Love the game so far. Have a few ideas though for some upgrades. Maybe for the sequel. Who knows. But I wanted to share them.
First, would love to see some more interactive team-like abilities between counselors. Things that help you want to work together. Maybe repairs can be made quicker with a buddy helping? Or special repairs can be made in a pair that can't normally be done? I know even a caveman can install a boat propeller it's so simple (uh-huh), but nobody can figure out how clear glass shards out of a window-sill so as to not be dangerous to escape from? Maybe two counselors together could have enough smarts to figure this out? Or each grab both sides of a door since I've seen false ones laying against walls and and can put it back on the frame? Also, part of the whole horror genre is the T&A. Aside from some rique stills during load times and some burlesque outfits, there isn't much in the game..maybe counselors could have a "make-out" mini game that once completed grants like a speed or stamina or health regen boost? Have it make a lot of noise so there's a risk? Special team attacks that can be done to Jason with certain items as well as a partner at your side? I dunno. Overall though it would just would be cool if there were more reasons to not go it alone so much in the game.
How about something that restores stamina like sprays restore health? Chow an energy bar and stamina gauge refilled? That would be great!
Maps that can be found to lead to repair parts. This would help defeat the desire to turtle. It often seems like the more councilors search around for ways to escape, the much greater risk there is to die. If we had a map of where to go instead of wandering aimlessly, it would really help keep people from crouching down and just creeping around the woods for 20 min hoping someone gets lucky and calls the po-pos. A lot of times now Jason camps the car and boat and the smart players sit there and watch him camp. After all unless the cops are called what else can you do if your only escape options are under constant guard? If we had other objectives it would force more action. Counselors would have motivation to move and Jason would have to move around more if he wanted to keep multiple escape options from being activated. As it stands, besides the fuse, most of these parts are useless anyway so may as well make it easier to find them. Jason can move to and disable the boat and cars so easily, they are basically deathtraps.
Jason gets location specific kills. How about some location specific defenses for counselors? Maybe they can push a dresser down the stairs, or a tip a bookshelf over on Jason as he approaches. Use the gas can to make a pool of gasoline and light it on fire to create a temporary barricade. Use the axe to chop a tree down to block the path and make Jason chop through? Move a couch in front of a door to create extra reinforcement?
I'd also like to see some sort of defense besides a pocketknife - something that will disorient Jason for a small time. Lets say instead of stabbing him you throw a vile of battery acid in his face. For 20 seconds his morphing and map gets all screwed up and backwards and/or blurry so he can't immediately pursue as soon as he is unstunned. The item could be rare but cool. Jason would have to take a guess if he pursues immediately and it would be fun to see where he ended up.
Sorry everyone who complains about Jason being too weak by the way. The truth is, Jason is like a Lamborghini. Most of you wouldn't do any better street-racing around town in a Lambo then you would in your Honda Civic. The reason is you aren't good enough drivers to be able to handle that much machine. You'd either wreck, or finish the race last, and either way you'd call the thing a piece of junk. But put someone trained and skilled behind the wheel, and the difference is awesome. People that know how to play a leveled Jason are damn near invincible. He teleports on top of you and puts you in a grab the second he appears, then starts an invincible kill sequence in less than two seconds. People around you barely have enough time to start a swing. Then he gets back up and starts the process again. Good brawlers may knock him down a few times but an experienced Jason always wins in the end because it just takes him just one lucky grab and besides - eventually your weapon always breaks. Go to grab a new one and its teleport-grabby-die time. Boat and cars are so easy to overtake and disable they are basically worthless. You have the cops and that's it. So please instead of wanting even more horses and handling in that exotic sportscar because it supposedly sucks, my advice is to stop complaining and learn how to drive it well.
Finally, does anyone remember how Freddy tries to kill Jason in Freddy VS Jason? Yes, he tries to DROWN him. Because Jason is supposed to be AFRAID of water. That's his fear, his weakness. Yet you would never know that in this game. Someone from Gun Media must have really wanted to do an Aquaman game and was seriously torqued it ended up being Jason instead, so they just ported over their Aquaman character design to the villain here. Did you know you could never electrocute Jason in a swimming pool while playing? He could simply outswim the electrical current. Yup, he's that fast. I send a plea to the game designers to please take the above weakness into account and to try and incorporate it somehow. Maybe the boat needs three parts instead of of two. Maybe it can only hold one person. But please, please, don't allow Jason to start on the opposite side of the map, somehow shoot across the water faster than an ADCAP Mark 48 torpedo, grab the boat, stop it at full speed, and drown both occupants by dunking them once under the water. It's just really really stupid.
Speaking of Freddy, lets introduce him in the sequel! Give Jason a buddy...or maybe even let the two villains be able to work together or betray each other? Who knows???