good it feels to know that so many hardcore fans of this game and franchise are on the same page in terms of what has become of Jason and overall gameplay of what once was a true Friday the 13th simulation. I tried venting on the Steam forums last week but all I received was Git Gud, Git Gud. I noticed right away that the die hard fans post more on this forum and understand our shared frustrations. I was pretty good with Jason 6 and 8 averaging 6/8 kills once I practiced long enough and got comfortable with combat stance/blocking and securing the objectives. I put in 50 hours between May and July then stopped playing after all the banning and team killing fiasco that ruined the online experience back then. I returned to the game last week after the nerf patch, excited to see the Jarvis house, Jason 4 and the weather effects and instead what I got was an embarrassing display of my skills after lucking out and rolling Jason on my first match. I couldn't grab a counselor to save my life, couldn't shift grab, couldn't smash windows how I was used to, got stunned breaking the door down by someone inside with a bat, got circle jerk stunned, got trolled, when I finally grabbed someone I was pocket knifed of course, and in the end I got 3/8 kills, my lowest score since my first time ever playing the game... You see I was among the many who purchased this game upon release in late May and despite the negative reviews it garnered due to all the glitching and the frowned upon 1 in 8 chances of playing as Jason, I defended it like a biased fanboy...ignoring the lobby issues, the glitching exploits, the sudden crashes, etc. I found many glitches to be hysterical in nature but kept mum about it because it was a dream come true to even be playing a game that was developed with so much attention to detail going as far as hiring Kane Hodder for the motion captures of Jason which gave it that authentic touch. First time I played the game, I felt so much anxiety that I ran straight into a cabin and hid under a bed the moment I heard the Ki Ki Ma Ma which blended right into the background ambient music. Some of the cues in the music had nothing to do with Jason being near but I didn't know that yet so I would panic the minute something sounded more intense. I spent my first few matches going from bed to closet to bed and when Jason finally showed up, smashing all the windows and breaking down the door, I stood there frozen like a dear in headlights and didn't even bother running and watched him kill me as I swallowed my own heart from the paralyzing fear he had caused. I still remember the moments when I developed enough courage to jog around and actually look for key items or that first time someone called the cops and I survived long enough inside a tent watching that counter hit 0. The fear/anxiety blended with adrenaline as I ran towards the police was so intense that I would sometimes self sabotage my own escape by sprinting like a maniac as Jason would suddenly spawn in front of me and slaughter me. Sigh. Never did I complain that it was too hard or unfair. As I got better and learned how to use AJ for her strengths I started surviving longer, later I learned about teamwork and actually helping others with the repairing of the fuse box and the car/boat parts. I learned when to stay in a pack and when to isolate, when to heal myself or heal a partner, etc. First time I drove the car I picked up a couple of fellow counselors along the way, juked Jason by luck, but spun out and crashed right at the freaking exit from panic. But the guys with me in the car were forgiving and we laughed a lot and we became friends. It was all part of the experience. All that is gone now. The matches I play I feel no anxiety as I view Jason as a wimp now who I can juke even when crippled and outta stamina. I still die on occasion but I escape 8 out of 10 matches or I'm at least the last survivor as AJ. I fix the car and other players drive off without me. I fix the boat and ppl sail without me, including Tommy who should stay until the end of the match. The game has become toxic, more so than when ppl were team killing a few months ago before that was changed up. I played a match last night where we fixed up all escape vehicles but the group wanted to go troll Jason instead of actually escaping. I wanted to escape but with a shotgun on hand I figured I'd go with them. The trolling that was done to Jason was beyond embarrassing that I just left everyone and escaped on my own, shotgun fully loaded with that 1 shot. Playing as Jason now is a pain in the ass, frustrating, and not as fun or satisfying as it once was before the nerf patch. I miss the original Jason. The hardcore badass that we all loved from the movies. The developers are not tools, they once gave us a great game, buggy yes, but true to the films which made us die hard Jason fans very happy. They knew exactly what they were doing. What is happening now with all this nerfing and unneeded balancing has got to do more with executive investors breathing down their neck in order to sell more copies to the masses especially now that the game has proven to be a hit after it broke the 2 million copies sold mark. I can't fathom it could be anything else. These guys brought in Savini and Hodder to the team for God's sake. Why would these hardcore F13 developers who went above and beyond to make this game true to the films sellout to the kids and crybabies that complained that being a counselor was too hard? It makes no sense. They have been corporately tapped into. Of course that doesn't bring back the original Jason and game play we all enjoyed a few months back. Neither will all our discussions about the nerf patch cuz apparently they are not reading this nor responding. It's really sad that we continue playing this nerfed abomination. I'm guilty of this too. I finally unlocked Jason Part 9 last night after adapting to the nerfed gameplay. In a way this is encouraging the devs to keep ignoring the true fans who were their biggest supporters from Day 1. I'd be curious to see if everyone who agrees that Jason has been nerfed and are upset at how much our voices have been ignored would be willing to boycott the game altogether at a specific date where a significant drop in server play would be noticed and if this would even have an impact? Sorry for the rant but sometimes we just gotta vent
  18. Doesn't anyone want to spawn back as Creighton Duke equipped with a special Dagger? I sure af do. I can hear him now.. "I'll have a Voorhees burger and a side of Jason fingers...Holy mother of God"
  19. HaHaHaHaHa Dudley from Different Strokes. That creepy episode comes to mind..ewww. I'm all for Tina but def not Dudley lol
  20. Sigh...that spam Sense has got to go although I will admit it's a nice ability to have as Jason but it breaks the Sense resistance perk rolls, rendering them pretty much useless.
  21. This is what I always envisioned, a mode where I can play as Jason when I want and show my friends when they come over how awesome it is. But I never even once considered an AI JASON. And I don't know if I would like it very much after putting in over 50 hours playing against a human Jason. It will be like Street Fighter when you play against the computer, even at the highest difficulty level and the latest builds of the game, it just feels cheap. A human makes human mistakes, emotions come into play where they react and respond differently, patterns aren't as reliable and there are just too many circumstances. An AI Jason would most likely feel robotic and would chase us relentlessly then suddenly give up if he's distracted by someone else, while in real life, a human Jason may just chase you out of spite or stubbornness.
  22. I feel ya but I'm just remembering my experiences as Jason a few months ago and even though I knew I could block it, I didn't always react in time with all the other options I had and other counselors around me. However that one time that someone sized me up from across the road like an old Western and I covered my eyes and kept walking towards them like a badass cowboy was priceless.
  23. You know, people complained when us Jasons figured out to combat stance the door in order to shave off a FEW seconds from the 6 smashes it takes to break it down... and now you can't do that anymore but it's totally ok to have them Stun us thru a half wrecked door? I miss when we could combat stance Block a flare gun which is realistic especially if you're an undead monster but now if that baby flame brushes your skin, you're stunned for half hour. First of all timing a combat stance block is not for everyone especially if you're chasing 2 counselors and 1 distracts you where the other one can get a clear shot. Never liked that nerf but it seems to be the trend.
  24. Not only is Jason vulnerable to punishment from smashed windows but also from partially smashed doors. I was wondering why some counselors were swinging at the door with a bat as I was trying to break it until I was stunned mid swing with the door only 30% smashed.
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