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Liquid Swordsman

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Everything posted by Liquid Swordsman

  1. This is why I think Asymmetrical horror is going down hill. The constant balance changes will just keep creating an ongoing chain reaction of divisive consumers and at the end day you're just playing hot potato with the game while wasting it's potential. Not to mention too much time investing in anime costumes or cartoony looking characters just to appease a fan base. All this combined, makes it truly difficult for the games to break out as a true horror. I've watched some of the gameplay of Last Year: After Dark from Laphin's stream where he was a killer and multiple times he encountered other players that were nothing other than premeditated attackers. That alone told me enough. The game just looks like a mature version of scooby doo to me anyways. Imagine if DBD was out in the 90s and later on F13th was being developed, then got released in its final form. I can almost guarantee DBD probably would've been dominated in terms of players and sales. Maybe even prosper years after that. Too bad today, it's that corporate side of gaming that just had to ruin it. Awhile back, there was a couple of good reasons why I called F13 the WCW of Asymmetrical horror(if you're familiar with the history about the monday wrestling wars, you'll know what I mean.)
  2. When you accidentally step into a bear trap, instead of calling the cops, give them the ability to call their lawyers instead. The voice dialogues will be counselors explaining how they're planning to sue the camp and claim ownership of it. After completing this action, have a countdown arrival timer in the form of a calendar. Jason will also be stunned and his recovery time will be in 3 years. The lore behind this is that Jason is IP of the camp and due to the legal battle between your lawyers and the owners of the camp, Jason must cease any further activity. You'll have 3 years to repair the cars or boats to escape before Jason recovers from stun. Once the countdown on the calendar finishes, the police escape routes will be replaced with men in suits and the escape cut scene will be a scene of the plaintiff and defendant reaching a settlement.
  3. Counselor play just needs some kind of rework honestly because the game just doesn't feel like a slasher anymore. The kill squad mentality wouldn't be an issue if they just had stalk and the stealth mechanics play a much bigger role in the game a long ass time ago. Plenty of veteran members on here had good ideas to rework these mechanics but they all got disregarded because Gun always felt changing something with the combat system was much a better priority, but never realized how much it always backfired. Now the game is either an arcade beat em up or summer camp tour simulator. They might just want to go ahead and to take few pages out the movie Jason Takes Manhattan because for a game that's supposedly based on the final act of a F13 movie, I'd say it's a more accurate portrayal of the SS Lazarus act. Everyone on the ship was pretty much aware that there was a killer coming after them. Granted, I know there are distinct differences between movie characters and video game players who know what they're doing, otherwise, Julius and his classmates would've probably tried to demask him while someone like J.J. activates the sweater. But did you notice how the scene always revolved around Jason's intimidating stalk and the character's attempt at stealth? That's one of the elements that's been missing from the game.
  4. It looks like Rob Dier from the intros have been popping up recently as a playable counselor too.
  5. I think that's just their coping mechanism to deal with the lawsuit that has been suffocating the franchise. Most fans have different ways of doing it and this is just one of them. It's why you're starting to see more fan films recently and now you got slash n cast in association with another one, while at the same time, striving Gun Media to do another horror franchise. I agree with you though, that a game like Nightmare or Halloween definitely needs to shift away from that streets of rage simulator that had tainted the F13 game for quite a long time and a better developer that knows what their doing. It didn't take long for me to become unimpressed illfonic's new Predator game from their trailer. I don't even like the concept of it being a call of duty type of shooter while making the predator feel like a side character. Also, as far being stable, good luck to any future owner of that game.
  6. If you or another group combined already tried getting through them with this on multiple occasions in a Beyond stream, then unfortunately you might just have to accept on what their clear intentions are heading into the future of F13th since it's pretty much a waste of time trying this same ordeal communicating via the forums because the ones who have the final say will never have any plans of showing up here. If you want significant change, your best bet is to try your luck on social media to get in touch with those in charge. Message boards/forums are a dying technology anyways. Social media is the huge platform now for communication. Wes and even the others running the game's official twitter has practically freaking lived there posting more tweets regarding the game rather than the site itself in the past. Otherwise, you're better off hoping or supporting another company to take on the moniker of an retro 80's slasher game that can provide you way more better results.
