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Everything posted by MadMike

  1. Yup! Original "Psychic" icon was a fortune teller, "Man at Arms" was once called "Weapon Expert" and was a hand with a knife, and "Spatial Awareness" was called "Snake Eyes" and was a snake eye. All of the images were left in the game, but are not possible to actually get. Pics (should be) attached.
  2. @ShiftySamurai Cool, thanks for the confirmation! So there you have it, the flyer was definitely advertising a US import of the game.
  3. Sorry if I'm late to the party, but it looks like the flyer was custom made by the shop selling the game. The majority of the text is hype/description of the game, but the text at the very bottom says (roughly): "[International Version] Pick it up at the courtesy counter on the 2nd floor" so I believe they were just selling US import copies. However, recently this popped up on Amazon Japan for an August 2nd release: Friday the 13th The Game (Japanese) Aaaaand I just found this: The Friday the 13th The Game Official Japanese Website
  4. The costumes looks great, but must have been rather uncomfortable/limiting for Kane, because he barely moves in the photos. Usually he's grabbing people, strangling people, etc. Here's what I mean: Kane in Part 7 photo op
  5. @Dolemite It was very cool! Instead of consistently hijacking this thread (especially with a wall of text), I started a new topic here: Part 7 costume according to my so-so recollection. He's usually at a table, check the con schedule to be 100% sure. Yup, he put his arm on my wife's shoulder like a gentle prom date, but manhandled me! Good times!
  6. I had a request to share this info, so without further adieu... I spent Friday the 13th, October 2017 at a convention (flyer here) and was able to learn a lot of information about the Part 7 costume. The night started with a photo-op with Kane Hodder in full Part 7 makeup, so I was literally face to terrifying face with it (he lifted me up by my chin just as the photographer took the picture). During the rest of the weekend I spoke to John Carl Buechler (Director & Make-up designer for Part 7) about his process for both the makeup and the mask. John started by reviewing the previous films to keep continuity with all the injuries and damage that Jason had taken. With that as a starting point, he degraded him further to show the rot that had occured from being in the lake for so long. Over time the leather gloves and utility belt would completely rot off, the clothes would wear and tear, flesh would bloat and be fed upon. A rib cage, spine, shoulder bones, forearms, knees, guts, etc., were sculpted, molded, and then cast in a poly foam. Each were given appropriate paint jobs and in some cases made to look wet (like the guts) and then had liquid latex applied over them to mimic rotted dripping flesh. The head was twelve seperate pieces cast in silicone (IIRC), painted up, and then applied to Kane one at a time. Kane mentioned that it took several hours to apply the makeup and there was no getting out of it until the day's shoot was done. The full makeup was worn during the entire filming. This was a different process than most of the Jasons had to go through, as the others only had a full face makeup when his face was revealed, the rest of the time they just wore an open faced cowl so they weren't so trapped in the costume. From there they weathered the clothes by randomly cutting them up, but in some cases specifically to reveal the makeup work below. The chain was actually plastic painted to look like rusted metal. For the mask he was given the previous film's mask as a starting point. I, unfortunately, didn't think to ask if he meant that he received the mold from the Part 6 or a pull to recast (I'm assuming a pull). It was vaccuformed in black ABS plastic and then intentionally made smaller, by removing much of the perimiter of the mask, to reveal more of the underlying makeup and simulate some extra wear from being under water. Then it was cut to remove the propeller damaged area and given many deep cuts/scratches to simulate cracks at the point of impact from the propeller. More weathering like the bubbly "road rash" like texture over and around the right eye (which was done with a torch), slight warping at some points (most notably on the right cheek), and other random wear and scratches were added. The shape of the mask, propeller damage, and warping were also done very deliberately (explained further down). There were several copies made at the time of filming, but only the one was actually used during filming, because, in John's words, the others "walked off the set". It was then painted and weathered in acryllics in a lighter tone than the Part 6. The mask is definitely, and very intentionally, lighter than the Part 6 mask. While I always just assumed that this was due to much of the blood and grime washing off while under water, there is actually another reason that John lightened the color palette and made the other creative decisions that he did with the shape and size of the mask, he was very deliberately trying to give it the look of a skull. He told me that he wanted his "meat terminator" Jason to look like death in the shadows. Finally, Kane confirmed that the black scratches were a natural occurance from filming because only the one mask was used during the shoot. He remembers one set of scratches coming from his fall into the puddle of water on the gravel road and another coming from his face dive down the stairs of the porch after the roof was dropped on him.
