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ShiftySamurai

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Everything posted by ShiftySamurai

  1. Good afternoon slashers & campers! We’ve talked about Single Player Challenges a couple of times now, as well as some of the basics of Skull Objectives. Today we're going to discuss what exactly Skull Objectives are, and how you can unlock sweet new emotes within the Challenges. Each of our 10 Single Player Challenges give players an opportunity to unlock 3 emotes. Players who complete all of the Skull Objectives in Single Player Challenges will have earned a total of 30 new emotes for their counselors. Skull Objectives come in three flavors: No Survivors Skull: Simply enough, you complete this Skull Objective by killing all counselors. No one gets out alive, except for Jason. Mother’s special, special boy. XP Score Skull: Jason players must hit an XP requirement to complete the Score Objective. Players will earn points for performing certain actions such as; using Stalker Points, executing special kills, regular kills, and more. Not sure if you’ve hit the XP score? Don't worry, you will be able to track your progress in the tab menu during each Challenge. Undetected Skull: Simultaneously as simple, yet difficult, as it sounds. Save Crystal Lake from the filthy teenagers without being seen. Not sure if AJ saw you? Don’t worry, a pop up will occur if this Skull has been lost due to Jason being detected. Missed a popup and unsure whether you completed an Objective? Each Skull Objective will be displayed at the end of the Challenge to let players know how they performed. We’re listing the Challenges by their unlock order, so we don’t spoil anything before they drop for everyone. Challenge One is unlocked for everyone, but after that players will need to unlock each Challenge by completing two Skull Objectives in the previous Challenge. Each completed Skull Objective will unlock an emote reward. Let’s take a look at the emotes you can unlock for every Skull Objective in each Challenge. Challenge One (Broken Down): No Survivors: Hurry! XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two: No Survivors: Praise XP Score: Melbourne Shuffle Undetected: Pelvis Thrust Challenge Three: No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four: No Survivors: Apologize XP Score: What was that? Undetected: The Pumpkin Patch Challenge Five: No Survivors: Victory Celebration XP Score: Gun Show Undetected: The Sexy Sway Challenge Six: No Survivors: Silly Gestures XP Score: Friday Night Fever Undetected: Crotch Grab Challenge Seven: No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight: No Survivors: Flirt XP Score: The Freaky Friday Undetected: Flip Off Challenge Nine: No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten: No Survivors: Threaten XP Score: Bouncin and Boppin Undetected: The Running Man Some of the emotes are different based on the gender of the counselor, but each emote unlocks an action for both female and male counselors.
  2. Hello Friday the 13th: The Game players and fans, As many of you are aware, we have been targeting an April release for the next major update to Friday the 13th: The Game since our announcement that the game would be moving to an updated version of the Unreal game engine. We have known that hitting a date in April was ambitious, and a best case scenario, but we believe that people should strive for their best. Today we have been forced to accept that the update will not be able to be released in April. The update is shaping up nicely, but there are still a few issues that we need to iron out to ensure the best gameplay experience for our players, and we still need to pass the patch through console certification. Our goal is to make sure the work is done right, and that meant we needed some extra time with it. Why didn’t you release on Friday the 13th of April? This update has been a massive endeavor. The game engine upgrade alone means that the team at IllFonic has had to go over every system in the game and check, tweak, or recreate it. They have been doing amazing work at an intense pace throughout the update process. We are incredibly proud of their progress and everyone at Illfonic and Gun are anxious to get the update out and into the hands of our players. However, setting a hard release date, with the amount of features and upgrades included, would have only served to undermine IllFonic’s work for the sake of hitting a specific day. The game, and our players, would have suffered from it. When is the update coming? We are in the later stages of finalizing, but we are not yet at a place in the process where we can state a specific date with certainty. All of our major reworks and new features - updated game engine, Single Player Challenges, Victoria, Bot AI Improvements, Weapon Switching, Legendary Perks, etc. - are in place in our development builds. However, we are at least weeks away from release, and if major issues are found we will work to solve them before release. What we do know is that there is no longer a possibility of hitting a release date in April, and we felt that we should let Friday the 13th: The Game players know. Why is it taking so long? This is, by far, the largest technical update to release for Friday the 13th: The Game. In addition to the implementation of our new and reworked major features, everything in the game needed to be checked over due to the engine revision change. That said, we realize that our players are used to an update every month or two, and we understand the disappointment of the update not being released in April. What is “done”? Every piece of “Thursday News” that we have released since February 9th, 2018 is finalized in the update. The engine upgrade is complete (there’s a comparison video lower in this post), Single Player Challenges are finished, as are Weapon Swapping, Keybinding, the altered Jason Grab, Legendary Perks, AI Improvements, the Salt Mines, Part 7 Jason rework, and Victoria Sterling. All of these features are in our development builds and are working well. Right now, we’re buttoning up the build. Are you going to “surprise drop” this update? No, the next update is a massive milestone for us and we will not be silent about its release date. We will be releasing communications about the update’s release before it comes out, and we will communicate the date as soon as it is certain.
  3. Skull Objectives & Emote Unlocks

