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ShiftySamurai

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Everything posted by ShiftySamurai

  1. Where are the Beta Animations? It's been said before that beta animations probably aren't coming back, one of the guys from IllFonic went into why. I'm not sure where his post is (sorry). Will there be more Single Player Challenges in the future? Let's get this update with Single Player Challenges out before we talk about what is next. How many SP Challenges are there? I don't know if I'm allowed to say yet. I'll check tomorrow. Are there noticeable differences in other maps? I think so, but I also think that the draw distance, LoD changes, fog, and lighting/shadows look far better in the video we showed. I realize that the 50% size video with YT compression isn't the best for showing all of that detail. EDITED ADDITIONS: Why was the PC version the only one with a Pick Axe? Because I didn't change the weapon to default before we recorded the gameplay on PC. Weapon switching is not a PC exclusive. Will the Xbox one x and PS4 pro versions of the game have textures packs? Not in this update, and that's all I'm worried about right now. Will maps like the Jarvis house and Pinehurst be rebalanced? In what way? (Not in this update) Is there plans for a new system against exploiters and hackers on the pc version of the game?
  2. Which questions? The "will this change hardware requirements?" which Wes answered, or the "Do counselors look any different?" which Wes also posted, or something else?
  3. Hello Friday the 13th: The Game players and fans, As many of you are aware, we have been targeting an April release for the next major update to Friday the 13th: The Game since our announcement that the game would be moving to an updated version of the Unreal game engine. We have known that hitting a date in April was ambitious, and a best case scenario, but we believe that people should strive for their best. Today we have been forced to accept that the update will not be able to be released in April. The update is shaping up nicely, but there are still a few issues that we need to iron out to ensure the best gameplay experience for our players, and we still need to pass the patch through console certification. Our goal is to make sure the work is done right, and that meant we needed some extra time with it. Why didn’t you release on Friday the 13th of April? This update has been a massive endeavor. The game engine upgrade alone means that the team at IllFonic has had to go over every system in the game and check, tweak, or recreate it. They have been doing amazing work at an intense pace throughout the update process. We are incredibly proud of their progress and everyone at Illfonic and Gun are anxious to get the update out and into the hands of our players. However, setting a hard release date, with the amount of features and upgrades included, would have only served to undermine IllFonic’s work for the sake of hitting a specific day. The game, and our players, would have suffered from it. When is the update coming? We are in the later stages of finalizing, but we are not yet at a place in the process where we can state a specific date with certainty. All of our major reworks and new features - updated game engine, Single Player Challenges, Victoria, Bot AI Improvements, Weapon Switching, Legendary Perks, etc. - are in place in our development builds. However, we are at least weeks away from release, and if major issues are found we will work to solve them before release. What we do know is that there is no longer a possibility of hitting a release date in April, and we felt that we should let Friday the 13th: The Game players know. Why is it taking so long? This is, by far, the largest technical update to release for Friday the 13th: The Game. In addition to the implementation of our new and reworked major features, everything in the game needed to be checked over due to the engine revision change. That said, we realize that our players are used to an update every month or two, and we understand the disappointment of the update not being released in April. What is “done”? Every piece of “Thursday News” that we have released since February 9th, 2018 is finalized in the update. The engine upgrade is complete (there’s a comparison video lower in this post), Single Player Challenges are finished, as are Weapon Swapping, Keybinding, the altered Jason Grab, Legendary Perks, AI Improvements, the Salt Mines, Part 7 Jason rework, and Victoria Sterling. All of these features are in our development builds and are working well. Right now, we’re buttoning up the build. Are you going to “surprise drop” this update? No, the next update is a massive milestone for us and we will not be silent about its release date. We will be releasing communications about the update’s release before it comes out, and we will communicate the date as soon as it is certain.
  4. Yup. Well, I don’t call it complaining so much as “letting us know that they perceived an issue with tape drop rates not correlating with the stated increase”.
  5. I trolled people at the office by saying “Let’s make it a 13% increase!” I got the dirtiest looks I’ve seen on my coworkers’ faces. The increase was in effect. We double checked on Saturday to make sure.
  6. Threads in "News" do not allow replies from non moderation/admin users. I post information in the "About Friday the 13th: The Game" section to allow for one-stop discussion.
