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Nougat

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  1. Quitters, sure. Suicide and betrayal? Not so much. Teamers have it good enough already.
  2. Let yourself get slashed once or crawl through an already broken window. Run up to Jason, use the sweater, heal, and cancel the healing by swinging.
  3. It depends on the exploit. It seems like they were attempting to get on the roof and failed, so good on you for killing one of them. Unfortunately if they make it to the roof, it is a stalemate unless for some reason they come down.
  4. Yeah, no map is safe. You can get on the roof of the barn on Pinehurst. You can get completely under Higgins Haven. You can get on Packanack'a roof. You can get completely under the blue house on Jarvis House, and You can get completely under the floor of the repair shop on Crystal Lake. Not to mention counselors can fly if you do a glitch involving the car.
  5. Outside of the interaction lock happening at least once or twice every single match, I haven't encountered any other glitches in a while. I have seen people get into exploit spots, but my personal experience with bugs is limited to interaction locks. As for terrible perks... Lol just lol. Most are pretty bad, but try facing a group of 7 counselors all running thick skinned and medic.
  6. Depends on the Map. Pinehurst, Jarvis House, or Packanack Small, I'd give Part 6 the advantage since the first two are difficult to get anything going on, and Packanack Small since Part 6 can Shift basically across the map. Crystal Lake Small is a toss up depending on where objective items spawn. The other maps I would say Roy has an advantage on, so I say Roy overall. I prefer to use Part 6 though, I can work around -Morph quite easily.
  7. What I meant is weapon strength is a much more significant stat for running Jasons. It does have its uses on power walking Jasons too though. Also I meant guaranteed hits as in hitting Jasons while they combat stance doors or windows. You can hit his hand/arm if he clips through a door with combat stance. Learning the spacing is difficult, but worth it since it gives you free stamina with no commitment. I would use Part 7 over Part 9 and maybe Part 2, but that's about it.
  8. You can catch up to jogging counselors by cutting off the angle they are going to quite easily and punish stumbles with a slash because running Jasons close enough of a gap to actually hit a slash during counselor stumbles. I agree with hitting through doors, but shift-slashing is a very slow process considering you get one slash per shift, and then if you miss it takes even longer. Running Jasons also have a better chance of getting hits through doors on counselors who are retreating and are trying to shut/barricade doors due to closing in the counselors faster than walking Jasons. My point being, your opportunities to land slashes as a running Jason are much more plentiful than your chances of landing one as a walking Jason. As for whiff punishes, that works on counselors who swing more than they need to. Educated counselors who know not to waste stamina when Jason uses shift for its full length and who swing only when the hit is guaranteed are not going to be getting whiff punished by slash.
  9. Fox is the most useful of the bunch, but all in all the post launch crew is pretty lackluster compared to the OG counselors.
  10. Part 8. Weapon strength is such a useless strength on a walking Jason, at least against high calibur counselors that aren't free kills regardless. Same goes for Savini. Running Jasons like Part 3 ans Part 4 can actually close space ans land their hits, so I quite enjoy weapon strength on them. -Sense for some odd reason has increased range during rage that outclasses standard sense and +sense, so again that point goes to Part 8. 3 traps is also hot garbage and juat adds to the problems Part 7 has. Honestly, Part 7 is still the worst Jason. The meme going around that Part 4 is worse is laughable. I have to say Part 8 by a very significant margine.
  11. Does your Jason wear shackles? Running Jasons catch Jenny sprinting much less jogging.
  12. All you need to kill Jason is two sweater girls. You can be Jenny for all it matters, since the mask comes off in 4 heavy attacks from a machete from Jenny... A 1 Strength counselor. Plus it is best to save demasking for after Tommy spawns. Bring the shotty to the shack, while having sqeater girl bring either an Axe or a Machete. Have the sweater girl drop her Axe or Machete before going in the shack, grab the Sweater and the Axe, use the cue Jason gets as bait to get hin there, ahoot Jason from up close, sandwich him with a double heavy attack when he gets out of stun. Goodbye mask, and then goodbye Jason as there is not adequate time to morph or shift away from the kill at that point. It's way too easy, and I have quite literally killed Jasons bad and elite close to 1K times. Jason needs more mask HP.
  13. Nougat

    Patch Notes - 11.16.18

    The saddest part is that this is probably the least optimal glitch spot on that map. There are so many ways to bug the game into a 20 minute stalemate, it's kind of ridiculous.
  14. Environmental Kill: Face squash from Part 4 Weapon Grab Kill: Fish Gutter Grab Kill: Body Slam (doing it off of a dock or into a table is hilarious)
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