    Only this one. You'll have to unlock them in Challenges, or wait until someone else does, to see the rest.
  4. Skull Objectives & Emote Unlocks

    "All 3 objectives"? Those are just the Skull Objectives that every Challenge has in common. Regular objectives will show this popup when complete. They'll also say the name of the Objective you have completed, as seen in the First Look: Single Player Challenges video.
  5. We all know how excruciating it is to play a match, snatch up a counselor, and – BAM! – “the host has left” pops up on the screen. It’s annoying. It’s INFURIATING. It’s an issue that players have been experiencing, and telling us about, for a while now. But what do we do about salty players who can’t take the fact that they are losing? We give them Salt, with a Capital S. “Huh?!” Salt is a currency, only instead of being able to buy something cool with it, you buy an express ticket to the Salt Mines. More on that in a minute. Earning Salt is EASY! Just do any of the following: Leave a match early, like a jerk Leave a match while being killed, like a big jerk Leave a match as Jason, like a super jerk Leave a match while hosting, like a mega jerk “WTF are the Salt Mines?!” Great question, it’s almost like you’re reading my mind and asking exactly what I need you to, so I can explain the system. The Salt Mines are where Salty players go to play with their equally Sodium-soaked peers. They are kept to their own matchmaking queue where Salty souls only play against other Salty game quitters, locked away from players who know that, sometimes, losing is a part of playing In Quick Play, Salty players will play together, but they can play with anyone in Private Matches. “How much Salt do you get for each of the things listed above? Does Salt go away? How fast?” We aren’t saying, that would be like a "how to" for trolls Yes See 1 “When does this happen?” We’ll be rolling out this change with the engine upgrade update. Happy Matchmaking.
  6. Good afternoon, counselors! Today is all about Perks, and the first thing we want to talk about is a slight reworking of the UI which is designed to help players who live with certain types of color blindness. Each perk, as well as the Perk Legend, will include a numerical value of 1 through 6 as a visual indicator of Perk rarity. 1 being for Poor Perks, while 6 will denote Legendary Perks (more on that later in this post). Next up, let’s share some value changes that we are making to Perks. Easy Listening – Radio proximity recharge rate boost: Old Value: 1-10% New Value: 10-40% Motorboating – Boat movement speed increase Old Value: 1-15% New Value: 5-35% Man at Arms – Weapon durability increase Old Value: 5-25% New Value: 5-15% My Dads a Cop – Cop arrival time reduction Old Value: -5 - -30% New Value: -5 - -25% Quiet Swimmer – Sense detection chance reduction Old Value: 1-25% New Value: 5-20% Lead Foot – Car speed increase Old Value: 1-10% New Value: 5-20% Aquanaut – Swimming speed increase Old Value: 1-15% New Value: 5-35% Finally, we would like to introduce Legendary Perks. Legendary Perks have all the benefits of the Perks that you know and love, but they also include a Legendary Stat Bonus. A Legendary Stat Bonus is a small value increase to a predetermined stat. For example: You could roll a Legendary Lead Foot Perk with +19 Car Driving Speed, -2 Boat Driving Speed, with a bonus of +4 Car Start Speed. Or: You could roll a Legendary Medic Perk with 2 Med Spray uses, an +8 Health Increase, +5 incoming attack damage, with a +3 to Repair Speed. We’ll release a full listing of Legendary Bonus Stats a little closer to when the next update releases. Please let us know what you think!
  7. Has anybody else found a hot girl from playing this game?

    Moved to Off Topic because.... I can't even.
  8. Update Status & First Look: Engine Update

    We didn’t alter character models.
  9. Update Status & First Look: Engine Update

    Where are the Beta Animations? It's been said before that beta animations probably aren't coming back, one of the guys from IllFonic went into why. I'm not sure where his post is (sorry). Will there be more Single Player Challenges in the future? Let's get this update with Single Player Challenges out before we talk about what is next. How many SP Challenges are there? I don't know if I'm allowed to say yet. I'll check tomorrow. Are there noticeable differences in other maps? I think so, but I also think that the draw distance, LoD changes, fog, and lighting/shadows look far better in the video we showed. I realize that the 50% size video with YT compression isn't the best for showing all of that detail. EDITED ADDITIONS: Why was the PC version the only one with a Pick Axe? Because I didn't change the weapon to default before we recorded the gameplay on PC. Weapon switching is not a PC exclusive. Will the Xbox one x and PS4 pro versions of the game have textures packs? Not in this update, and that's all I'm worried about right now. Will maps like the Jarvis house and Pinehurst be rebalanced? In what way? (Not in this update) Is there plans for a new system against exploiters and hackers on the pc version of the game?
  10. Update Status & First Look: Engine Update