  7. @Dolemite The pic had me thinking 7 as well, but it's also the Jason he's most known for, so those images are used a lot to just promote Kane. Here's the flyer from the con that I went to (Rock and Shock which Kane mentions in the video): [flyer] While it was really cool to see it up close, it's majesty is definitely better in movie lighting rather than a camera flash! ? Either way, you'd probably have a good time doing the photo-op, because Kane loves to get in it with his fans (in my case he lifted my up by my chin with one hand when the photographer counted to 0). I may know too much! I managed to spend almost an hour talking to John Buechler about the mask and makeup design, so if you ever wanted to know more about it, let me know! Kane almost always has a table at these events (unless he has to film something), but does not dress in costume at the table. The only way to see him in costume is the photo-ops, so that he doesn't have to spend the whole con sweating. He did let us take a picture with him at his table though and he'll autograph stuff for a fee. He's also great to chat with. He told me a story about while on the set of Part 7, in costume, a man came up to him and asked if he was part of the movie they were filming and all Kane did was stare at him and do the Jason breathing. When the guy asked again, he lunged at him and the guy took off. The next day John Buechler was asking if anyone knew where the local sheriff was, because he never showed up for security duty the night before. Kane was very proud of himself for that one! ?
  8. @Dolemite Does it specifically say that he'll be in Part 7 costume? Because I can only find a mention of him in Part 8, and I know he said that he wouldn't be doing Part 7 anymore because of the grueling make-up process. Here's a video about it: Kane on Part 7 He told me that being at the con with John Buechler convinced him to do the Part 7, but that it was exhausting to wear because it covers his whole face (the Part 8 is an open faced cowl [PIC]). I could be wrong, and he changed his mind, but I just didn't want you to get hyped for 7 just in case. In any event have fun!
  9. The knife looking perk has been in there for some time now (along with another) that you can't get. It's labeled "Weapon Expert" and I'm not entirely sure that it gave you a pocket knife, it may have just altered your weapon stats like some of the other perks. My reason for believing this is the existence of an unused alternate "Psychic" graphic and a "Snake Eyes" (which I believe became "Spatial Awareness") graphic as well, so it may have just been a left over from another perk before it was finalized. Weapon Expert: Psychic (alternate): Snake Eyes: Maybe someone on here knows more?
  10. Grabs tin-foil hat... What if they removed all the "Slasher Vol.1: Summer Camp" related stuff in preparation to revive it as a game? By using an original IP they would have much more freedom and could avoid copyright issues.
  11. @Thatguyinktown Thanks for all the info! FYI: The "Victor Miller's 45 page summary judgement" link also leads to the Hollywood Reporter article (where I did find the Miller filing).
  12. Cool, thanks! Link for anyone else who is interested:
  13. I'm not going to defend the fact that this news was broken elsewhere, as opposed to directly to the fans that made this game happen, but I do feel that attacking Wes for a short and simple statement on the matter is a bit unwarranted. I get that everyone is shocked and pissed (myself included), but having been entangled in legal B.S. before, I understand that it's hard to speak out on a legal matter with out screwing yourself. This seems to be Wes' concern here, quote: "Once I have a clearer picture of what details I can discuss, I will." So, for now I'll be upset about hearing the news second-hand, but not the lack of an in-depth response on the ongoing matter. Just please don't go radio silent on us Gun, even regularly checking in to tell us that there is no news to report would be appreciated!
  14. It's nice to see that Sean Cunningham has some pretty strong arguments in his favor here. I would love to see the original court filing that Victor Miller made that started the lawsuit to contrast the arguments. Has anyone seen Miller's filing anywhere?
