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Everything posted by Trident77

  1. Damn, a guy misses 48 days; constantly fights hangovers; seems overall incompetent, and he's a project manager? That's almost unheard of in the Midwest. I guess I'm just too used to people having better work ethnics/standards where I currently live.
  2. I like this idea; they could even run specials with them based on various things like a holiday. For example, during October you can potentially find a special pink wrist watch; this would help raise breast cancer awareness in real life (since October is breast cancer awareness month here in America), and would be a collectable alongside spooky themed ones for obvious Halloween reasons. Edit: They could make some of the different designs/color themes/aesthetics locked at first, only findable in drawers similar to the tapes. You start off with a few designs, then keep finding new ones that have different features like radio, games, etc. Once you find one in a drawer, you can choose it as an option before a game starts as a permanent feature.
  3. [Video] Combat Adjustments and Ideas

    These are some pretty cool ideas. You should look up a youtuber named "Skallagrim" for some ideas on weapon techniques; the devs could really benefit from some of the ideas. First off, I don't want to sound nitpicky, but the way you were showing a thrust attack using the machete made me cringe. The amateur way to stab someone with a dagger/sword/etc is bending your wrist forward while thrusting the blade towards the target. That method puts serious strain on the wrist, and if the blade didn't puncture what you were trying to stab, the recoil can cause serious pain or even break your wrist if you're unlucky (and yes, I know about rapiers, but that's a whole discussion on its own). Edit: Here's a video for something better. Small problem aside, what I would like to add is the possibility that some weapon's power attacks could be several strikes at once rather than just one heavy swing. For example, when using the spear, one of the power attacks could be Jason quickly piercing his victim several times in a row (let's say three times, and it does the same amount of damage as the other power attacks). The windup time would be the same, but it would spice things up rather than every weapon's power attack be "Jason just swings his weapon reaaalllly hard at someone." In the spear's case, non-combat stance would be the single handed thrust attack with a multi-strike power attack, whereas combat stance would be two handed thrust attack (with more range than non combat) as well as the horizontal staff bash attack for combat control. Also, I like the idea with a "defensive attack" that you could use directly from blocking animations. I wonder if the devs have considered the possibility of getting rid of block to insert more defensive attacks. For instance, the spear's combat stance power attack I mentioned earlier, and the axe could be used to strike someone in the face with the hilt to momentarily stun them (at the cost of the range being shorter for obvious reasons). It would encourage more offense from Jason, differentiate the weapons more (some weapons being balanced, more offensive strikes, more crowd control, etc.), and really make each Jason feel more different when you factor in the strengths/weaknesses. I hope the devs see this, because quite frankly there's a lot of potential for weapon combat in this game. Jason really needs a way to deal with counselors ganging up on him, and introducing new variations of attacks to go with the different weapons would be nice. Heck, if I remember correctly, one of the devs even compared this game to the Dark Souls series which featured all kinds of different attack animations.
  4. While I'm not against the idea of Sense not being spammable, I don't really buy the idea that switching Stalk with Sense for their unlock times would actually make things better for Jason. For starters, against half-decent counselors Jason won't be able to kill them until he gains Shift at 2:15 into the game, which means that time is spent doing prep work. Things like setting traps, collecting knives, maybe smashing a window or two, you guys get the idea. Having Stalk early on wouldn't really do much during that time, and some Jasons prefer having Sense when they unlock Shift (Part 6 especially since Sense+ is good for hunting down counselors with high precision when throwing knives as well as using Shift+). If anything, some aspects of Stalk should be permanent like Jason not making music while near a counselor unless they have high levels of fear, in which case both the counselor(s) as well as Jason would hear his Part's theme music as an indicator someone is going crazy.
  5. The funny thing is that, despite Vanessa being one of the best, I could imagine that her overall survival rate amongst the playerbase would be terrible in reality. Mainly because the amount of inexperienced people playing the game who are just bad, and therefore pick Vanessa (since she's available from the beginning) without knowing key information that would help them live longer.
  6. Hardest Souls Boss? (POLL)

    I don't see the capra demon from Dark Souls 1 here. A boss that auto-dunks you the second you enter through the fog is still one of the most unexpected things ever, even in a Souls game. Then there's the wide arcs of his swings, the claustrophic room, and his doggie minions who rip your asshole apart if you try to block anything.
  7. Summer Camp.