    Which questions? The "will this change hardware requirements?" which Wes answered, or the "Do counselors look any different?" which Wes also posted, or something else?
  11. We’ve seen a ton of feedback for a while now about Part 7 Jason being “underpowered” or “weak”, and while we agree that maybe his stats aren’t the best to encourage play over some of the other Jasons, we are not planning a complete reworking of the character. Even though we aren’t completely reworking the character, we do believe that a couple of tweaks to this character’s strengths and weaknesses will make for a better play experience: The following changes will be made to Part 7 Jason: Change 1: We are replacing +Grip Strength with +Weapon Strength. This will help to make Jason’s slashes more harmful to counselors. Change 2: We are replacing -Shift with -Stun. This change will allow for more mobility by Jason. We believe that these changes will increase the viability of selecting Part 7 Jason.
  12. Yup. Well, I don’t call it complaining so much as “letting us know that they perceived an issue with tape drop rates not correlating with the stated increase”.
  13. I trolled people at the office by saying “Let’s make it a 13% increase!” I got the dirtiest looks I’ve seen on my coworkers’ faces. The increase was in effect. We double checked on Saturday to make sure.
  14. Tomorrow's Thursday!

    Threads in "News" do not allow replies from non moderation/admin users. I post information in the "About Friday the 13th: The Game" section to allow for one-stop discussion.
  15. In honor of the first Day of Jason, 2018, we will be running a 130% increase in XP, CP, and Tape drop rates (Jarvis and Pamela) from 1pm EDT Friday, April 13th, until 1pm EDT on Monday, April 16th.
  16. Fixed an issue that allowed players to use unreleased content. If you used unreleased content and your game is now freezing, you will need to delete the SCCharacterSelections.sav file and restart the game.
  17. Signed sleeve rev 1

    Make sure you're hitting up the backer email address.
  18. Hello Camp Slashers, We’ve talked about grab animations, Single Player Challenges, Weapon Switching, Changes to Part 7 Jason, Grab Animation reworking, Roy’s Coveralls, the Salt Mines, and Key-binding, and today we’re going to talk about some of the improvements coming to the counselor AI in Friday the 13th: The Game’s Offline Bots game mode. AI will now be equipped with Perks that better match the selected difficulty level. Playing on Hard? The counselors might be packing a Perk that starts them out with a defensive item, just like their human counterparts. AI will be better at choosing a hiding spot, and what cabins they should enter based on the number of other counselors in the cabin. At higher difficulties, counselors will more carefully select and use weapons, especially weighing their chance to stun. They’ll probably ditch that stick for something that packs a bit more punch. AI might not be able to appreciate music, but higher difficulty AI will use the radios located in the cabins as a means of distraction. Higher difficulty AI can shoot more accurately, place traps, and will attempt to open Jason’s traps with pocket knives. They have become better at repairing vehicles and letting friends into a repaired car before they take off, as well as getting back onto the road in case they wreck. Counselors will react more realistically to sounds – broken windows, doors, walls – and depending on difficulty and the counselor you snatch up, they may have an easier time of breaking free of Jason’s grasp. We believe that these changes will allow our Jason players to face a greater challenge against the Offline Bot AI.
  19. Roy's Coveralls

    This one goes out to all of you Roy fans. After the release of Roy and Pinehurst, we saw large conversations about the color of Roy’s overalls. “Roy’s coveralls are green, but these are blue” “They are blue, look at this screenshot” “They are green, look at THIS screenshot” And back and forth it went for days. With no end to the debate in sight, I asked Ronnie what the actual color was, and he let me know that there were ongoing conversations about that exact topic, and that the blue coveralls were not the only color we planned on Roy having. Ronnie had been working with the team at IllFonic in creating mock ups of Roy to find the shade of green that matched multiple scenes from Friday the 13th: Part V. Apparently, Ronnie had spent quite a bit of time tracking down experts, memorabilia owners, and costumers to find the right shade. As it turns out, that’s not an easy thing to do. With responses from contacts of “cool grey” and “blue with green tones”, he was left without an actual definable color. Ronnie followed up on a lead of “spruce green”, and what he found is that there are dozens, if not hundreds, of colors named “spruce green”, and that they vary substantially. After weeks of digging for info, tracking down colors, and mock up iterations with an artist, we have settled on the following color. Is this color going to be a perfect match for every scene in Friday the 13th: Part V? No, but it is very close. Friday the 13th: The Game will include both blue and green coverall options for Roy - green being the default, and blue being a secondary option - for everyone's favorite paramedic in the next update.
  20. News on update this Friday the 13th?

    It's 1pm Eastern time on the 13th.
  21. For everyone asking. Victoria unlocks at level 42.
  22. "Mean Girl" Trope.

    She is Victoria! I did NOT lie to anyone.
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