  7. There you go with that again. Trying to twist someone's impression of a game just like you did with me when I was explaining why I thought Uber, Grender, a new game mode, alternative playable heroes would've been a much better focused priority over things like the engine upgrade or 30 dance emotes/halloween costumes if a bigger group of community could've help influenced the company's decision. Feedback is not the same thing as telling someone how to run their company. Anyone is allow to critique a decision they don't see eye to eye with regarding the company's service. That is not being in an authority position on ordering them what to do. In fact, this would've probably have a little more validity if one were to demand a certain change BEFORE THE COMPANY TOOK THAT ACTION and therefore making that decision go into effect. So why are you trying to enlighten someone's opinion of a company's action revolving around particular decisions that already took place? That is pointless to begin with. Everyone knew they never had that kind of power and never will. But they could still leave feedback which for the most part, really influenced some changes to be made( like the Roy coveralls for example.) You and some other companies may feel like this is telling them how to run their business and granted, a company doesn't always to accept anybody's requests but the reality is, if you want your product to go places, you have to put your costumers first.
  8. To those of you who seem to be against the criticisms, an important thing to keep in mind that this game is being planned to hit the nintendo switch platform really soon and considering the game's been stuck in this repeated debacle cycle getting filled with bugs for 3 years and counting, that is no good. Right now, you're looking at potential consumers to become victims of being exposed to similar issues that past owners have been encountering. You all have always been well within your rights to enjoy the game and continue to enjoy it no matter the condition of the game, that's fine. If you feel like you have an obligation to support the creators in hoping for a better future game, that's fine too. Disagreements aside, one thing you all have in common with one another, you want a better a future for the game at the end of the day. Just don't act all surprise from the current and future criticisms when you are fully aware of everything that took place since the game's release and then attempt to persuade others by forcing them to look at it from your perspective. I understand the good intentions behind it, but you are going about it with poor methods towards those who are complaining. Saying things like "Just stop playing" "Be patient, they're looking into etc." is about one of the worst approaches you can take because chances are, you are merely insulting their intelligence because there's a possibility they've already done their homework surrounding the history of the game and all they'll see in their eyes is someone who is basically spreading possible false hope or either advocating that it's perfectly acceptable to allow poor service for paying consumers based on saying things like. You don't have that much credibility as you think might do.
  9. I was in lobby earlier on PS4 today and oh boy...I can tell you for certain that players here are not exaggerating about the roof glitching on packanack. One game, a sweater girl and tommy player glitched on the roof pretty much influencing other players to kill the lobby. On a side note, the rest of the games I've experienced in QP were basically just griefers consisting of Jason helpers or Jason players intentionally letting the counselors escape. I think everyone's already at the point they've accepted that Black Tower Studios is doing them no favors. The fact that they hired a developer that's more obscured than illfonic ever was in the first place has to be concerning a bit.
  10. @mattshotchaYou're probably already aware this, but if not, just in case, a quick reminder that Tommy Jarvis intro dialogues are still missing. For more info related to this, here's the thread I created awhile to give a breakdown of the whole thing. http://forum.f13game.com/topic/25458-thom-mathewstommy-intro-dialogues-are-missing/
  11. The thing that's make it a huge low blow for me is, according to Matt, even after the lawsuit is done, Gun Media has no desire to continue to this franchise whether it's a sequel or in any way shape or form. That just gives you a general idea on what so so interest they've always had for the game and pretty much explains the past random double xp events and streams that went unnoticed. You're right that folks will get antsy over the negativity, but if your company is going to operate as a team with low morale then your community is going to follow behind. Simple.
  12. Either way you want to look at it, Beyond was one of their decisions they needed to help them save face. Otherwise, it doesn't make much sense to launch a weekly web show revolved around one game that no longer has any future development. When their next project comes, it's eventually going to come to a point that F13 will be seen as a low priority until they'll feel it won't be a priority any longer. That means less coverage for F13 on Beyond. When you put those pieces together, it's not difficult to see the show is clearly a set up for LOF 2 written all over it.
