Jump to content

Cokeyskunk

Members
  • Content count

    851
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Cokeyskunk

  1. Share Your Experiences

    How did you get him to accept your friend request? I sent him one about two weeks ago (when I found out his gamertag) and still no response.
  2. Thanks, man! I enjoyed playing with you, too. And my record is intact! All the games I've played as Jason, so far I've haven't been killed. I even went up against a group of QP Jason Hunters once and got 8/8. Now mind you, there have been many times that I have had my butt absolutely handed to me, just never killed. Let's play again soon. What?! You're on PS4?? What's your gamertag, Bears? I looked up your name as it's spelled here, and I found two different names.
  3. Your points are well taken. So, does the game then start to become "unbroken" if you remove Jason's Shift in Tranquil mode and only restore it in Alert mode? I'm glad you're pointing these things out because I do very much want this to be a game mode, and every possible bug needs to be worked out beforehand in order for it to be a success, or if it's ever going to be a reality.
  4. Okay, so I know we just got Offline Bots and we're all anticipating Paranoia, but here's a proposal for a third idea for a game mode: The Stalker If you think about the F13 franchise, almost never did Jason or his mother (or Roy, for that matter) just charge into a large group of people and kill one. Why? Because that would make all the rest scatter -- which is exactly what happens in the game. No, they used secrecy and stealth to pick their victims off one . . . by one . . . by one. Honestly, no one was really scared in those movies until either: The seconds before they were killed. They survived until the final battle. So I propose a game mode where the entire objective (as Jason) is stealth kills. The game mode itself has two mini-modes: Tranquil and Alert. In Tranquil mode: There is no warning "Jason Music". There is no first cinematic death. All is calm at the camp. It begins with someone realizing the car(s)/boat are not working and they need to be repaired. Counselors begin spreading out to find objective parts. The phone ALREADY WORKS, but you have no reason to use it. (However, Jason CAN sabotage the phone -- if he can do so without attracting attention) Doors cannot be locked in this mode. Tommy Jarvis cannot be summoned in this mode. Running is disabled in this mode. Jason can HIDE, just as counselors can, and he is in permanent Stalk mode in Tranquil mode. In Tranquil mode, Counselors are singularly focused on getting all the transport modes fixed and, once the items are fixed, counselors can get in them and "leave", rather than "escape". ALL THE WHILE, Jason is watching. He stays in the shadows and waits for the perfect time to strike. When one counselor is alone, he secretly picks them off, then disposes of the bodies by stashing them in hiding places or in the lake. One . . . by one . . . by one. All while in Tranquil mode. HOWEVER, the game immediately shifts to Alert mode if any of the following happen: A counselor sees Jason approaching and screams within range of others A counselor is attacked and escapes death, and is allowed to warn the others A dead/stashed body is discovered, and the discoverer is allowed to warn the others A counselor witnesses Jason killing another counselor, and is allowed to warn the others In Alert mode: The police can be immediately called (if Jason has not sabotaged the phone box) Running is re-enabled "Jason's music" is re-enabled Doors can be locked Tommy Jarvis CAN be summoned in this mode Jason's Stalk immediately drops off and must recharge as normal Jason will receive more XP for every kill he performs in Tranquil mode than he will in Alert mode. Counselors receive more XP for every repair performed/assisted in Tranquil mode than they will in Alert mode. Obviously, this promotes stealth and keeping the round in "tranquil mode" for as long as possible. Escape is possible in either mode, but more points are awarded for expediency. I just feel like this game mode would be more true to the films' style, plus create a great deal of "jump scares". This needs to be more developed as a whole, but what are your initial thoughts? - Skunk
  5. Weird Death Bug

    I really don't think it was a connection issue. It was just an outright bug that probably happened because both @malloymk and I pushed our action buttons at the exact same time. So the game didn't know what to do. Here's how it looked from my angle:
  6. Weird Death Bug

