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ShiftySamurai

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Everything posted by ShiftySamurai

  1. ShiftySamurai

    The game is done with me.

    We are working on bugs deemed Critical right now. There will be a listing of these up soon, but Critical would be things like the game ending when it shouldn’t, and not being the character you select.
  2. Known Issues for 5/24 Update Below is a work in progress list of known issues associated with the update released on 5/24. We will be updating this list as issues are reproduced, fixes are completed in development builds, and when fixes are in live builds Uber Jason & Kills Selectable by some players on PC. Game crashing after the “Press A” screen on Xbox One. Game may end when Tommy is the last Counselor character alive Selected character is sometimes not the character that players load in as. Interaction locks occurring due to a variety of different circumstances Customizations for Jasons & Counselors not always saving. Interaction prompts sometimes not appearing Morph reticle not showing for some players on Xbox One. Vehicle “rubberbanding” issue Items may sometimes lose their ability to be picked up when dropped under certain conditions Issues occurring between Jason and vehicle physics Exploits related to counselor stamina Medical spray may sometimes require multiple attempts before it will activate Counselor characters becoming stuck in grabbed animation after a grab is interrupted. Some Jason skins are appearing incorrectly. Failure of the match to end after all counselor players escape, die, or exit the round. Players no longer able to select Medium Bloody Jason skins on PS4 disc version. Players taking damage when exiting from a few open windows on ground floors. Counselor characters shaking during kill animations for Jason. Items carried by counselors disappearing when the counselor is drowned. Particle issues causing rainbow effects in certain locations (blood, collisions, Savini Jason eyes, liquid) Phone and Victoria call animations not correctly synced. Audio popping at various times. Sound issues during perk rolls. Missing sounds when selecting Jason or Counselors. Sounds will sometimes be missing when breaking windows, locking doors, etc. Players being sent to the Microsoft Store when attempting to launch the game after updating on Xbox One. Xbox One controller lockout when joining a Private lobby. Characters unable to move between couch and stairs in Higgins Haven main house. It is possible for Jason players to sometimes not hear the car starting sound A delay may sometimes occur between the throwing knife activation and animation. Drawers will sometimes incorrectly close after being opened PS4 animations not working after exiting a vehicle. Issue occurring with Chad speedo texture seams. Wheelchair Buggzy will stand up during certain transitional animations Savini Jason may appear in outro cinematics when the host owns Savini Jason DLC, even if that Jason was not in play. Killing 2 Counselors at the same time in a challenge results in two versions of Pamela VO to be played simultaneously. Weapons may sometimes increase in size when picked up by counselors. Steam VR can be erroneously activated if a VR device is connected to the user’s PC when the game is launched. Display issue with Savini Jason in game. PC Players are unable to equip certain emotes using the mouse. (Selecting them via arrow keys or controller still works) Some players are unable to unlock “Speed Demon” objective, even when objective criteria are met. Multiple versions of the same counselor may appear in Single Player Challenge cutscenes. Escaping in the car can result in odd camera angles. Hair is appearing extra “bright” for some users. Tiffany swimsuit top and bottom cannot be individually changed. The Lobby Leader is listed at the top of the scoreboard instead of Jason on PC. Challenge 8 map lists location “Vaction House” instead of “Vacation House”. The option to Mute players in the menu is unavailable on Xbox One. Players with dual multiple monitors may experience their game launching on the incorrect monitor Hiding under beds can result in the player’s character being displayed as standing through the bed. Roy has bright orange hands. Players keybinding for Morph on PC can make it impossible to select a morph spot with the mouse button. J6 Mask Strap is discolored. When equipping the Sweater on Victoria, her pants take on the pattern of her shirt. Counselor’s model may continue the repair animation on the phone box even after the counselor player has died from stepping on a trap Throwing knife activation button is missing from the keybinding menu