  13. The funny thing is that they'll probably just have another patch down the line where Victoria loses her ass. Over the course of 3 years, where they had all that time to tackle this reoccurring patch epidemic issue where a new major bug is being slipped through the cracks, I think it's safe to say these basic methods like JasonKillsBugs and the occasional monthly responses are just their way to save face for the company. None of the steps they take with patch does nothing but make it backfire because they're not bothering to aim towards the real issue. For whatever reason that is, anybody's guess is as good as mine. As of now, they're just luring players on living in this delusional world making them believe they're actually going to turn things around by playing wheel of fortune with the patches just to see which one will stick and they're using some pointless streaming show to give them an assist. Those Beyond streams are likely a ploy for LOF 2 anyways because everyone obviously knows that's what their sights are truly set on when they feel they're ready to distance themselves from F13.
  14. I don't want to give up, but anytime I think something will come around with some F13 news, it doesn't. Like I said, wishing them the best of luck is the only thing I can probably do at this point.
  15. I really don't have anymore feelings to share on this matter. All these business tactics in the past killed any sort of interest I had left with the game or the franchise. The only thing I can say is whatever happens, good luck to both of them. Something tells me they're definitely going to need it.
  16. I can definitely see a lot potential in this. The movie Sleepaway Camp never had any legal repercussions with it's similarities towards the first F13 movie, so I think they could go through with this if they wanted to. @Alien_Number_Six You nailed it right on the head when you said Gun Media has their fingers on the pulse of 1980's horror cinema and I completely agree. While their development towards a game might be questionable and others can criticize them all they want on it, but when it comes to that atmosphere of an 80s slasher genre, they seem to know what they're doing. Not just for the 80s, but possibly 70s too. I remember first watching their trailer for Paranoia and it seemed like Gun Media wanted to go for a Grindhouse kind of feel. Something like that can definitely be suited for Slasher Vol 1. Imagine the amount of ideas others have suggested on this forum that could potentially be incorporated into the game. More map locations, game modes and character archetypes that didn't make it. Pretty much a lot of movie tropes you can definitely include to spice it up. The influence from the movies is so strong that they could even take a page out of Sleepaway Camp's book (or F13th Part 1 and 5) by making a random team mate the killer nobody's aware of. I feel like F13th really set the bar high and left a gateway wide open for that. I still want Nightmare On Elm Street more than anything at this point, but if we have to start at Slasher Vol 1 then I'm perfectly fine with that. We could definitely use more of this type of asymetrical horror game. The other games like Last Year: The Nightmare, developers always seem they have to throw on a gimmick and it gets tiresome. It always has to be a situation where the killer is portrayed like a comic book villain and the survivors play dress up or turn them into a Scooby Doo/Ghostbusters squad going on unnecessary scavenger hunts that just completely butchers what a proper horror scenario should be. It's elements you would never see in a traditional horror/slasher film. It's more like something you would find in a cheesy comedy horror streaming movie that you probably came across on Netflix.
  17. Lol. Would this be his chase music? Also, imagine DJ Pooh as a counselor.
  18. With the way things are going, an ideal solution for this would simply just for Gun Media to either start up a Halloween or Nightmare On Elm Street game because if you think about it, that is probably just about the closest we are going to get to a better version of F13th with more content. Personally I think Gun should start going for a Nightmare game next. The only downside about this though is that illfonic and Gun parted ways, which means it puts more pressure on Black Tower or another developer team as there's some big shoes to fill for them to try and follow up on another asymmetrical horror to be just as good or better than F13th was. However, it doesn't mean the potential is not there. If F13th had enough sequels to help them flush out some content and maps, then I'm sure they can do the same for Nightmare. There's no legal battle taking place with that franchise as far as we know, so great ideas for future content would be a sure shot. I know there's some counselor mains here who would love to see some of the movie characters like Tina, Glen, Jesse, Tayrn, Kristen, Kincaid or Jennifer be playable in a game. Also, possible hero roles can go to someone like either Nancy or her father Donald. Or they can just go crazy and put Ash in it.
  19. And it's really sad on what it came down to. Dead By Daylight is getting ready to receive Ash from Evil Dead and we're sitting here talking about a counselor's ass.
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