Jump to content

HopeKiller

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

7 Neutral

About HopeKiller

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 3. I feel you bro. In this situation I always switch to a counselor who has good repair.This is the only thing you could do... it proves to be quite effective nonetheless.Even a single high repair counselor could do miracles 10. This one is indeed frustrating, but easy to counter(only if the devs want of course). Unless you get killed during the match, you will loose CP if you quit(or suicide).LOTS OF CP !This should be in operation as soon as that Jason animation starts. 12. I agree that new counselors should have more relevant, more special stat distributions. How about a counselor with decent Repair and good Stamina?(even great Stealth why not hehe) 13. An interesting point of view. This could determine players to play as counselors like Eric more often lol.
  2. You have a good point there. This EXP mechanic should only work once per objective part however, in order to prevent other counselors from moving the same item from one objective to another(or simply pick it up and then drop it in the same place) so that they can get the benefit.That would be quite ridiculous lol.If for example someone takes one of the gas cans to one of the objectives, he/she will get the experience for it and that gas can in particular won't provide any EXP if it gets moved by other counselors to another objective(or picked up and dropped afterwards).Moreover, if you bring, for example, the battery, to a car that already has a battery within that range(or installed), you won't receive the experience.This is hardly an issue though, since you can see on your map whether that objective has the item in question or not.Finally, like any other action that grants EXP in this game, you won't receive experience for doing the same action twice.Bringing the Battery, bringing the Gas, bringing the Fuse, bringing the Propeller should therefore be considered as being distinct actions.That being said, if you bring both batteries or both gas cans to their objectives, you will receive experience only once. As far as scoring for each action is concerned :Bringing the battery -25 exp ; Bringing the gas - 25 exp ; Bringing the Fuse - 50 exp ; Bringing the Propeller - 50 exp I hope I didn't miss anything that could compromise this great idea of yours
  3. Buddy...*sigh* How should I tell you... My sincerest apologies for this, but that counselor of yours is so... SOOOOO FREAKING AMAZING !!! I don't even know where to begin First thing first, based on these pictures and the way I imagine this guy as being part of the game, I can undoubtedly say that he would be the most stunning and charismatic of them all ! Blonde hair?Blue eyes?Curly swept up texture haircut?Glasses and those clothes? He looks astonishing.Very impressive physiognomy there.(Not rough like Buggzy, Vanessa or I don't know who) Nicely done Now about his stats ... You might think that I am crazy but, I actually like how they were distributed.Germans are known for being efficient, aren't they? Hehe. This counselor looks OP because the others (some of them) have been built quite poorly, like Eric(who is just a worse Deborah) and definitely Sheldon (if you have high Strength you do not need high Stealth; you are supposed to confront Jason).Moreover, if you take a look at his stats you will find out that he is actually not OP: - 5 Composure is average so he will panic in less than a minute; if you get scared, your Stamina recharge rate will decrease - 1 Luck & 1 Strength make this counselor a TERRIBLE fighter; plus, even if he manages to fix the car, it will take him ages to get it started - 5 Repair is not that good, it's relatively easy to make a mistake; I sometimes have to reset the skill check even with 7 Repair - 7 Speed means he is above average BUT if he starts sprinting he won't be stealthy anymore; if he only jogs there is a chance he will be shift grabbed - 9 Stealth means that he won't be able to use the Lightfoot perk in order to sprint silently (this would indeed be OP) - 7 Stamina is actually good, but not as good as Vanessa's Personally, I wouldn't mind having to deal with 4 or even 5 such counselors during a round.(I am not a good Jason but I manage to kill everyone most of the time, even though sometimes I struggle to do so). I doubt that I would see more than 2-3 Heinrichs during each round anyway given that most people choose either AJ or Vanessa and there are very few people who fancy gentlemen :)) Although I am fine with his stats, they feel OP for the others. So how about these?: Composure: 4 Stamina: 7 Luck: 2 Stealth: 9 Repair: 7 Strength: 1(+1) Speed: 5 (-1) -Repair is less important than Speed, so now his Speed is lower -Even lower Composure for even lower Stamina Recharge rate -Since he looks smart it is a little bit more relevant for him to have above average repair Now he should be similar to AJ. In the worst scenario I would take 1 point from Speed and add it to Strength, but his lowered Composure and lowered Stealth balance things already. Unfortunately, as the others have already said, it is not likely for him to become part of the game.Why couldn't the directors add such an intriguing individual in the movies so that he could also become part of the game LOLThe devs could at least add a counselor from the movies with those Stats (either the ones The Specialist suggested or the ones I suggested) Jesus! I found that Heinrich of yours to be so cool that I wrote an outstretched commentary about him