  3. Good afternoon, counselors! Today is all about Perks, and the first thing we want to talk about is a slight reworking of the UI which is designed to help players who live with certain types of color blindness. Each perk, as well as the Perk Legend, will include a numerical value of 1 through 6 as a visual indicator of Perk rarity. 1 being for Poor Perks, while 6 will denote Legendary Perks (more on that later in this post). Next up, let’s share some value changes that we are making to Perks. Easy Listening – Radio proximity recharge rate boost: Old Value: 1-10% New Value: 10-40% Motorboating – Boat movement speed increase Old Value: 1-15% New Value: 5-35% Man at Arms – Weapon durability increase Old Value: 5-25% New Value: 5-15% My Dads a Cop – Cop arrival time reduction Old Value: -5 - -30% New Value: -5 - -25% Quiet Swimmer – Sense detection chance reduction Old Value: 1-25% New Value: 5-20% Lead Foot – Car speed increase Old Value: 1-10% New Value: 5-20% Aquanaut – Swimming speed increase Old Value: 1-15% New Value: 5-35% Finally, we would like to introduce Legendary Perks. Legendary Perks have all the benefits of the Perks that you know and love, but they also include a Legendary Stat Bonus. A Legendary Stat Bonus is a small value increase to a predetermined stat. For example: You could roll a Legendary Lead Foot Perk with +19 Car Driving Speed, -2 Boat Driving Speed, with a bonus of +4 Car Start Speed. Or: You could roll a Legendary Medic Perk with 2 Med Spray uses, an +8 Health Increase, +5 incoming attack damage, with a +3 to Repair Speed. We’ll release a full listing of Legendary Bonus Stats a little closer to when the next update releases. Please let us know what you think!
  4. We had posts every week for four months talking about what was being worked on. Well, nearly every week. I readily admit that Chad dancing in the rain doesn’t really count. We've had threads about the issues present in the engine update, and we are working on one for the next update as well. Random counselors, game ending early, and death by escape are some of the big topics. As stated in the press release, we are still going to work on fixes, and dedicated servers are being worked on as well. Unfortunately dedicated servers aren’t really something you can say are “80% done” due to the nature of how they work. They’re kind of either done, or not done. There are other topics that I cannot communicate about, and those questions will go unanswered.
  5. Hello slashers, today let’s talk about changes coming to how Jason is selected in Quick Play matches of Friday the 13th: The Game. With the next update we will be introducing a behind-the-scenes ticket system that improves the selection process governing which player is selected to be Jason. Players who have marked Jason as their spawn preference are given a surplus of tickets. Each time they’ve played Jason, tickets are subtracted, to reduce the chance of a single player being selected in back to back rounds, even when switching lobbies. An exception would be if that player switched to a lobby with players who have all indicated a preference for playing Counselors. Counselors - in the event that everyone in the lobby has their preference set to Counselor, one of you will still be selected to play as Jason. What happens if two players have the exact same amount of tickets, and neither have played Jason lately? The system will randomly select a ticket, and the owner of that ticket will be selected as Jason for the round.
  6. Hey everyone, we’ve been a bit quiet since the last update, as we’ve been focused on getting fixes completed and wrapped up for patching. We’re looking at early-to-mid next week to push patches out on all three platforms, but they likely will not occur at the same time, or even the same day, as different platforms are facing some different issues. There are still things that need to be worked on, but here is what should be going live early next week: Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen. Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all. Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue. Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now. Jason Car Physics - Jason should no longer be able to kick cars across the map. Jason Shininess Reduction – Jason shouldn’t be so shiny now. Savini Skin Pixelation – Savini Jason’s textures should look much better now. Speed Demon Objective – This objective should complete correctly for players now. Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit. Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked. Key Binding – Added throwing knife functionality to key bindings. We fixed Roy’s orange hands. Emote Loop – The new dance emotes loop. Have fun dancing. Part 6 Jason Skin – Fixed some discoloration on his mask straps. Victoria Clothing Change - Victoria no longer quick changes her pants when she puts on the sweater. Muting Players - Addressed an issue to make muting players more consistent We are still working on a number of high priority items, including the following: Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this. Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands. Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation. Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better. We have a lot more work to do, but this patch should address most of the high priority issues that are keeping people from being able to play.
  7. Localization is when a game's audio and/or text is changed for the region it is in. Like, "the game has been localized for France". What you are wanting is more of a "Client side save patch".
  8. I don’t know the logistics of making the save client side versus the server side system we use, and it’s after 7pm, so I likely can’t get an answer on that today.
  9. ShiftySamurai