    An uncle of mine owns a lake resort, and when I was young my family would go there during the summer/winter vacations sometimes. There were beautiful lake cabins; rustic settings; and I especially liked going there in the winter, henceforth why I hope one day a winter camp map will become a DLC complete with normal winter clothing.
  8. Stalk doesn't make music play randomly throughout the course of a game. And you still auto-hear Jason's music whenever he's within the vicinity. And you don't unlock Stalk until a few minutes into the game. AND each Jason part still can't hear his own music throughout the course of a match, and while that shouldn't be on the entire time, it would still be thematically useful to tell Jason if a counselor has reached high levels of fear. My points still stand. Music could definitely be improved.
  9. To be honest, what would really make the game interesting is if music happened somewhat randomly (other than the Jason idea I had above). In horror games, one problem about using horror-themed music is that it tends to tip people off that something bad is about to happen. The first Dead Space game directly screwed with this idea by making it so that music would play all of a sudden in a room where there actually were no enemies, yet the players would become extremely paranoid since they didn't know if something was about to ambush them. Then, while you go into the "safe zone" to go shopping with the music having played its course, you suddenly get mauled by an alien zombie that decided to camp the area. Then you reload, go to kill it, then get caught in a pincer movement because it turns out there's more than one. Music needs to fool the counselors. The only time music should be predictable is if the counselor reaches high levels of fear, in which case they start hearing Jason's theme music depending on the one chosen while he's chasing them. Automatically hearing his music makes it too easy to detect when Jason is nearby, and as a result people aren't afraid of it. Then, when a counselor does reach super high levels of fear, there's always Jason's Stalk ability to trick the counselors. Hmmm...I should really create a new thread for this. Maybe a poll would help popularize the idea.
  10. To be honest, I really don't want KM-14. While it makes sense that she destroyed Pre-Uber Jason, she did so using firearms. Would we really want a Kill Jason quest that involves a robot going Call of Duty to win the game? Furthermore, KM-14 destroyed Pre-Uber Jason, not Uber himself. She got manhandled at that point in the movie. So if there's a hero for the Grendel map, it would have to be either Rowan, Tsunaron, or Brodski since those three were instrumental for killing Jason (albeit KM-14 did help by creating the fake camp hologram, which I'm sure will be the actual Grendel map instead of walking the ship itself). I'd be down for Rowan being the hero since she would be the one who had researched Jason's past, and therefore would know of key weaknesses in his past life before he became a regenerating zombie, or Brodski since he sacrificed himself to stop Uber. Personally, my fav picks would be Megan Garris as well as Duke Creighton. Megan Garris was my favorite Final Girl, and Part 6 was a popular movie. As for the Duke, he researched Jason's past so he would know about how Jason was fooled by the sweater when he was stopped years ago from the Duke's point in time. Therefore the Duke could be an effective Tommy Jarvis replacement if a Part 9 map were ever released, and they wouldn't even need to change any thing. The Duke would answer the call from the radio, he would show up armed with a single barrel break action shotgun with no additional rounds because he would know it wouldn't do much against Jason (but it's better than nothing), and would've brought along some items just in case.
  11. Like others have said, there are maps online with the spawn points. I couldn't find any for the Jarvis/Pinehurst, but they're probably out there too. A trick to remember is that Jason's shack replaces a bonfire each round. If you know the locations of the bonfires, yet one is missing, then you know where the shack will be.
  12. The thing about Vanessa is that, in order to be truly good with her, you have to expect that you'll piss Jason off to no end. Most beginner players have no friggin clue what they're doing, therefore they won't know things like the turn n' burn fight strategy; baiting Jason to attack first; or even just how to regenerate stamina the fastest; all of which is important because Vanessa will have to fight Jason on occasion for stamina boosts if you end up running away from cabins on accident. Most Vanessas I see at early levels do things like sprint when Jason isn't even around or fight Jason without really knowing how to. Worst case scenario is the newbie Vanessa starts running alongside the stealth counselors because she wants strength in numbers, whereas the stealth counselor is going to immediately assume it's a troll who created a new account because their old one got reported for being a Jason helper. If anything, the best starting counselor would be Kenny, followed up by Shelly. Those two have balanced gameplay stats that allows the new players to figure out what exactly they want to do, and eventually inquisitive players will look up guides on getting better at the game.
  13. Chain stunning, to me, is what makes Jason feel merely ok in power rather than great. Jason needs a way to deal with chain stunning more effectively, and while reducing the number of wrenches did help a little, more needs to be done in that area. Like Jason becoming more resistant to stuns over a period of time if counselors attempt to stun him. It doesn't help his cause that he doesn't have any real way to deal with a group of counselor attacking him all at once either.
  14. What I think should happen is that Jason starts hearing his own theme music when a counselor he's chasing is reaching high fear levels. It would make being Jason more fun as well as tip him off that a counselor he's chasing is going full blown panic mode.
  15. If we're talking pure statistics, -HP is the weakness that determines how much quicker Jason's mask will be knocked off. So Part 9 would lose his mask the fastest out of all Jasons, although that's not accounting for any hidden stats the other Jasons might have besides -Defense.
  16. New Friday Blu Ray Set

