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HuDawg

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Everything posted by HuDawg

  1. He actually wants to BUFF the stuns...lol Basically turning Jason into an even bigger Pinata by nerfing Jason and Buff Counselors.
  2. That really sucks that PC is lifeless. Xbox or PS4 is a like a party that never ends. Theres always players, all the time.
  3. There needs to be a host... to start the lobby. The host is nothing but a place holder. It takes around 30 seconds to find a lobby at the most. If it takes and HOUR like you claimed. (Which is insane that you actually waited an hour, i think you're either nuts or lying) Restart your game or try again later. All games can run into server issues.. Shit happens.
  4. Grabs don't need a cool down. That would ruin the game.. Pocket knives and other counsellors can infinitely free you IF you get grabbed.
  5. I kind of agree. But there is a problem with med sprays. Med sprays null broken window loops, traps, Jason melee attacks and throwing knives. So when game is filled with a few players healing 10 times and more, it becomes abit tedious and annoying for Jason players. Med sprays end up being worse than pocket knives. Game should not allow counsellors to hold duplicate items, at the very least. And even then, Jason can run into a 4 players with 2x heals each, which is still bonkers. Thats 8 heals..
  6. If Jason doesn't want to be killed, and knows how to play. He will never be killed if he plays defensive. I've never been killed.. Probably never will. Because if Tommy and the Sweater girl are together, i turn into a ninja knife sniper. If they get too close, i shift and morph away while looking for knife throws. I also have to spend alot of time collecting throwing knives. This turns into a very long...... boring game. But i feel as if its my job to make it boring to punish Jason killers.
  7. I understand that alot of newbies don't use block. But you can't block forever at all angles, and block doesn't work as good as it used too. If a good Jason uses block, good counselors will simply take their time with him and punish Jason when he attacks or hit him in the back. Or just shoot em'
  8. Dude, i can demask Jason in a couple hits depending on which counselor/perks im using. Its currently easier than ever to beat on and demask Jason. I also think theres to much stunning going on. Its got nothing to do with practice, since practice just makes players learn just how easy it it to beat down Jason. If anything Jason should be immune when raging through doors. To many counselor main players nowadays thinking they're special because its so easy to demask and set Jason for a kill. That shit needs to change.
  9. Well to be honest killing Jason can be impossible if the Jason players chooses. But the lead up to the kill is a simple as can be right now. Really only need two players on either side of Jason trading melee shots with him and he can be de-masked in few hits. Jason can't really grab them and can't really melee attack either because that leads to free hits on Jason. Med sprays and pocket knives punish Jason even further. For me. . I go full on dick mode when people try and kill me when im Jason. Tommy +Sweater girl means, I go for loooooong walks in the woods, looking for throwing knives, and snipe while in stalk. They get too close, i'll use shift and then morph away. They keep healing the throwing knives i land, il go look for more. I refuse to allow them to get anywhere near me. I feel as if they are trying to ruin my precious game play time as Jason.. SO, i ruin their precious game play time as Jason hunters. Listening them cry about me not allowing them a kill is usually the best reward...lol This silly game of beat the crap out of Jason with ease needs to be fixed. I really don't get how no one at gun hasn't fixed this yet. This is something a few minor tweaks could fix and be patched in ASAP.
  10. Good thing i only ask for small changes that make the game better. At least im not asking for knock back on hit, like Jason is some sort of Paladin form Diablo 2 crackin' everyone.
  11. I never said it helps Jason not get beat down.. Was just talkin about stamina. And I don't see how everyone would start choosing vanessa. As far as I see it, those kinds of players already do. Not sure how letting everyone Jog stamina free, and charge for running is a big deal anyways. Thats how alot of games do it.
  12. Are you saying Lachappa can't jog too? Could always give everyone the same walk/jog speed if its that much of a problem, but i don't think it would be. Not really an huge issue anyways, just don't see why counsellors drain stamina for slowly jogging. The biggest problem in this game tho, is Jason being easy to beat down and kill. Counselors escaping isn't.
  13. Id be cool with that.. Since catching the fastest walker is not that difficult. its the sprinting that makes them hard to catch And it would also stop punishing low stamina counselors from moving around. Even a huge decrease to stamina drain for jogging would be better But with double the stamina drain for sprinting to balance it out
  14. Don't really think a push back is needed. But, Gaining stamina after getting hit and disarmed is something that I could live with. I could understand the adrenaline boost type of re-action. And seems fair to me. Jason chasing more and getting stunned less.. Is more inline with how the game should actually play out. But as far as Stamina goes. I would prefer if Stamina only drained when sprinting. And double the rate that stamina decreases when sprinting. While making jogging take no stamina at all. Also remove the stamina on hit game mechanic.
  15. I've thought about counselors unable to swing after getting melee attacked by Jason. But... Disarms, and scrambling to find a new weapon OR picking up the one that dropped.. Just feels more exciting and something that could happen in a horror movie.
  16. Jason melee disarms isn't changing anything that matters. So you're quitting for no reason. I mean, are you only playing people who attack you non stop, only looking for Jason kills and not doing objectives? Because they could just RUN, DODGE.. get help. Getting disarmed is not instant death. Besides, a push back would have to be longer that the counselors melee range to prevent them from instantly hitting Jason. BUT! This would lead to many counselors getting stuck up against objects and walls.. ( Which would really get them killed easily if they have no weapons) OR those same objects and walls being used against Jason to prevent the push back and still get a swing in.
  17. So a side swing from and axe should knock players backwards 7+ feet? Really? How does that work? Because that not only sounds stupid, but would also look stupid. Also, i call BS on you quitting because counselors can't trade shots with you when you're Jason and lay you out on your ass. Im just sayin' "OMG, counselors can't take a hit from me and still stun me anymore.. i quit" Doesn't sound right to me.