  4. OH.MY.GOD ! havek,you are PERFECTLY RIGHT !!!! I totally agree that Sense,in its current state,removes the hide and seek thrill out of the game.Whenever I play as Jason I don't pay any attention to noise pings(which are,as you said,the only thing Stealth is useful for)....nor does anyone else.All I have to do is stick close to the objectives and activate Sense(unless Rage is active because then I can sense counselors no matter how far away they are). Stealth and Composure are indeed very useless right now,not to mention crouch walking.This is mainly because no Jason player relies on noise pings and even max Stealth/Composure do not prevent a counselor from glowing red(if in range). I consider that the biggest problem is the range this ability has(more precisely,during Rage).I would suggest the following change: The range of this ability should increase over time as normal,but in its final stage,it should only cover about 25-30% of the entire map.If the counselors are scared,the range will increase as normal(it may exceed that 25-30% in this case) and therefore they will still be detected more easily.In order to compensate,counselors will receive no Stealth bonus when Rage becomes active.Also,if that is still not enough,the range of the ability should increase much faster(for example after 7 minutes it should already cover 30% of the map),but not more than 30% in its final stage,unless the counselors are fearful.During Rage,the cabin where the counselors are hiding should still glow red if Jason is close enough.Since Jason can morph,spam Sense from 5 to 5 seconds(if cancelled quickly enough) he is able to cover the map quite quickly and will not be that difficult for him to find the counselors. The main purposes for Sense,from my point of view should be: 1. To prevent counselors from hiding forever and 2.To help Jason detect nearby counselors.The fact that he can find you no matter where you are on the map(during Rage) gives you no chance of survival if you play as AJ or Deborah,who have low Stamina,Speed and rely only on their Stealth to avoid Jason. Most of the time,the first characters to die are the ones who rely on Stealth and cannot run,while Vanessa who is really loud for example dies among the last ones.I have noticed this during many rounds,even when the stealthy characters were away from the objectives.If by any chance Jason sees a Deborah and runs after her,she will be most likely dead. If Jason relied mainly on noise pings to make an idea of where the counselors are and only use Sense when he is close,the Stealth,Composure stats and of course crouch walking would definitely become more viable. I don't want Jason's Sense ability removed or "nerfed",I just want it to be balanced,to give stealthy characters a chance.The reduced range won't have such a big impact anyway since counselors will be close to objectives most of the time....not to mention that most characters are loud. I don't know what is wrong with most people,why they want Sense to remain as it is now.havek's arguments entirely stated why it needs to be changed and were more than convincing(maybe most people haven't read his full post lol) I really don't mind if Jason will be able to grab me or hit me with his weapon from a considerable distance(but in this case make dodging more effective as well cause I use it a lot and don't want it to become useless),nor if he can place multiple traps one above the other;Jason really needs these advantages but his Sense ability needs a change(I am talking about the range). Sorry for being sooo late
  5. True,but imagine that you are the last counselor alive and Jason has now Rage.You have no chance of surviving since his Sense covers the entire map.
  6. What about noise pings ? They are good enough to get Jason in proximity to use Sense.
  7. Jason's Sense Ability (as it is now) totally ruins the stealth gameplay and makes Composure,Stealth and especially Crouch walking quite useless.The biggest problem is,in my opinion,the range this ability gets during Rage.It would be great if the developers could apply one of the following suggestions: 1. The range of this ability should increase over time as normal,but in its final stage,it should only cover about 25-30% of the entire map.If the counselors are scared,the range will increase as normal(it may exceed that 20-30%) and therefore they will be detected more easily.In order to compensate,counselors will receive no Stealth bonus when Rage becomes active.During Rage,the cabin where the counselors are hiding should still glow red if Jason is close enough. This would determine Jason to rely more on noise pings and make Stealth,Composure and Crouch walking more viable. 2.Counselors will only glow red if their Fear is above a certain level,for example >30-50.In order to balance things,Jason's Sense ability should now cover the entire map since the very beginning.Also,counselors should receive no Stealth bonus during Rage.(Optional:seeing a dead body would make a counselor glow red for a while if Jason is using Sense,until their Fear decreases). This would make chiefly Composure more operable and encourage Jason to destroy the power boxes.Also,perks such as Night Owl,Nerves of Steel,etc. are now more influential. 3.Whenever Jason uses Sense,even just for a couple of seconds,it should be depleted completely. Sorry if this has already been requested before.
  8. Just wanted to say hi. I bought the game about a month ago and I love it ! (even though I get Fps drops quite often) Nice to meet you all ! ^^
  9. It would be great if you could introduce a new counselor with the following stats(35 skill points in total)^^ : Composure: 7 Stamina: 6 Luck: 1 Stealth: 9 Repair: 5 Strength: 1 Speed: 6
×
×
  • Create New...