    I didn't quit. I saved the match and will try to upload soon.
  7. Patch Notes - 02.06.18

    So, did these other Kickstarter funded games also tell their backers from the very beginning that they would receive an exclusive skin that the devs would "never release to anyone else ever, for any reason"? And then did those developers go ahead and release it "for a fee"? Because if they did, then those game developers were lying jerks who are not to be trusted ever again. Gun and Illfonic, however, have quite a bit more integrity than that. They have said from the very get-go they will never release the Savini Jason to anyone else except the backers. They have stayed true to that, and because of their honesty, loyalty, and dedication, the only ones who are angry about it are people like you who are angry simply due to the fact that they did not turn out to be backstabbing asshats like you want them to be. Oops. Double-post.
  8. Patch Notes - 02.06.18

    That's weird, but strangely, your little short story made me laugh. You sound like a grumpy ghost! "Something weird happened. Got killed. Made me mad."
  9. Mic bug?

    @Laphin is on here.
  10. Allow myself to introduce myself

    You'll do fine! If you weren't on a horrid Xbox (kidding. Kind of.), I'd invite you to our PS4 group! Welcome, and hope you'll enjoy the chats. By the way, I'm trying to figure out what kind of a superhero "Peelman" would be. Hmmmmm . . .
  11. Mic bug?

    Have you tried a different mic to see if it's just the mic you're using? On another note: due to your avatar, whenever I read your posts, I always hear them in the voice of Boris Karloff. Thought you'd want to know.
  12. Indeed. See my lovely story above.
  13. I didn't know you were on PSN. What's your gamertag?
  14. Your favourite forum member?

    You know what? Turns out I was thinking of someone else. Apologies. Now that I think of it, I can't recall when seeing you on! EDIT: I guess I'm going insane. I hadn't even sent you a PSN friend request yet!! That explains why I haven't seen you on! Okay, sent now.
  15. Probably yesterday. Was playing with @Alien_Number_Six and @Redrum138. Spawned and headed to the first house. Shut the door, then -- "BWAAAAAHHHHH!!!" Roy's music blasts. Why? I'm standing right next to the phone. $#/+! I dive under a bed to hide it out until he plants traps and leaves. But he doesn't. "Oh, who's inside here? Oh, hey Skunk!!" *door explodes* I climb out from under the bed, open the nearest window, and climb out. ZOT-ZOT! Morphed outside and grabbed me. I have NOTHING. Dead. :11 seconds in. To add insult to injury, I don't even get to come back as Tommy! Mumbled and grumbled the entire match.
  16. Your favourite forum member?

    Jinkies. Thanks for the "I guess I hafta add you cuz you added me" heartfelt sentiment. I may cry. You're a jolly good fellow. Oh yes. Oh yes, I went there.
  17. Your favourite forum member?

    No way! That there's a badge of honor. Wear it proudly, sir! Your brilliant usage of Bob Ross has excused your neglect. But now, I'm afraid . . .
  18. Your favourite forum member?

