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Liquid Swordsman

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About Liquid Swordsman

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  1. For once, someone making their hacking skills actually useful.
  2. They were planning something called the SS Lazarus experience which was found in the code, but because of the lawsuit, not much info was able to come from it. It was probably something similar to the Virtual Cabin and a possible teaser for a Part 8 map.
  3. I'm sure John Carpenter would be willing to help out and back anybody who has the right idea for the game. He did mention before that he was a huge video game fan and supporter in the past. He even explained his history and nostalgia love for the Sonic franchise. Taking all that into account, I wouldn't really be surprised with the leaks and rumors suggesting Michael Myers coming to Mortal Kombat 11 roster turned out to be true.
  4. Except, most of the NES games felt finished before release and it didn't a have a toxic online group ruining the experience.
  5. Because they always kept promoting that it was going to be something eventually different, that's why. I thought that was already clear the moment they kept marketing Paranoia as alternative game mode. Regardless of how small illfonic was, Gun Media were the ones who invested in them and still did most of the promotion in surrounding the future, but there was a lot of information and some content advertisements that became too much false reassurance. The core concept is fine, but the problem is it still lacked that fulfilling horror experience. Which could've been fixed if future content didn't keep suffering from setbacks due to some ongoing technical issues or trolls/griefers searching for loopholes around balance changes to turn the game into some RPG boss battle. You'd be surprise with what effect a particular DLC character can have on the game for some players. It might not be different for you, but ever since they added Ghostface in DBD, I have never been more paranoid and scared heading into a match out of all my past experience with the game. Now imagine if F13 did this with Pamela and Paranoia combined.
  6. Haven't played during the beta era, but... Launch May 2017: Pretty much agree with you. The game turned out solid, but trying to bear with it in an unstable state was the problem. They kind of came in unprepared with the temporary database errors. Then after that was sort out, players have to soon discover matches getting dropped constantly because of quitters and also learn the news for dedicated servers wouldn't come until another few years. Not exactly a great way to kick off a launch title. 7/10. Halloween 2017 Server and bug issues still remained. Balance issues were on the rise. However, getting the Part IV DLC was pretty awesome and fun to experience. Not only that, because content wise, it was a step in the right direction of what F13 fans were looking for. The Halloween costumes and dance emotes...not so much and kind of unnecessary. 6/10. Ok...I guess? Christmas 2017 Server, bugs and balance issues, etc remained. New Virtual Cabin and the Uber/Grendel tease were the only positives. Oh btw guys, remember those little blue and black dot mystery images we kept teasing and stretching out for almost year before we finally decided to reveal it as Paranoia? Well, we're cancelling that now because we realized "it isn't fun enough." 5/10 Early/Mid 2018 The new engine upgrade just completely made everything worse. Then the quality just started going backwards the moment they were putting their focus on simplistic things like Roy's coverall changes and adding more emotes while Uber/Grendel was being held hostage long enough for the lawsuit to creep in and lock them away. 3/10 Late of 2018/Pretty much all 2019 0/10 Current/2020 0/10
  7. Those streams were actually just a limited series biopic and live screenplay adaption of the forums loosely based on controversial events that took place between the Gun Media staff, illfonic staff and it's forum members. The film is set somewhere between the years 2017-2018. You see, it was never meant to be about weekly streams covering a game with no future development or talking about common info we already see on their social media. No company in their position would ever do that. They're not Behaviour from DBD. Not much is known about which character one of the Gun staff is portraying from the forums or which forum member the chat users are cast as. There's also belief that any upcoming patches you hear them talking about were really just reenactments about the past updates from the forums. Whenever the stream ends and the live chat is still running, many believe that is symbolic representing the lack of communication from the Gun Media staff or their permanent decision to create a distant relationship from the community they have done in the past. The final episode of Beyond left many confused and full of questions on why the show didn't return without an explanation. However, this could've been done on purpose to symbolize how often Ben and Randy, who were important key members surrounding the updates/communication issues during the height of the game, would interact with the community and eventually leaving, cutting all contacts without a explanation. In this case, this would strongly support the theory that Ben and Randy was likely the characters being portrayed in only some of the episodes and the finale, but not all of them.
  8. The kind of costumes and emotes that should be sidelined in case of another lawsuit so that DLC's like Uber/Grendel doesn't get fucked over again.
  9. Even during the process of the final decision, they can't have the past derivative works separated from the IP again regardless of who will have ownership. From what I heard during the trial before the last ruling, Sean/Horror Inc tried to clarify this regarding adult Jason, but the Judge completely disregarded that and made it clear he's only giving ownership in regards to the first movie and is not concerned about the follow up derivative works.(the sequels/adult Jason, etc.) If this ongoing case still revolves around that and this new Judge follows that same decision, a new movie would be impossible and without a settlement, neither Victor or Sean would have the ability go forward with a new movie without infringing on each others IP. Unless they make Jason a completely different character and give him a retcon backstory, but I honestly don't think fans will accept that.
  10. This is why I think Asymmetrical horror is going down hill. The constant balance changes will just keep creating an ongoing chain reaction of divisive consumers and at the end day you're just playing hot potato with the game while wasting it's potential. Not to mention too much time investing in anime costumes or cartoony looking characters just to appease a fan base. All this combined, makes it truly difficult for the games to break out as a true horror. I've watched some of the gameplay of Last Year: After Dark from Laphin's stream where he was a killer and multiple times he encountered other players that were nothing other than premeditated attackers. That alone told me enough. The game just looks like a mature version of scooby doo to me anyways. Imagine if DBD was out in the 90s and later on F13th was being developed, then got released in its final form. I can almost guarantee DBD probably would've been dominated in terms of players and sales. Maybe even prosper years after that. Too bad today, it's that corporate side of gaming that just had to ruin it. Awhile back, there was a couple of good reasons why I called F13 the WCW of Asymmetrical horror(if you're familiar with the history about the monday wrestling wars, you'll know what I mean.)
  11. When you accidentally step into a bear trap, instead of calling the cops, give them the ability to call their lawyers instead. The voice dialogues will be counselors explaining how they're planning to sue the camp and claim ownership of it. After completing this action, have a countdown arrival timer in the form of a calendar. Jason will also be stunned and his recovery time will be in 3 years. The lore behind this is that Jason is IP of the camp and due to the legal battle between your lawyers and the owners of the camp, Jason must cease any further activity. You'll have 3 years to repair the cars or boats to escape before Jason recovers from stun. Once the countdown on the calendar finishes, the police escape routes will be replaced with men in suits and the escape cut scene will be a scene of the plaintiff and defendant reaching a settlement.
  12. Counselor play just needs some kind of rework honestly because the game just doesn't feel like a slasher anymore. The kill squad mentality wouldn't be an issue if they just had stalk and the stealth mechanics play a much bigger role in the game a long ass time ago. Plenty of veteran members on here had good ideas to rework these mechanics but they all got disregarded because Gun always felt changing something with the combat system was much a better priority, but never realized how much it always backfired. Now the game is either an arcade beat em up or summer camp tour simulator. They might just want to go ahead and to take few pages out the movie Jason Takes Manhattan because for a game that's supposedly based on the final act of a F13 movie, I'd say it's a more accurate portrayal of the SS Lazarus act. Everyone on the ship was pretty much aware that there was a killer coming after them. Granted, I know there are distinct differences between movie characters and video game players who know what they're doing, otherwise, Julius and his classmates would've probably tried to demask him while someone like J.J. activates the sweater. But did you notice how the scene always revolved around Jason's intimidating stalk and the character's attempt at stealth? That's one of the elements that's been missing from the game.
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