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Nougat

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Nougat last won the day on December 21 2019

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  1. I'd probably give Jason a very generous ammount of I-Frames (invincibilty) out of any kind of stun animations, and give him quick block back so he can defend himself coming out of kill animations. I can't count how many times I just wait out a shift, dodge it, shoot Jason with a shotgun, then pick up a Machete I set down near where I was running Jason around and hit him with an overhead Machete strike with Slugger/Swift Attacker Buggzy. Since he has no shift after using it, he can't mash it to avoid the incoming damage, and at that point, the mask is basically gone. More HP and/or less damage on sharp weapons are good suggestions, but my top priority would be Jason not being forced to take damage once a defensive option like mashing shift out of a stun is unavailable. Even back when quickblock was in QP, the timing was harder than just holding R1/RB and mashing Square/X, so it was always the better option to avoid taking incoming damage after a stun. Other than that, a set amount of throwing knives for all maps, that way you aren't screwed with only having like 16 (including the ones you spawn with) on maps like Packanack Small, where there are barely any throwing knives anywhere. I don't know an exact number, but if medic and thick skinned never get nerfed? Probably the same amount Crystal Lake Small used to have before the amount got nerfed. There was roughly 38 and 40 depending on which cabin loadout you got, with Jasons who did not have +TKs, 42 and 44 with Jasons that did have +TKs. (I tested it with Part 6 a while back. I think the amount got nerfed when Pinehurst came out, because I remember Part 6 being the only +TK Jason when I tested it) Lastly, making it so that parties are disqualified from playing has Jason. Teaming honestly ruins an otherwise fun game. Things like people holding repair items and ratting out people's positions for Jason go unseen, because it isn't as obvious as running people over and following people and body blocking them. For parties who play clean, thank you and props to you, but there is private match for that, and the number of partied who team far exceed the number of parties who play clean. Leaving solo players to get Jason won't 100% fix the problem, since people can still run into friends randomly in lobbies, but it will fix the immediate issue of parties of 3-4 people hijacking lobbies.
  2. Speed Demon or Lead Foot, but I usually use both wuth NoS when I feel.like messing around. It's funny to see Jason trying to catch the car. If I die beforehand, oh well. Actual answer, probably Thick Skinned since being injured post rage buff is instant death.
  3. Force counselor preference for anyone who isn't playing solo. Anyone who has a problem can f*ck off and play a private match. This should have been the fix from the start. Partied up players shouldn't even get the chance to get Jason. I get people can still team if they happen to run into a buddy in quickplay by chance, but disabling the ability to get Jason while being partied up would help significantly. Sure some people play clean, but I would say out of 10, no, 100 matches with people who are partied up and get Jason, 98-99 times they team in one way or another. It is almost never a clean match. At the very least, they let their friend escape alone in the 4 seater which screws everyone else. At the very worst, they give Jason rage at the start of the match and lead him to other counselors. Just leave playing as Jason to solo queuing players and this issue, not completely, but mostly dies out.
  4. On the subject of picking maps on QP, I think it should be locked to random with rain off since frames dip if you don't have PS4 Pro or Xbox One X (for console players.
  5. It's fine on PC if you have a good enough rig. It should be removed from Quickplay on consoles though, and left optional for private matches. If you don't have an Xbox One X or a PS4 pro, it kills frames, especially in cabins with a lot of hiding spots. Why it exists on the Switch at all is a mystery to me.
  6. Meh, it's bothersome, but the worst buff for me has got to be a buff not from Jan 2019, but Jan 2018. Jason's movement speed buff from the Pinehurst update is still one of the dumbest changes and makes any counselor not named Chad, Buggzy or Vanessa (Even Tiffany with 6 speed has to sprint quite a bit) forced to burn their stamina without Jason even having to use long shifts. I'd say keep the rage buffs, but revert his run/fast walk speed back to 2017. At least that way repair counselors actually have a chance to repair against a good Jason early game. I get the argument if Jason not being able to be two places at once, but 99% of the time in quickplay, that is never going to happen as people are either laser focused on killing Jason, or they are not coordinating to repair two things at once. I know in private matches players are much more organized, but the game should be balanced more around quickplay, not the top 5% of players. Jason getting his old speed back would be the only nerf I give him, I don't mind him spamming shift and not being able to be stunned during rage. Long shift is easy to counter and there are windows to help replenish stamina. His base movement speed is actually ridiculous though, especially on running Jasons.
  7. Something that shouldn't be mentioned/promoted on the forums. It's something I save exclusively for teamers, as doing it to a legit Jason would be a d*ck move. It isn't any kind of roof glitch though.
  8. I have a very special way of countering teamers/teaming, that never fails to get the teamers to leave their party chat and yell at me. I usually look forward to running into teamers so I can bully them until they leave. I feel bad for the average player who has to run into it though.
  9. Interaction lock isn't fixed, so I don't get why that is part of the notes. Otherwise, the patch has been fine. The balance is better now, although this isn't the buff Jason needed, considering it makes killing him easier.
  10. Yes. I usually wait until I am the last one alive, give them a few tips on countering kiting while they chase me, then if they still don't catch me, I'll give them the kill, granted they are new of course. I would also give them advice on traps and other basic functions with Jason if I noticed that they weren't using any. I gave a higher level Jason a pity kill once when I saw the 4 seater literally phase through him when he shifted perfectly in front of it, robbing him of 4 kills.
  11. Marathon, Nerves of Steel, Thick Skinned. Having extra sprays is not super useful if you happen to get injured up close once Jason has rage since he can just slash you to death before you can heal, so I just play more careful and use NoS over Medic. As long as you angle your camera to where you can see Jason, Stalk won't hide his indicator if he tries for Stalk + Shift, so you can dodge shift a lot easier seeing where he is moving on your mini map. If Jason Morphs, I just get in a cabin so I am not a sitting duck for a free shift grab. Even if the doors are gone, it is better than being out in the open. Also helps for driving, the rare times when I do drive. The buff for Jason isn't really a big deal at top level play. It's a nerf to the Swift/Sucker Punch combo, but I barely stunned Jason before the patch thanks to how long Vanessa's stamina lasts with Marathon and the slight composure boost from NoS. Glad to see he isn't getting endlessly stunned as much though.
  12. Dying as Jason rare? Now that they fixes the bug where couldn't die during Rage, he is easier to kill than he ever has been. Jason takes more damage on non stunning melee attacks, which is the entirety of what heis hit with when he gets Rage. Between this and the suiciding to get Tommy being changed, youcan simply run Potent Ranger, Sucker Punch, and Slugger, have your friend suicide, let Jason kill you, guarantee that you come back as Tommy, and get what is basically a free kill at that point. Aside from those who trolled and bullied Jason for the full 20 minutes, this patch is actually a huge nerf to Jason against kill squads.
  13. This inadvertantly nerfs Jason against kill squads, since he takes full damage when he doesn't stunned, and doesn't get stunned when he has rage. This also makes teamers even more of a hassle to deal with, as they can give their buddy rage and make the teaming process even easier than it was before. Not sure what the direction was for this, but this isn't at all the buff Jason needed. He needed more HP, a better grab box, and faster kill prompts for grabs. This is a lazy buff lol.
  14. Quitters, sure. Suicide and betrayal? Not so much. Teamers have it good enough already.
  15. Let yourself get slashed once or crawl through an already broken window. Run up to Jason, use the sweater, heal, and cancel the healing by swinging.
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