I thought it would be good to start a thread for our community to discuss its thoughts on the current state of the game and suggestions for future balancing. First of all, i'd like to thank @mattshotcha and @wes for continuing to show support for the game that we all love, even though the content has ended. The game is in a much better place than it has been in quite awhile. I'd also like to reiterate that this thread is for everyone to voice their views on balance, myself included, so feel free to disagree
Vanessa: In my opinion, there is very little reason to play any character other than Vanessa. She can waste a ton of time because of her stamina pool. A competent Vanessa can easily waste 10 minutes, and possibly even more with thick skin, healing perks, and a pocket knife; she also has a workable repair stat. She would be tricky to balance but I would say to nerf her repair, stamina, or luck (so that she gets fewer weapon hits)
Bugsy: This counselor has no purpose. His best stat is strength, which serves no purpose other than to demask slightly faster (which Jarvis can already do). His terrible luck also means that he gets very few hits with a weapon. He needs slightly better repair and/or luck, which could be done at the expense of strength.
Shelly: The worst counselor in the game (sorry, Larry). He is another character with high strength (a garbo stat) and is lacking the more important strengths (stamina, luck). I would also suggest taking away strength to improve those other stats.
-Jason's mask comes off too easily, especially considering that he can be stunned and then immediately hit for extra damage. More HP would be good
-Part 4: Most would agree that part 4 is the worst Jason in the game. He is clearly intended to be an aggressive Jason but, unfortunately, that does not work well in this game. It is still going to take alot of time to catch counselors. Jason catches people with a decent shift, which this Jason lacks. It is almost impossible to stop the car with a negative shift, especially against an experienced driver. I think he should either receive a regular shift or more traps.
-Savini: Much like Vanessa, there is no reason to use another character. He gets an insane number of shift attempts, as well as having strong map control and pressure. I would suggest taking away destruction and replacing it with sense or more HP.
As I said, I think that the overall balance of the game is good, but could use a few tweaks.