    We're Still Here

    We definitely appreciate the support. I, for one, was expecting the announcement to be received more poorly, but you guys have been awesome. It's definitely an emotional time. I *might* have a browser tab open for everyone streaming F13 on either Twitch or Mixer right now. It might not be the most meaningful thing, but if that +1 to view count helps, then I'm there.
  10. ShiftySamurai

    We're Still Here

    Unfortunately, there is nothing that I can add to this that was not in the press release.
  11. ShiftySamurai

    Is the Game over now?

    Art books and the soundtrack are unaffected for backers.
  12. ShiftySamurai

    Is the Game over now?

    You guys deserve more than a standard form press release, and the man himself is working on that.
  13. ShiftySamurai

    Is the Game over now?

    We will still be fixing bugs and other issues players find in the game, and we are still bringing dedicated servers out for our players on consoles.
  14. ShiftySamurai

    Is the Game over now?

    The press release quoted is a legitimate press release that we sent out.
  15. #SaveCrystalLake from the pesky counselors ruining it with all of their boozing, premarital sex, and drugs.
  16. ShiftySamurai

    Why is Illfonic unbanning hackers?

    It's very difficult, likely impossible, to effectively stop someone from purchasing a game from a store that you do not own. You can try to have them hardware banned, but you can't do that yourself. If someone purchases the game, the fair thing to do is to allow them to play it on that account unless they break the ToS with that account.
  17. We all know how excruciating it is to play a match, snatch up a counselor, and – BAM! – “the host has left” pops up on the screen. It’s annoying. It’s INFURIATING. It’s an issue that players have been experiencing, and telling us about, for a while now. But what do we do about salty players who can’t take the fact that they are losing? We give them Salt, with a Capital S. “Huh?!” Salt is a currency, only instead of being able to buy something cool with it, you buy an express ticket to the Salt Mines. More on that in a minute. Earning Salt is EASY! Just do any of the following: Leave a match early, like a jerk Leave a match while being killed, like a big jerk Leave a match as Jason, like a super jerk Leave a match while hosting, like a mega jerk “WTF are the Salt Mines?!” Great question, it’s almost like you’re reading my mind and asking exactly what I need you to, so I can explain the system. The Salt Mines are where Salty players go to play with their equally Sodium-soaked peers. They are kept to their own matchmaking queue where Salty souls only play against other Salty game quitters, locked away from players who know that, sometimes, losing is a part of playing In Quick Play, Salty players will play together, but they can play with anyone in Private Matches. “How much Salt do you get for each of the things listed above? Does Salt go away? How fast?” We aren’t saying, that would be like a "how to" for trolls Yes See 1 “When does this happen?” We’ll be rolling out this change with the engine upgrade update. Happy Matchmaking.
  18. ShiftySamurai

    Hey New here

    Welcome to the forums.
  19. I highly encourage you to reread the forum rules.
  20. Thank you for reporting this. We’re still taking in feedback from the latest update. There were a number of new issues that appeared with the update, and the team at IllFonic have been working on them since Friday. With it being Sunday night, there isn’t a lot else I can say about it right now, but we’ll update players on the issues as soon as possible.
  21. I can’t “ban” people from Twitter, but I can (and do) block people who either use profanity and/or insults when tagging my personal account, as well as people who jump on all of my tweets - not related to work - demanding I talk to them about the issues they want to talk about in regards to Friday the 13th. We have a twitter account for that. It’s @Friday13thGame, which he is in no way blocked from interacting with.
  22. We're definitely hearing the feedback about the latest update causing some pretty big issues for players, and we already have the team working on them. You weren't blocked from the Friday the 13th account and we are more than happy to hear your thoughts and feedback with that account, here on the forums, on Facebook, and Reddit.
  23. ShiftySamurai

    Why is Illfonic unbanning hackers?

    Each account must be treated as it’s own account. If those accounts show evidence of hacking, then they will be dealt with accordingly.
  24. ShiftySamurai

    Why is Illfonic unbanning hackers?

    This player purchased the game multiple times and was rightfully banned multiple times for hacking. Then the player purchased the game again, and was incorrectly banned for hacking, with no proof of hacking, and the ban was overturned. Events: Player account 1 bought game. Player account 1 hacked the game. Player account 1 banned. Player account 2 bought game. Player account 2 hacked the game. Player account 2 banned. Player account 3 bought game. Player account 3 banned. I looked into it and there was no evidence of hacking on that account. Player account 3 unbanned. That player has 2 accounts that were used for hacking that have been banned, and one account that is clean, with no evidence of hacking, that was unbanned. If that account is flagged or shows evidence of hacking, it too will be banned. Each account that purchases the game must be viewed as it’s own account, with only the actions taken while using that account being used to judge wrongdoing.
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