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About Jawbone

  1. Patch Notes 12.12.2017

    How does that not mean less items in drawers now? Please spin that for me so I can understand how you don't understand that. Are drawers already overflowing with items for you?
  2. I never played it but watched a walkthrough of it. The new one seems much more in depth and unique than the old one but if the secrets are done the same way as the original then there will be lots of time wasted sitting looking at specific things.
  3. You definitely don't need to talk in order to win or survive in this game but it easily helps exploit Jason's biggest weakness that he can't be everywhere at once. Even at launch it was still his largest weakness and will continue to be for the foreseeable future. His grab changes and trap changes had no impact on this weakness at all. If you ever played DbD at all you would know that game wasn't developed with coordinated teams in mind for this very reason which is why most killer streamers will dodge friend groups because they use voice comms which the game wasn't balanced around. With that being said private/coordinated groups will continue to dominate Jason with or without item marking while groups of random people will just be squashed without it because skill levels vary massively not factoring in language barriers at least on PC where most servers are dominated by foreigners. Even with item marking people routinely still get completely wiped because again skill levels are vastly different and everyone has an impact on the survival of others. If private groups are as organized as everyone lets on then item marking should have basically no impact on game outcomes while only slightly increasing the chances of people in QP. Nothing short of a complete game overhaul will change his major weakness/flaw and almost all balance changes should have no effect on his lethalness in private match while only slightly changing one way or the other in QP.
  4. Wait until the majority realizes that its not story oriented.
  5. Lets be real here. Dead by daylight could not be any more survivor friendly unless it gave them the ability to unbind your keys mid chase. So many perks for survivors let them make mistakes or carry them to the end. Running around a pallet loop until the killer gets close enough to drop it isn't very skillful or entertaining. If F13 had similar perks to what DbD has for the survivors/counselors the forums would be nothing but whining.
  6. Patch Notes 12.12.2017

    What are you even trying to say here?
  7. Patch Notes 12.12.2017

    The classic you do everything mentality. I'm sure you found and fixed everything with Jason breathing down your neck the entire time right? Of course you didn't because someone else was doing their job and keeping him off you. I'm sure with that mentality you stay when someone else does everything by themself right?
  8. Patch Notes 12.12.2017

    You are demonizing yourself by your own words. I'm not the one complaining I can't hide key items until the objective is near complete so that you guarantee a spot for yourself. Yeah just forget all that about the one nearest the phonebox. That 1/3 chance is not worth the 10 seconds to walk the distance.
  9. Patch Notes 12.12.2017

    Your mentality of either you get out or no one gets out is no better.
  10. Patch Notes 12.12.2017

    The bold part is irony at its finest. He isn't a counselor though so you can't claim its a counselor buff. He got a hero buff but still its not impossible to completely exclude him from the game. If you morph to the closest generator to the phonebox at the beginning of a match there is a 1/3 chance its the radio since there are only 3 gens per map. Not the worst odds in the game to completely negate a hero character from showing up.
  11. A fair amount of people don't use mics on all platforms, are we relegated to leaving games instantly if people don't want to talk, are trolling, or harassing people? If people return to item trolling or just lock an item in a room that is inaccessible once locked does the rest of the group just suck it up and accept the loss? I always see people complain about how the game doesn't conform to rules they make up in private matches. If item marking annoys your group so much why not just ignore it and aimlessly wander around till you find said item? The game is going to continue being balanced around QP because the majority of people play there.
  12. Patch Notes 12.12.2017

    Yes its pretty sad when the developers have to come out and add a mechanic because trolling is so prevalent and the game completion rate is so dismal. Calling Tommy a counselor, I'm dying right tbh. Nothing more heroic than the titular survivor of the series coming into the map half cocked and crying he has to get out of there immediately while only bringing a single shell with his shotgun. Good thing he always.... oh wait Jason can completely stop his arrival never mind.
  13. Patch Notes 12.12.2017

    Pretty much all changes to counselors are usually nerfs aside from glitch fixes. Luck changes, trap changes, perk changes, etc. I would be excited as well but the Jarvis map is just awful design and for some reason they seem to like it. The new characters are just slight variations on counselors we already have and due to the way stat break points work it doesn't make much of a difference. The new Jason skins get old fast due to the limited changes between them.
  14. Patch Notes 12.12.2017

    The bold words in each sentence mean different things. Item spawns is different from maximum amount. I can add more item spawns but not change the item total count at all. I can reduce item spawns but not change the maximum item total. Do you see the confusion here?