    Now you know how I feel everytime I buy something from Apple.
  17. Sorry, I might've accidentally derailed the thread. So...back on topic. @Gertz buddy I know you're there. Any chance the devs can shed a bit of light on this?
  18. ? Consoles get them too. Not sure where you thought otherwise.
  19. Eh, some of us here really don't like dealing with hackers. Compared to consoles, who usually lock down on it (especially Sony) that's been a problem for PC gaming.
  20. Toxic Community

    Fun fact: The baseball bat doesn't have a 100% chance to stun naturally. This was confirmed by Courier in a previous thread. But I do agree that chain stunning is an issue. It's something I hope the devs do something about to change after they finish the game engine upgrades/dedicated server implemention.
  21. Personally, I'd be down with the idea that screwing up a repair restarts you back to the beginning. But since it would be a severe counselor nerf overall for those who don't play repair counselors, I can already imagine the shitstorm that would brew on social media. I'd also be ok with the idea that if you screw up the QTEs a certain amount of times then you start back at the beginning. That would probably end up being the more likely of the two ideas to make it in since it wouldn't be a severe counselor nerf, albeit some people will still complain.
  22. Dedicated Servers: Updating The Engine

    I'm going to be frank here: the wait doesn't seem like it'll suck at all. Jason is scary, it's more difficult to beat on him like a pinata, and sometime in April or whenever we'll see the game run smoother. Heck it might even cure the window/car problems, then the game will really start feeling like a polished product. And then there's hit detection problems as well...Shifty did state that the new game engine might cure some of the game's long lasting problems, I'm hoping that includes them as well.
  23. Whelp

    In America, pretty much everything that's not Superbowl related will be quiet. I'd imagine that every country/region/whatever that has a super huge sports event would have this kind of drop in gaming traffic as well. And then we have to consider the Winter Olympics coming up. And even then, I still have very little problems finding people on the PS4. So this is yet another doomsday thread. ...I should considering collecting all the links for every doomsday thread that pops up. It would make for some amusing entertainment whenever someone doesn't like the current patch.
  24. Super Bowl 2018

    Heh, Eagles won. How fitting that the game winner gets ripped right out of Brady's hands. The tuck rule didn't save his ass this time around. >:D Edit: I must say, Foles really surprised me. I don't see him being the starter next year, but I could see him claiming a starting role elsewhere.
  25. Super Bowl 2018

    Well, as a Raiders fan I absolutely want the Patriots to go crash n' burn. Though I really wanted Carson Wentz to be leading the Eagles, not some dude who's going to get crushed due to his unfamiliarity with high stakes games like the Superbowl.