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FunMonster

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About FunMonster

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  • Birthday 03/31/1980
  1. Unmasked tactics

    Lol. Its great when that happens
  2. I don't understand Jason x hate

    I'm the type that likes to watch a series of films from start to finish and so I find continuity between films kind of important. In this respect it all starts to go wrong with part 8 and x is just taking the piss. Suppose it helps to think of Jason as not just the continuation of one physical body, but more of a ghost that can physically manifest time after time. Like Victor Crowley from Hatchet, returning from death no matter what you do to him. It kinda ruins the overall story that you have to make that stuff up yourself though, and horror series' seem to be rife with it in general. This may be one reason why fans of the franchise disrespect it, and also the fact that it's lame syfy-channel-esque vibe seems to cheapen the franchise somewhat. Saying that, I still love all the F13 movies and have watched them countless times, and because I practically know them off by heart, I usually fast forward to the memorable moments anyway. The franchise rocks and we need more, whatever shape or form it takes, continuity or not. The game would benefit from any content related to the films, so bring it on. Cannot wait for uber Jason to be added and have a go with the grendel map.
  3. Unless I'm playing with friends, I mute everyone on the lobby. First thing I do when they pop up, and this is why. Not just kids, but other toxics. This game seems to draw them in.
  4. Songs we definitely need.

    In my opinion, Adding extra music to the radio is a complete waste of time and resources. There are much more important things to be doing.
  5. Fix the stuns

    http://forum.f13game.com/topic/17287-piñata-jason/
  6. Looks good. Jason looks more vicious and its amazing what an impact on the senses a jarring sound like that has. Might man counselors panic more.
  7. So there are no changes to grab range/cone, it's exactly the same but looks and sounds better? Just to clarify.
  8. I would pay for a playable Pamela. She'd have to have that crazy face with the wide eyes and manic grin. It would be great. I know the whole mask-off killing Jason dynamic of the game would make it impossible to do pamela, but just imagine that for a typical Friday the 13th twist, that when she takes so much damage, her head comes off, but for an awesome stinger...she keeps on going with no head. You gotta stab her in the heart to kill her. Eerily, the rotten head is still there in the shack at the end, laughing as the headless body returns. As for her voice, who cares? Roy hears it. They explained that away by saying He's mad. Perhaps its the Jason demon thing from part 9, using her corpse? Perhaps her spirit and Jason's are both wrapped up as one supernatural force of vengeance, like Victor Crowley in hatchet. They die, they come back.
  9. I meant put combat stance on L1, throwing knives on R3. Swap them
  10. I know some people find the analogue stick thing a bit fidgety, and combat stance is the only way to block, which is a really important feature, especially with Jason's current high stun rate. On ps4, R3 (analogue stick click) does combat stance and L1 does throwing knives. But it would be less clunky to have combat stance and block controlled by the shoulder buttons (combat stance on L1) and the throwing knives initiated with the analogue stick, which you control them with anyway. Perhaps a click on the stick could put it into aim mode instead of having to hold it down, and another click exits if you don't want to throw. The ability to change controller configuration would make this easy to set up and I think it would be beneficial for those who find R3 an ineffective way of controlling combat stance. Some games have different pre-set configurations, why couldn't this be one? Would find other's opinions on this interesting.
  11. I would pay for a playable Pamela. She'd have to have that crazy face with the wide eyes and manic grin. It would be great. I know the whole mask-off killing Jason dynamic of the game would make it impossible to do pamela, but just imagine that for a typical Friday the 13th twist, that when she takes so much damage, her head comes off, but for an awesome stinger...she keeps on going with no head. You gotta stab her in the heart to kill her. Eerily, the rotten head is still there in the shack at the end, laughing as the headless body returns. As for her voice, who cares? Roy hears it. They explained that away by saying He's mad. Perhaps its the Jason demon thing from part 9, using her corpse? Perhaps her spirit and Jason's are both wrapped up as one supernatural force of vengeance, like Victor Crowley in hatchet. They die, they come back. This is purely my fantastical ravings, but I thought I'd share it and some might find it amusing. Hope they do add Pamela though, it would be a blast however they did it.
  12. Piñata Jason

    Yeah. The main reason troll gangs can do it so well is because they have the timing down as the animations are so mechanical. Same with hitting him through doors and waiting for him to rage through a door. There's and obvious time window which makes it so easy. With random stun times it wouldn't be as easy to make a piñata outta him.
  13. Hey, I'm funmonster

    Long time fan of franchise and addicted to the game. Here to hear what others think of the game and to throw some ideas into the mix. