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Everything posted by Thor_Bjarnason

  1. Very likely. But I can definetly see those people not being among the most vocal board members. Even if they were, if it's an ego thing, there is nothing to be gained for those individuals. It is mostly frowned upon on the board and you wouldn't get an ego boost from mentioning it or even voting it anonymously. @ThePunkPirate is borked an actual term? Because I truly love that word!
  2. Jason Selection Update

    I have Jason preference and it still feels as if I get him at best once every 8 games most of the time while sometimes the selection seems to go in a pattern of "Player 1 - Player 2 - Player 1 - Player 2" in a QP lobby. There are instances where I am part of the pattern, which led me to assume me and the other player were the only ones with Jason pref, but since I have been on the other end of the pattern WITH Jason-preference, I assume that didn't have to be the case. It will probably be fairer and STILL be random enough, I'd think.
  3. I'm not sure. In the community, yes, guaranteed. Not sure about forum members. It seems a majority around here hates quitting midmatch outside a few notable exceptions.
  4. I had a round yesterday where I got demasked by a group of players where Tommy and sweater Jenny stuck together. I have my Jason selection on random, got selected as Part VI (who I'll always handle poorly when trying to melee) and I wasn't playing too well. One hit by Tommy, plus two baseball bat hits before that was literally all it took. Which is weird, with bats being high in stun but not high in damage. Admittedly, there might have been a shotgun hit aswell. I continued play afterwards, but I would be a fool to engage the group directly. I didn't collect all throwing knives, so I ran out of them son. I tried to manage my cooldowns and tried to draw them apart by shifting and stalking, but they stuck together until late in the game when I was able to catch one who tried to pick up car keys. If it happens again, I will take my sweet time collecting knives. Ultimately the timer ran out. They didn't talk until very close to the end of the match, so I assume they were in partychat. They weren't happy and probably perceived my tactics as "running", which I can understand to a degree I admit. Personally I was really trying to create any sort of opening and it got me one more kill, but I wasn't happy with my performance. Despite what they might have felt, I think I still gave them a few shots at me. There were three instances where I shifted right into the middle of them, but they were neither fast or coordinated enough to stun me plus Sweater Jenny and Tommy were always to far apart to do their thing. Jenny had a Vanessa with bat at hand though, which meant I only tried to slash and morphed behind the next house shortly thereafter. I will not try and talk up my own style, but I'll say that I won't just gift any player any sort of kill in QP. On the other hand I won't quit or wall stance either. So yeah, as soon as my mask is gone I won't recklessly juggernaut into a group of five with Tommy and the sweater. ((And as soon as weapon swapping is implemented I will toss that fence post into crystal lake).
  5. Carrying Matches

    1. Your realities. 2. You've been constantly ignoring experiences and "input" differing from your POV from players who play the overwhelming majority of their matches in QP. So yeah...ROFLMAO indeed.
  6. Carrying Matches

    As a "veteran counselor", I assume if I'm able to "carry" a match, it is due to others kiting, occupying or fighting Jason. If I can find parts and repair while objectives are maybe even free of beartraps, some Chad, Vanessa or Buggzy is probably doing a good job. I'd go out on a limp and state that I didn't experience a single completed game with five counselors or more where no objective was completed since patch. I will usually try to pick up others, but I do feel less comfortable in the car than most, so I will not do "laps" to pick up people. I much prefer to sit behind the driver and jump out if needed. I will wait with the boat if somebody makes their way over, but if you aren't near or ignoring me while I'm waiting...sorry about your damned luck. If some Chad & Tiff duo ferried parts over, I'll offer to repair and offer them the vehicle. If I'm Tommy, I will stay behind if there aren't enough free spots. Simple personal code of conduct.
  7. Share Your Experiences

    Defintive yes from me. I had a few days away from the game because of a busy week. Squeezed in a few hours before work today, spawned at Jarvis with a Tiffany against Pt 9. He ridiculously misplaced a trap in front of the hood of the two-seater, far on the left and easily six foot before the car. I put in gasoline and started mocking the trap placement to everyone who did/ did not want to hear it. A minute later I was still laughing when Jason showed up and I stepped into his awkwardly placed trap only to get killed seconds later. I had to laugh at myself afterwards.
  8. A player uses Buggzy as repair character and this somehow supports the view that Jason is allegedly op...ok... You will always have players who don't know how to play characters. I'm very bad at kiting for instance and manage to die early as Vanessa or Chad. Others simply don't know or care for stats and go for objectives and points. I've played a huge amount of PS4 QP games since the last update and the rate for games where nothing was done at all was well below 5%. I play most of these matches alone, sparsely using the mic for communication. So it really seems to depend...
  9. Simple Lock Doors

    Agree on trap setting v Jasons stun duration on traps, but usually I'm at Packanack with at least two other counselors. Two will do the looting (one on base level, one first floor), one will trap the door. I'll give you that it's better to trap lakeside doors, though. The low stamina counselor will hardly get saved by the open door though. They will always need a sucker punch to get away, one way or the other.
  10. Simple Lock Doors

