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[IllFonic]Courier

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About [IllFonic]Courier

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  1. Hey everyone! I just wanted to confirm that we have taken in your feedback about door combat and there will be changes implemented into this upcoming patch. Counselors will no longer be able to attack Jason through damaged doors, but Jason will be able to sometimes hit the counselors if they are too close to the door while he is breaking it down.
  2. [IllFonic]Courier

    Welcome to the Salt Mines

    There has been some confusion on what "Leaving a match early" means. To clarify, players (who are not currently hosting) will not gain any infractions for leaving a match AFTER they have been killed.
  3. [IllFonic]Courier

    Heartbeat Failure - Xbox

    Looks like the issue has been resolved and players should be able to begin accessing the game on the XB1 again. If you are still having issues, please wait a bit and try again later. Thank you for your patience!
  4. [IllFonic]Courier

    Heartbeat Failure - Xbox

    We're looking into this issue right now and hope to have it resolved as soon as possible. Apologies for the inconvenience!
  5. We'll take a look into it and see what's going on, thanks!
  6. [IllFonic]Courier

    Why part 7 Jason needs a BUFF

    We have some adjustments for Part 7 Jason, but I'm not 100% sure at this time whether this change will be included in the upcoming patch or the patch after
  7. [IllFonic]Courier

    Jason Selection Update

    Ticket replenishment is time based (around 30 mins to an hour) and is tied to your account This system affects private matches too These changes were planned improvements for the new preference system we added in the December patch
  8. [IllFonic]Courier

    Bots

    If I am understanding this correctly, you are having an issue with the AI in general and not the actual difficulty settings. The bots are still a work in progress and we are constantly working to improve the AI. The difficulty settings in Offline Bots (Easy, Normal, Hard) affect things like the bots decision making on when to use items, their ability to detect Jason, etc. This is not true. We built our own AI and this post has more information on that http://forum.f13game.com/topic/14116-devs-used-marketplace-package/?page=7&tab=comments#comment-194861
  9. Yes. The DLC kill packs are tied to the weapons.
  10. Savini Jason will be able to swap out the pitchfork for other weapons, but other Jasons will not be able to equip the pitchfork
  11. General Made adjustments to the window collision blocker that is created while a counselor in the process of climbing or jumping through a window Addressed several exploits and exploit locations Counselors Fixed a bug that caused Bear Traps to work inconsistently when being placed near doorways Fixed a bug that caused Bear Traps to become stuck in a counselor’s hands Fixed a bug that caused counselors to sometimes become stuck while climbing through a window Maps Pinehurst Fixed a bug that caused the northwestern exit to not work properly as a vehicle escape Vehicles Fixed a bug that caused vehicles to not function properly while Jason is standing directly behind the vehicle Sound Reduced the volume of Part 5 Jason’s music
  12. In what way does my post imply that? As a Community Manager, one of my jobs is to collect feedback from the community and pass it along to the appropriate people. While we work on balance and introducing new changes, we are always monitoring feedback and take that into consideration.
  13. We've been discussing this topic and combat mechanics in general. How do you all feel about combat through the doors? How many of you prefer it the way it is and why?
  14. [IllFonic]Courier

    Patch Notes - 01.30.2018

    Is there a specific scenario that you can recall in which you are not receiving versatile EXP for Free Kick and Disarm? As per the patch notes, this has been fixed and I myself have been gaining the proper amount of EXP for performing those kills
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