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About Thor_Bjarnason

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  1. Oh, I'm totally with you. A 5 or 6 No Survivor run is very good. When it's 3 or 4 it still works as a consolation price imho. I just got a little sidetracked and managed to somewhat forget to respond to your initial point made.:D
  2. I just recently saw a youtuber, Play with Jason, get 3/7-No Survivors with people quitting right when the kill animation was about to trigger. One guy even announced his own rage quit. I honestly think quits & suicides should count to Jason's tally, plain and simple. Make the counter X/7 or 8 dead. If someone quits, he counts as dead. It can't be impossible.
  3. I play all-out-Roulette. Random counselor, random Jason. I enjoyed the game when I switched between AJ and Adam, being able to repair objectives while being hard to find early game (AJ) or being decent at fighting Jason & taking the mask off while still being capable of fixing. However, since I've gone random, I'm having incredible fun. Every round is different, sometimes I fail, sometimes I'll do well. I never have a set strategy, I prefer to go with the flow. I have learnt to do a little less abysmal with low repair chars, so if there's no better repairer around, I will fix the boat with Chad or Tiffany even. I'm definetly under the impression objectives aren't the main focus in QP, but I'm not even sure they have ever been. I had so many lobbies where people just couldn't be arsed, a lot of them before the item spawn increase. My subjective feeling is that QP with low level counselors is often better right now. People just seem more eager to do objectives when they are low-bobs sometimes.
  4. Vendetta Against Savini Jason?

    Everytime I see a Savini popping up I get excited. I still try to "win", but getting chased is just so cool with the sinister music and the great look of that Jason. No extra salt or anything on my part, though.
  5. I like the idea of being vulnerable by other counselors while in Jason's grasp. Also, getting killed while in Jason's clutches should get the Jason player a resourceful 150 XP kill called human shield. I would totally credit whoever came up with that idea in suggestions and feedback a while ago, but I'm totally blacking out on who it was.
  6. Counselors Height?

    It will always be hard to transfer a trend or style from the past into current times. It is near impossible to apply today's views on sex-/gender-portrayal to movies which are roughly 35 years old. The game tries to recapture the vibe & style of the final quarter of a F13 film, so by default, its structure, its tropes and its style is roughly 35 years outdated. Also, the only characters who are not lean / optically athletic are LaChappa (reallife backer who got put in the game as a reward) and the somewhat chubby Shelly. And Shelly got trimmed down considerably compared to the movie it seems.
  7. Counselors Height?

    Haha. Godzilla Friday Wars - Jason vs Mechagodzilla. It's gonna happen.
  8. Counselors Height?

    I always thought the idea of this was to have Jason being of towering height. Kane Hodder is a big dude, no doubt, but 6'3" isn't towering over people that are 5'10" to 6'. I think it was one of the reasons Ken Kirzinger was cast instead of Hodder for Freddy vs Jason. And on another note it might have been the reason why Tyler Mane was cast as Michael Myers in Zombie's Halloween remakes. For the game, they wanted the best Jason, yet wanted to turn him into a towering menace. They did by getting smaller stuntmen for mocap, simple but clever move.
  9. Where is everybody from...

    I was born in Hamburg, Germany. Currently living in Northrhine Westphalia, though.
  10. I still play as a helper, although a little more aggressive than before. My job as TJ is to "aggro" Jason, distract him from other counselors, buying them time. If I see a sweater in play, turning the tables is an option aswell. In that case I will prioritize the sweater-girl and try to set-up everything for the kill. This goes wrong most of the time though. The way I see it, I already got a lot out of a lobby when I get a second life. I owe it to everyone else to play unselfish and carry myself as a teamplayer. There is more hiding in the game nowadays, but I'd guess those are mostly new players who are in over their heads with the responsibility of being "the hero" while still learning game basics.
  11. I had a few strange occurances today. I had a rubber band pocket knife, could not see it, because fear was too high. Dropped it after it worked a second time, because I didn't find this fair. It disappeared straight away. Jason stopped the car when it was roughly 50 ft away. Dragged me out when I was already out and ran away. All those things happened in the same game on Packanack small. On Crystal Lake I had Jason bugging out when he was about to get killed. Later that game I got pulled out of the car. I got the "Time Bonus" pop-up, then the other two players saved me from the grab. I stunned Jason, got into the car and one of the others drove us out. We were the last three. It took about a minute until the text popped up: "You Died". I was dumbfounded.
  12. The Good, the Bad and the Ugly

    The good I love the game. I often fail miserably at it, but it's so much fun, and my fails are often hilarious. I love the audio, I love the Jason-models. VC 2.0 is just fantastic. I love the badges and tapes and the rare occasion on which I find one. The Bad The player base from time to time. I'm mostly playing QuickPlay, often on my own. A lot of you know what can happen... Also, the wonky hit detection, grab width and item increase are bad to me, but I'm holding out hope it is not only noticed, but also that there will be change. The ugly CONNECTIVITY. The only thing that makes me furiously frustrated with the game. Searching for a lobby, host quitting, connection time after waiting three minutes for the game to start. The only thing I find really annoying.
  13. I had it happen the other way around. The Car was fixed by me. Tommy got behind the wheel and had me chasing after the car, stopping for me, then driving a few feet ahead. The ol' bait & switch. Somehow - I really don't remember the circumstances - I managed to get in front of him. Anyway, him trying to avoid hitting me made me realize he really didn't want 1k XP deduction. Still wouldn't let me in the car, though. He left the lobby without XP after that round. I was really not sorry. Dude wasn't even committed as a troll. As for the OP: I totally see where you are coming from. I don't see your behaviour as trolling. Whether it was the right thing to do depends on your goals, though. XP-wise, it did more harm than good. If to escape is your main priority, you did what you had to, though. And all the XP in the world won't make you happy if you get mad at yourself after the round is finished. I myself would have been at least dissappointed with myself if a player acting like that would have gotten away with it while Jason - who might have been the guy's buddy - had killed me with a choke or headpunch.
  14. The phone fuse still reoccuringly spawns in the same house as the phone. Had it just happen on Packanack Small, I think Crystal Lake before aswell.
  15. As a mere mortal who prefers walkers to runners from a stylistic pov I consider Part VIII my favourite Jason. Destruction is my favourite Jason skill. And from what I gathered, Part VIII was deemed "OP-Jason" by many for quite some time. So a slightly improved Part VIII like Savini can easily be considered "OP". (I'd say there is no OP Jason right now since Jason in general needs a little tweaking.) Part II could have 23 traps and get Chad speed, I will never ever like him. And if they'd waste a Savini design on him, I'd be a sad panda.