    Well, I'd argue that it's completely and utterly situational. Often enough Jason will be at Packanack Lodge within the first two or three minutes of the game. If that, happens the locked and trapped door allows everyone to finish up looting and get away.
  11. Simple Lock Doors

    This precisely is the main reason for me to lock Packanack roadside. I love to trap this door and 95 % of the times I did an eager-to-kill Jason player fell for it and stepped into the trap. If I don't lock the door however, I usually tend to ensnare a counselor, and this tends to happen when they are in hot pursuit. I never lock it if I don't set the trap, though.
  12. Jason buff fucked up combat

    And you are operating under the assumption that every QP lobby which is uncoordinated leads to an automatic Jason sweep regardless of Jason-player skill. Numerous players in EVERY thread where you asked for re-implementation of more pocket knives have brought up - often stating that they mostly play QP -that their experience differs vastly from yours, something you simply ignore. I have played less than 30 Private matches since digital launch in May 2017. So yeah, I'm "one of you" and I have a vastly different perception of the state of QP, as do others. And this perception is like yours based on multiple hundreds of hours in QP. For the record now and in hope you'll understand: I NEVER stated what "I think should be reality", but what practically happens when I hit QP in a dynamic lobby (players joining and leaving in between games). Chances for survival rise with good teamplay and communicating. Still, lone wolves survive. Sometimes a Jason wrecks a lobby. Never is he a truly bad Jason, but he doesn't have to be a god to succeed. It has been since last patch like it has been since digital game launch with QP, it's completely and utterly dynamic. The numbers of huge escapes are less than before the last patch, yes. But this seems largely due to those being useless before the patch not getting to stab Jason in the neck twice when making their way to the police. Which got called after silent disabling of the trap before the phone with another of the at least seven pocket knives.
  13. Jason buff fucked up combat

    Almost every QP Lobby I see on PS 4 has people escaping. Most of the time there is teamwork, even without mics. I'm sorry if its not the same for you. Yes, you have the right to do whatever you want to do as long as no one gets hurt. And I have the right to tell you that your pov in that regard is contrary to what I and many others believe the game should be. You talk about being a "lone wolf, human counselor against an OP Zombie Jason"? Well, I talk about how you should be at a huge disadvantage - or much rather fucked - in that case, assuming a similar skill level for both players. There are still possibilities to get away on your own. Playing almost exclusively in QP I see enough Jasons who have the basics down (as in objective control, trying to isolate counselors, generating fear, using abilities and throwing knives and many more) getting five kills or less in a lobby with nearly no communication. Sometimes I'm a survivor, not rarely "lone wolfing" it, since I'm sometimes way too lazy to plug in a headset. So yeah, even a mediocre player like me can make it out on their own. To me this is proof that the balance is not really a big issue for counselors. I have the slight feeling some people trying to support their pov with "dwindling playerbases" are seriously overestimating the mainstream appeal of the F13 franchise. The game was the fad of the month for streamers and sold well because of that. This shit brought loads of memers and trolls who left when they were done trolling and casuals who played a few months and moved on to other games. The months after physical release were the biggest hit for the game in my - purely anecdotal ly based - opinion, with playing Jason becoming a chore and a totally accidental and unwanted inflation of shotguns, first aid sprays and pocket knives. Since the last patch I find lobbies in QP again. Of course, all my evidence is anecdota─║, but to be quite frank, so is yours.
  14. Jason buff fucked up combat

    I have seen every melee weapon fail to stun at least once. And there are people who ragequit when it happens, I usually refer to those as "dicks".
  15. Jason buff fucked up combat

    I'm fairly sure he was being sarcastic.
  16. Share Your Experiences

    Been in enough QP lobbies with 2/8 rounds by Jasons who seemed quite decent since the last patch to say that I've had an entirely different experience. I think the game is in the best state since launch regarding in-game issues, but there are lots of unpolished players. Everyone with more than a handful of games under their belt should know what the objectives are. Everyone level 20+ should know how and when to push said objectives. Many don't though.
  17. Kicking Jason Helpers