    Jeepers, kids -- you guys are makin' me all blushy an' things. I had to take the day off yesterday, and I came back to all these wonderful tags. And now I feel compelled to do the same. This should only take about an hour to complete. (Thanks a lot, @TheButtonMasher! ) @NthnButAGoodTime - my first buddy on the forums. We have the same humor and tend to race each other to post the same types of goof responses. @Truth - with whom I started on this forum in an argument, but yet I've grown to love him as if he were my own. @Alkavian - for making me think of the game in new and exciting ways with knowledge and statistics. @Brigadius - for always having the perfect response, especially to morons. And also for his adorable "Jason holding his teddy bear" gif avatar. @AldermachXI - my favorite resident grouch and cheat eradicator. @bewareofbears - for making this game his life's blood and sharing it with the world in his own, wonderfully frustrated way. @TheHansonGoons - I still love him for always thinking outside the box, even though he snubbed me. Pardon the salt. *snif!* @Rexfellis - whose absolute intolerance for ignorance is the stuff of legends. @Ghostboy20 - for his wonderfully snarky responses and great gameplay videos. Hoping one day he stops ignoring my gameplay requests. @Vaderspupil - for almost always being online and playing while I am, and HAVING A MIC!! (and being a fellow Vader fanatic!) @hu_soldier13 - for Making Chad Great Again. @WashingtonJones - for pulling no punches when idiocy is present. @kitcat - for so often being the voice of reason, even though she promised to watch Clue and still hasn't, Fibby Fibberson. @VoorheesAJollyGoodFellow - for his amazing dedication to the game and having the cleverest name on the forum. @malloymk - AKA, "Mallow Mike," for he and his wife being great PS4 team players, and for forgiving me for taking the boat that . . . one . . . time. @Alien_Number_Six - for the good conversations and the fun games. @Bropollocreed79 - omnipresent, and makes us think of both Evil Dead and Rocky at the same time. @stoney - the feeling is mutual. @Moe9999633 - for being so eager to welcome the newbies and offer feminine takes on the game. and @YOU - Yes, YOU! That . . . person that slipped my mind and I will add as soon as you . . . remind me . . . ! But I have to mention @DamonD7, @JPops, @Kodiak, @ShiftySamurai @Ralph Wiggum777, and (again) @NthnButAGoodTime for their constant work and dedication to keeping this forum tidy, positive, and helpful. You all have the patience of Job, and I commend you for your unpaid and often thankless service. On a quite serious note -- I do want to thank each and everyone of you (well, almost) for your fantastic threads which keep me occupied during my days in a job that gives me way too much down time sitting at a desk. I'd have gone crazy by now if not for you and this forum. Thanks for letting me sit at the cool kids' table. Now, please commence with my public ridicule. @AldermachXI, as per usual, you may begin.
  19. Weapon swings keep missing

    You're on PS4? What's yer gamertag, lady?
  20. Dedicated Servers: Updating The Engine

    I'm really hoping the dedicated servers for consoles will eradicate the host leaving issue. I'm off work today, played a round of Offline, then -- since none of my friends are playing now -- tried some QuickPlay. THREE TIMES now, the game starts and immediately ends because the host quits because he isn't Jason. Half an hour wasted.
  21. Locking items in rooms

    I think you're missing what I'm saying. There ARE cabins with ONE exterior door and ONE window -- and the window is INACCESSIBLE from the outside. If you bring items into this cabin, lock the door behind you, then escape out the solitary window, then the items are no longer accessible to any counselors. That's why I'm saying disabling locking interior doors wouldn't solve all the item-trolling problems.
  22. Locking items in rooms

    I hear you, but I still QP. I actually prefer to play as a counselor over Jason, which isn't available offline. Wish they'd make a Jason bot.
  23. Locking items in rooms

    The problem with that is that there ARE small cabins with one door and only one window, which is elevated and inaccessible from outside. Making these doors unlockable gives you no little to no defense against Jason in close pursuit.
  24. Locking items in rooms

    Well, that's great and all, but that still means you then have to either: locate a free shotgun convince someone to give you their shotgun convince someone to use their shotgun to open the door And remember: they just reduced the number of available shotguns, so that's starting to be a bit of a tall order. Don't think it would reduce trolling much.
  25. Locking items in rooms

    @ShiftySamurai - Could this trolling tool not easily be disabled by simply not allowing items to be dropped in rooms/cabins with windows inaccessible from the outside? For example: An item dropped in such a room or cabin will instantly populate outside the door, sort of like items appearing on shore when people escape with them Alternatively, it could be made to where objective items simply cannot be dropped in these rooms. It you're carrying something and want to change it out, you have to drop it outside first. Also, items in drawers in this room cannot be replaced by items in inventory; the only way to grab something in a drawer is to have a free inventory slot Would this be a simple enough solution for a growing problem? Interested to hear your thoughts. Thanks.
×