  18. Then they DIE! Case closed.. balance restored. Like I give ass if counselor past his expiration date needs to land a hit. They got put into that position for a reason. You sit there and bang on about skills all day long. Yet for some reason forget about managing stamina and making sure you get a clean hit on Jason. Yet you think counselors need to be able to trade hit with Jason because (Your new excuse) Stamina! You sounds good. But, really this is a fix for counselors attacking Jason for easy hits. Not about stamina. Dude, Jason is hacking people.. not shoving them back. A push back would look like shit in this game. This isn't a fighting game, its not shooters and its not platformer. Having counselors pushed back 7+ feet because Jason attacked him with a melee slash would just look silly. I didn't insult you.. I mocked your reply. And theres nothing hostile about it. Also my entire reason for disarming on melee attacks comes from being fair for both sides. So what are you talking.. I don't care? (I would prefer the counselor flop on the ground like a fish out a water, while screaming and their melee weapon go flying) So a simple disarm is pretty peeled back. Its also fair. Fair as in. HE WHO HITS 1st.. Goes the spoils. It doesn't get much more fair then that. If anything, disarm could be tied to composure. So a counselor with 10 composure would have a 10% chance of not getting disarmed on hit. But thats seems like alot more work.
  19. Not everyone hits Jason for stamina boosts. But either way, that is not a good reason for trading hits with Jason so easily. And Jason sitting on the weapon means what? The counselor isn't tethered to the weapon.. so go find another weapon or get some help. Actually this will lead to more grabbing. Also slashing doesn't = kills. You can dodge slashes just as you can dodge grabs. All the try hard meta jock riders use Vanessa already... So, that changes nothing. All the normal cool players, just use what ever counselors they want. And still would if disarms where added. Since disarms for Jason melee attacks doesn't really change anything other than TRADING hits with JASON.
  20. Jason flaw? You mean game play mechanic flaws.... It really doesn't make any sense to be able to trade shots with Jason. A big FU towards players trying to tank Jason hits to land melee shots of their own.. Isn't a bad thing. Its almost comical that you think it is. Push back would only make sense with Blunt Weapons... Jason is a power house using Sharp Weapons.. Push back would look stupid. You must really rely on tanking/trading hits with Jason. Good thing your reasons for defending this game play mechanic is so weak. Its makes me look like a genius...
  21. Punishment for getting hit by Jason?.. YES! What are you trying to say? Average players who play as counselors need to be able to tank/trade shots with Jason so they don't get frustrated? As opposed to what? When average players play as Jason and get frustrated at how easy they get a beat down? Disarming isn't drastic. The melee weapon just flops on. Thats it. And the SNORE fest.. is being stunned constantly because counselors can tank/trade shots with Jason. And making it to easy to beat down and kill Jason.
  22. This make zero sense. Its the AVERAGE skilled player that is taking full advantage of being able to tank Jason hits and beat Jason up for easy Jason kills. Which means its even easier for SKILLED players. And i bet my sweet hairy ass.. Average skilled players wouldn't give a shit if they got disarmed from Jason melee attacks. Because it makes more sense and looks better than tanking Jason hits and trading shots. Seriously, Two players can easily TANK Jason melee slashes and dominate him.. This leads to many hits that should not be landing. This leads to simple Jason kills. Theres ZERO REASONS to be able to tank Jason hits.. If Jason had disarm on melee attacks. PROS - Counselors would have to dodge more. - Counselors would have to pick up the weapon that dropped if disarmed - Counselors would no longer be able to tank/trade hits with Jason. CONS - No more free hits for counselors after getting hit by Jason.
  23. You never know.. When i first started playing this game i used to hate players being around me period. Infact i was thinking the same thing the OP said. Of course over time, i understood that a good player following me can free me from infinite amount of Jason grabs and attack Jason if he targets me. Also can offer up heals and items. But ya, if they are just being annoying and useless.. Then i don't want them around me..lol
  24. Dude.. you pride yourself on killing Jason. Yet here's the thing, more and more people are becoming aware of how easy it is to pull it off. If the game had Disarm for Jasons melee attacks.. Counselors would not be so bold in carelessly attacking Jason straight on and tanking Jason melee attacks. The Cream would rise to the top. The players who actually dodge Jason attacks and land melee attacks would be the ones pulling off Jason kills. If you're as good as you claim you are.. How could you not welcome this idea. Because i sure do, and i don't even claim to be that great at all. Id rather die more, than see Jason can so easily tanked and dominated.
  25. Anyone who disagrees with me doesn't care about fairness and prefers the game to be easy to beat on and kill Jason.. and its as simple as that. Hell, just last night i decided to help a Tommy player help kill Jason because he asked me nicely. Against a high level Jason player who knew full well how to play. We demasked Jason easily.. Then both of us strolled to Jason shack while easily defending against ANYTHING Jason had. During that, Jason grabbed me twice.. Tommy freed me twice. We beat Jason easily when Jason attacked us. Jason melee'd me 6 times and Tommy twice, which didn't matter, because we can instantly hit him back and stun him. And we also healed which basically nulled all those landed attackes by Jason.. So it was simple to demask Jason and attempt to kill him. The Jason player then Jumped in the lake. And to be honest, i wasn't angry about it. I understand..lol The Tommy player was FURIOUS.. Started to rag on the Jason player non stop. But again, all i saw was the PROBLEMS with the current state of the game. We where SLOPPY, yet it was Jason getting punished for it. If it was fair, Jason should have slaughtered us for being so sloppy. If the game had disarm on Melee attacks from Jason it would force counselors to dodge Jason attacks better instead of just going ALL IN. Because we know we can get the stun/melee attacks in regardless if we get hit by Jason melee attacks.
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