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Posts posted by kohagan

  1. A lot of gamers like a skill tree and lvl up unlock type system to work through and it's keeps them active on the game. 

    Imo F13 perk system is such an abysmal and uninteresting chore that it leaves little left other than grinding to level 150, which is a slog. I've still not got there and been playing since 2017 lol

    They should at the very least - made it so you're able to roll perks and customise while waiting for a  match to end in spectator to 'kill' some time. 

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  2. On 7/1/2019 at 2:22 PM, SteadyGosling said:

    I’m sorry but I highly doubt that PlayStation got 100k new people in the past month, when we’ve been living on pc (up until a week ago) with 200-300 daily for about a year. 


    Not sure where these stats are coming from but I highly doubt they are correct sadly


    read where the stats are coming from and calculated (click the link) http://gamstat.com/how/

    Why would it be at all in comparison to pc numbers? For a start, it was given away for ps plus subscribers (over 36 million) it's on game stat that it uses the precise number of players (which is revealed by Sony via my ps4 life videos) who earned a particular trophy to initiate the calculation. 

    Not only that but f13th was the third highest selling ps4 game digitally in the US alone in 2017, just think about that for a moment, also its now in the greatest hits and on sale in UK for £3.99.

    Id say 100k new players globally  (even if 90% played offline only or only played once and never again) based on all of this together is certainly plausible - saying just because pc has 300 players isn't. 

  3. 11 hours ago, BeautyNumber2 said:

    100,000 new players in the past month? Sure, Jan. 100k new players yet I¬†keep getting put¬†in lobbies with the exact same groups of teaming players and trolls literally every day. ‚ÄúOh, there‚Äôs __________ and his buddies, yep¬†they‚Äôre all blocked.‚ÄĚ 100,000 new players my ass when there are probably 50k¬†players across the entire globe that even play the game¬†at all.

    Read how it's calculated 


    At least there is is a formula as how to work out player counts rather than speculating based on pretty much nothing. I personally never see the same ps4 players day in day out and nearly all of them are 1-30 in level range. 

    Yet, it is literally how many new people have played the game that month, got a trophy etc whether this is single player or mp and they could never log in again. So it's not saying that this is 100% the amount of people active online but overall gives an Indictation that the playerbase on ps4 is healthy. 

    Also when the game dropped for the ps plus subscribers it isn't uncommon for people to only start playing them at a later date, which I often do myself due to a backlog. 

    I also play in the EU servers. 

  4. 46 minutes ago, Slasher_Clone said:


    I think this might have something to do with it, try checking the Hits section.

    That's a bit of a bummer in the sense it's gone from £3.99 to £15 ish going off the price quoted in the article. 

    On the flip side its pretty cool it's in the Hits collection. 

  5. 2 hours ago, tyrant666 said:

    This is what happens when a PC game gets made for consoles.

    It has to be downgraded if you go that route.

    Sorry but I whole heartedly disagree with this comment. 

    Games like uncharted 4 and battlefield v to name just two, are truly stunning graphically on ps4. Both games with with far superior graphics than f13. 

    Then throw in red dead redemption 2, god if war, last of us 2 - amazing graphics. 

    I'd put it down to programming not because of dumbing down for console. 


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  6. 9 hours ago, SteadyGosling said:

    Its happened to me about 6 or so times, when you get the dead alive glitch, the game thinks your dead and youre able to come back as tommy! First time i came back to see my headless body sitting in the four seater LOL. Next i found my clone just sittin there, and i made it my mission to protect her no matter what xd

    Just when you think you've seen it all haha. This genuinely made me Wtf. 

  7. 18 hours ago, DontZzz34 said:

    Same with Xbox. I see a lot of new low level players all the time. New gamer tags and I think consoles have much higher playerbase. Is there anyway we can get a player count for consoles?

    I don't believe there is a way on consoles but interestingly on ps4, people have been finding a way to get player counts for games based off ps4 my playstation life. If anyone could work it out that way, would be interesting. Unfortunately I tried it and f13 wasn't in my video despite being the most played game. 

    For details check this article 


  8. I've never come across a game that's had so many patches badly mangle the game 2 + years after release. Can't see it ever being properly fixed tbh, I mean even the tripped out rainbow blotches on pinehurst are still present. The jason environment kill break free glitch is as bad as it gets - please get someone to test this stuff, I mean I'm not trying to purposely bash but how could 30 minutes of testing not bring up this issue? 

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  9. 19 hours ago, jade said:

    Here's how i got into the Resident Evil games.At the time the first game came out on PS1 and Sega Saturn,i remember the craze that went around town on it.However,at the time,when i asked people what the game was like,all they would say is "It's awesome,you shoot people and blood comes out!"....then i asked about the story of the game,and people would look at me like i asked if i could light a fart and they'd say "Who cares about story?!?You shoot people and blood flies out!" Needless to say,i avoided the game for awhile.Finally,a few years later,when Code Veronica was on the Dreamcast,i finally felt ready to check Resident Evil out myself.However,at the time,everyone was sold out of all the games.I found a used copy of RE2 for PS1 at one store in town and the rest is history.RE2 was the first game i played in the series,and because of that,William Birkin has always been my fave RE villain.Here's some more thoughts...

    1. Loved the Outbreak games for PS2,kinda wish they would put them both on PS4 so everyone could play them online again(I didn't have internet back then,so i never got a chance to play them online.) I still have Outbreak 1 and 2 for PS2 and enjoy the offline play on them alot,fave story characters to play as are Alyssa and David.Fave NPC type to play as are the various Umbrella soldiers.