  7. Make sure you're hitting up the backer email address.
  8. In honor of the first Day of Jason, 2018, we will be running a 130% increase in XP, CP, and Tape drop rates (Jarvis and Pamela) from 1pm EDT Friday, April 13th, until 1pm EDT on Monday, April 16th.
  9. For everyone asking. Victoria unlocks at level 42.
  10. Ben is a producer here at Gun, and - as much as it pains me to say this - he's really good at the job. I am the Communication & Community Lead, so any screw-ups in communication are my fault (this includes last week's posting of Thursday's news). That also means that Ben isn't in community anymore, or my boss/supervisor/manager. Though if you have issues with me, or forum admin, moderation, or anything like that PLEASE PM BEN. Wes & Ronnie are our co-founders. Wes is the President, Ronnie is our Creative Director. They are the bosses and my job reports directly to Wes. My introduction to the forum probably wasn't that informative as I hit the ground running, but we can try to clear that up after this next update comes out.
  11. Hey everyone, it was my intention to have this posted up to all of the major places - forums > reddit > Twitter > Facebook - but I miscommunications that to the team. That’s on me. Unfortunately I do not have my laptop with me while at the show floor, and I was coordinating over the terrible LTE network that was a little overworked at the expo. There is some extra info to go along with this, though, and that is that each Single Player Challenge has three Skull Objectives, on top of multiple Challenge-specific objectives, for XP score, being undetected, and eliminating all counselors. For each Skull Objective you complete, you unlock a specific Emote. We do realize that not everyone is a fan of emotes, but we think that they can be fun to use and there’s no harm in having them. Especially when they don’t cost our players any extra money. Plus, everyone gets AJ’s interpretation of Violet’s dance (useable on any counselor, yes, even Chad), and it’s the best thing ever. Again, sorry for my miscommunication! Edit: have you seen a dancing Chad get hit in the face with a throwing knife? That shit is hilarious.
  12. Correct. Road maps spill all of the secret or exciting news about upcoming content by just lumping it all into a single image. There's no real info included. It leaves people too much time to speculate on WHAT the things will be well before we are ready to get into specifics. The simple truth is that plans can change, and then you're left trying to answer questions about a piece of proposed content that was an idea and an icon on a road map made 9 months ago instead of talking about what is right around the corner. As you might be able to tell, I am not a huge fan of publishing content and feature road maps. That doesn't mean that one for sure isn't going to happen, but it means that I believe that we should always be focused on what is next instead of talking about the 17th item on the road map. It also means that I would argue to keep some things off of the road map or left intentionally vague if I think that a later reveal could have a better impact. *Surprises are fun. *SOME
  13. Just because people want specific maps doesn't mean that they will be made. Specific details for locations that we haven't talked about doing isn't going to happen.
  14. Are you guys really asking me when we will set a date to set a date to announce when the next update is being released?
  15. Hello Camp Slashers, We’ve talked about grab animations, Single Player Challenges, Weapon Switching, Changes to Part 7 Jason, Grab Animation reworking, Roy’s Coveralls, the Salt Mines, and Key-binding, and today we’re going to talk about some of the improvements coming to the counselor AI in Friday the 13th: The Game’s Offline Bots game mode. AI will now be equipped with Perks that better match the selected difficulty level. Playing on Hard? The counselors might be packing a Perk that starts them out with a defensive item, just like their human counterparts. AI will be better at choosing a hiding spot, and what cabins they should enter based on the number of other counselors in the cabin. At higher difficulties, counselors will more carefully select and use weapons, especially weighing their chance to stun. They’ll probably ditch that stick for something that packs a bit more punch. AI might not be able to appreciate music, but higher difficulty AI will use the radios located in the cabins as a means of distraction. Higher difficulty AI can shoot more accurately, place traps, and will attempt to open Jason’s traps with pocket knives. They have become better at repairing vehicles and letting friends into a repaired car before they take off, as well as getting back onto the road in case they wreck. Counselors will react more realistically to sounds – broken windows, doors, walls – and depending on difficulty and the counselor you snatch up, they may have an easier time of breaking free of Jason’s grasp. We believe that these changes will allow our Jason players to face a greater challenge against the Offline Bot AI.
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