  15. I can't even count how many times I've started as the wrong counselor as well!
  16. Np! Those are straight from the game itself, so you can't get more accurate than that. Thanks so much! I hadn't thought about taking the Savini beyond the mask (I originally made it and a Part 7 to get signed at a con). I have started a Part 3/4 costume, and I have some stuff for a Part 7, so who knows... Can't wait to see the figure when it is done!
  17. Wow, it looks great so far! For my full sized mask I did a base coat in gloss black and then sponged on matte black with a drop of white in many areas and it gave the effect that you see in game, sometimes shiny, sometimes flat, a little black, and a little gunmetal. There's significant melting on the left and bottom, causing the chin to be slightly stretched, one of the holes on the left to have expanded, and a chunk to be missing on the left side as well. Also, add a little bit of material to the ax damage edge to give it a raised melted look. Here's the image I made for reference (if you need any of the views larger, let me know): And my semi-adequate paint skills:
  18. Thanks to @Cokeyskunk @Slasher_Clone @The Wolf with that Toast and everyone else on here for the love!
  19. @AdmiralJT Thanks for the clarification! What did the perk do in the beta?
  20. I read somewhere (but I can't find it now) that the image that was posted of that the so-called "pocket knife" perk is actually labeled in the game code as "Weapon Expert", so it probably has nothing to do with starting with a pocket knife. Plus, they just reduced the number of knives in the game, so this would be counter-intuitive. On a related note, that "crystal ball" perk image that was going around is just an earlier version of "Psychic".
  21. I can't for the life of me understand the Jason teamers. It's a game, the points mean NOTHING in real life. Winning or losing is irrelevant, just have fun. That's what this game is for me. That said, the best way I've found to deal with Jason teamers is to suicide. There's nothing more satisfying than getting to the match summary screen and hearing those d!ck-bags cry about lost kills.
  22. 1) Less environmental snags. This is the only thing in the game (trolls and toxic players aside) that can get me heated. Make items that are relatively easy to move in real life, like trash cans, pails, wheelbarrows, and even some of the chairs, able to be knocked over/moved instead of stopping (and trapping) everyone in their tracks. Jason can rage through a wall, but watch out for that cardboard box! Make it possible to traverse any rocks below knee height as if they were just hilly ground. I'm tired of breaking out of a tree blind only to get stuck on a pebble! Make larger obstacles, like rocks above the knee, kayaks, and tree stumps, repel the player so that we kinda glide around them. Even in a real life tense situation one wouldn't generally run straight into these items. Make fences interactive. As a counselor, you can climb over them, as Jason you can destroy them (I know destructive fences for Jason exist, but 9 out of 10 times it's a swing and a nothing!) 2) Combine the Scoreboard & Map/Objectives screens for quicker use. What it was in the Alpha was pretty great. Hold tab to quick look, toggle with M to leave it open (Sorry, PC player here, so I'm not sure of the console buttons). Combined Scoreboard & Map from Alpha 3) "Create" a character. Create is in quotes, because I feel for the sake of balance, it can't be a full on creation of our own using the standard 35 point spread (I'm sure everyone will be running around with 10 Stamina, 10 Speed, 10 Repair, and maybe the rest on Composure). However being able to choose one of the established character types along with their set attributes, but putting our own faces/looks on them would be fantastic. Who doesn't want to be killed in a Friday the 13th? 4) Larger perk library. Opinions on the usefulness of various perks aside, I might be willing to try more of the different perks out, if I didn't have to dump them all the time to make room for better ones in my library. Being forced to sell back a perk just to have room to roll for another sucks. How about one slot for every perk + 5 for alternates/rolling for better ones. With "Legendary" perks coming this will be especially painful. Am I going to have to dump "Epics" just to make room to gamble for the "Legendary" ones? Which leads me to #5: 5) Quit it with the rolling for perks in the first place! Let us just buy perks for CP, and then upgrade the perks for more CP. This way I have more to play towards, and less RNG to bitch about!
  23. Sorry to resurrect an old post, but now I'm having this problem (I actually have to pint the mouse 1 inch lower than where I want to click). Did anyone ever find a solution?
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