    2. RE2 is still my fave game in the series,I got it for N64(for the extra files and bonus options in that version),Gamecube,the PS4 remake,and i have a Japanese PS3 game that has Umbrella Chronicles and Darkside Chronicles on one disc.Most of the text is in Japanese,but the voices are all in English,which is nice.It also lets you play the games with either a Move Remote or PS3 controller,but you'll want a Move Remote so the headshots are easier to get. ( I tend to import Japanese video games alot,got my 103rd coming in the mail in a few days.)

    3. I also like the Revelations titles.Got Revelations 1 for 3DS and PS4,and Revelations 2 for Vita and PS4.I like the multiplayer Raid Mode on both games alot.

    4. Got the Sega Saturn version of Resident Evil 1.The Battle Mode has a zombie version of Wesker you can kill,but he can take more shots than a normal zombie!He's a tough one.

    What are some of your favorite Resident Evil games?

    I started out ps1 with the resident evil games, weirdly I never finished the first one. Resident evil 2 I manged to get a US copy months before it was released in the UK. Res 3 was good too. 

    But seriously, one of the greatest gaming experience I've ever had in 25 years is playing resident evil 7 in VR.

    Nothing can prepare you for how pant shittingly scarey it is. Its hard to grasp it being scarey if you've only played in 2d and never tried vr. It's scarier than any horror film, many times I just said - fuck going through that door! And turning the system off to leave it until I had the balls to try the next day. 

    I've never played it in 2d and there doesn't seem any point after vr, it's really that good. Highly highly recommended if you're a horror fan and have ps4 and a psvr. 


  10. Perks 'system' is the worst thing in the game, tedious, boring and it got to a point I just don't bother rolling them, it's more painful than a machete to the face. 

    I think a skill tree and unlock system would've been better. Say what you want but a lot of gamers like working towards unlocks and rewards  via xp, keeps playerbase active. Nobody likes random rolls based on luck, but what do I know I'm not a game developer. 

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  11. The bugs in this game are just like jason and will never die. 

    Seriously though, I had a break from the game, fired it up past week and had the one op mentioned regarding Jason grabbing counselors and it gets stuck in an animation while they break free. I mean c'mon this stuff is clearly not getting properly play tested, but we're not surprised by any of this anymore right? 

    I will say though, it's very fast getting into eu servers (for me anyhow) and I'm really shocked that most lobby's have a ton of under level 20. (Ps4) 

    One thing I'd like to see, although small, is to be able to toggle your level off. Maybe coincidence but if I'm jason I find a few times low level players immediately quit. 

  12. 1 hour ago, BeautyNumber2 said:

    The ‚Äúalready exists in the game‚ÄĚ or ‚Äúis an existing¬†asset¬†argument‚ÄĚ doesn‚Äôt hold, period. Lies. If¬†that is the case then games could therefore be¬†perpetually updated just from existing content with nothing technically constituting ‚Äúnew content‚ÄĚ‚ÄĒhey, it was all already there in the game engine as assets.

    Matt has been caught lying before SWERVING trying to explain-away how assets can be used, combined, expanded, or retooled to whatever end the developers want or don’t want. If that is the case, according to the devs, then what is stopping from creating more maps from existing content? What is stopping them from using existing patterns to create new colors or outfit, the patterns and colors already exist in the game. 

    So placing new items‚ÄĒwhether they are game assets or not‚ÄĒis acceptable, but copying the Crystal Lake map and changing a few things and calling it ‚ÄúForest Green‚ÄĚ is new content?¬†There is no difference. You changed something on a map, it doesn‚Äôt matter if you added¬†one thing or 1 million things, something new was added, regardless of its existence as a game asset. New content that required¬†an application¬†update to get.

    These devs have been changing things in the¬†game for over a year¬†since they were told they couldn‚Äôt. The blatant lies. If you changed so many things that your game requires an update you have objectively created new content according to Sony. Now considering there are actual items, ‚ÄĒassets or not‚ÄĒ that have been added to the game, this is the definition of new content. If it wasn‚Äôt in a previous version of the game, it‚Äôs new content‚ÄĒagain‚ÄĒasset or not.¬†So what is the truth?

    Existing game assets can be used in the state they're in, to be moved around and multiplied, aslong as there is no alteration or manipulation to the asset model - so no colour changes. 

    For example if a existing rock asset is named 'rock1' and you duplicated it but made it the colour pink, then you'd have to alter the name in the asset files for it to exist, say to something like  'pinkrock1'  - at this point you've created new content here, it didn't exist in the game files before. 

    Changing the maps using the current assets within the game, no matter how much so, is still not new content. When they say content, they don't mean the volume of items added but whether its a new model asset. 

    It's like getting a room in a house with a load of furniture in it and constantly rearranging it so the room is radically different but it's still the same items. yeah you stacked the same 3 sofas on top of each other and had both the kitchen sink and dining table hanging off the ceiling, you happen to be a wizard who can conjure up the same pieces of furniture and add them into the room but no newly designed content had been added. So the lawyers can't come knocking. 

    New content is a brand new modelled asset or named item that we haven't seen before added to the game. Period. 

    Now, to create a new map and release it using the same old assets, you'd have to promote it as a new map, and have to name it something, as petty as it is - the name alone would be new content, it didn't exist before, that would fall under copyright as it belongs to somebody who owns the f13 license, hence the reason it can't happen. Forest Green can't happen. 

    The existing asset claim isn't even an argument, it's a fact.

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