    Most of those thoughts are mine exactly. It's not that rare that teamers are around in parties of four, so lots of teaming groups would be only one vote short of kicking a target, too.
  18. The written statement in-game is that Jason's main target is to kill counselors. If this is no sufficient proof for you, then so be it. I might also add that even when unmasked, "Mommy" won't switch from telling you to "Kill them all" to "go for a swim" or "run away". @MRWood204 and @Redcat345 have a stronger case in my perception. @HuDawg: Killing the sweater girl with projectiles is a viable strategy. It's not exactly running from counselors. I'm not a fan of the hiding and running away part, but I've mostly seen it as attempts to stretch out groups and rarely as attempts at hiding or running. I personally enjoy the game to much to not try until all is said and done, one way or the other. There are still players out there who haven't gotten Roll Credits...if they did enough to deserve it, I wouldn't like to hide away in a lake just because I get bummed out for a minute after getting killed. And NO, no Jason should serve himself on a silver platter. I will always try to make you work for it, no matter what objective you're after.
  19. Part I on the actual topic: I can't say I love getting killed, but I can honestly and wholeheartedly state that I had fantastic game sessions where I got killed every game. Usually there are multiple reasons when a death ACTUALLY DOES piss me off, those are those frequently occuring: - I get f'ed over by another player (he/she grabs an objective I completed and leaves me behind) - one or more counselors team with Jason. It's okay and understandable that you won't go for your friends first. It's not okay if you guys are holding hands afterwards or feed other players to Jason. - glitch and lag-related obscurities. When I had climbed out of the window only to be teleported back into the room for Jason to finish me off. If the game was good before I won't mind. And it will be a few seconds of salt before I'll be ok. Part II on the other discussion: Every topic turns into a "balance" discussion nowadays. I have to say this one has the basic foundation for such a discussion, though. This is why I'm going to state thoughts that ran through my mind while following both sides' arguments over the last few days. Bit of a ramble-rant, so beware... Even if we leave "immersion" and "movies" aside - which would be weird considering the movies are the source material AND the reason this game got financed: It is STILL one player following ONE objective while up to SEVEN players pick & choose between at least three objectives and ideally work on them simultaneously. How would this work if the ONE player didn't have an OP character? It probably wouldn't. Even with Jason being "op", there are still weaknesses to exploit. There has been lots of discussion on margins for error or the lack of those for Jason or counselors in numerous threads. But I'm 99,9 % positive that the nature of the game is such that if you'd have one Jason-Player making no mistake while no counselor makes any mistakes, you'd always have people surviving. A good Jason will get a good killing count in a lobby where decent counselors decide lonewolf it, as in not helping each other, not protecting repairers, not ferrying items to objectives. If you play La Chappa like Vanessa, Jason will f your shit up. You will still be able to garner distance or keep your distance even with running Jasons, you need escape plans though. It's not just running away and boogey in Turtle Jason's face like it was for three months. Running away in open field will be certain death when on your own, which means it is not face to run away from cabins when Jason is after you. At least not without assistance.
  20. Daytime maps

    There have been good explanations. You just brushed them aside because you want people to agree with you. Your answer to good & valid points made was shit like "so?".
  21. Do people hate Pinehurst?

    I think it's the most beautiful map in the game. I'm the oddball that likes Jarvis' House better than the other three maps and their small counterparts, though. Speaking of overplayed, people never stopped playing Packanack despite knowing it by heart basically. It's the map which selection leaves me with eyes rolling and breathing a sigh of disappointment. I think Pinehurst is unknown grounds and a harder map for counselors. People have a hard time going out of my comfort zone, me included. But I'm thankful for every round on Pinehurst.
  22. Your first time as Jason

    Played the first time on digital release date. Got Jason in one of my early games. Killed 2/2, one of them hid for about 13 minutes underneath a bed.
  23. I would so pee myself when Jason is stuck opening doors over and over again while I demask him with a machete. Pee myself laughing. Offline bots are a fun timewaste after being frustrated by connectivity issues or toxic players. Bots are pretty much dumb as wet toast, though. And the chances of getting a Jason AI on par with Alien Isolation's Alien are slim to none.
  24. Me being convinced didn't play any part in the above post. Merely stating facts about what the perk does based on a set of empiric data. What you do with it is your own decision, and it seems you have made up your mind. Which is totally okay with me, since I use other perks aswell. @Dr. Lecter I guess so...sometimes you'll get bitten doing spoonfeeding. It took some time off my way to work which was okay, though.
  25. I will try and spoonfeed: If you take the experiment into account, it should work like this: 0.13 x count of buttontaps of respective counselor = button taps saved to break free. It only applies to breaking free from neutral grip strength Jasons like Part VI, though. It will work differently with + or - grip strength Jasons. E. g. Adam: 0.13 x 20 = 2.6 button taps This would mean 20 - 2.6 = 17.4 button taps to break free for Adam with the perk. Alternatively, you can also use "87 %" in the equasion: 0.87 x 20 = 17.4 0.87 x 22 (Jenny and Bugzy) = 19.4 Other counselors will save even more button taps, but no one will break free faster than Adam. Besides Tommy, if the perk carries over. Tommy being 10+10 in relevant stats means he should be 33.33 % faster than Adam in base stats. 0.33 x 20 = 6.67 saved button taps. Tommy should break free in 13.33 taps. 0.87 x 13.33 = 11.59 taps. The perk can be helpful, as long as you get grabbed in a crammed up place and / or Jason has to walk you somewhere for a kill. It won't make a huge difference though, and as soon as a Jason player has choke equipped, you won't escape me thinks. I had instances where it could have helped in succesfully killing Jason, because I was literally one button tap away from escaping. The problem of the perk is that its benefit is measured in percent. It therefore doesn't really help characters where it could add to their strength. The biggest benefit is for characters who suck at struggling free anyway.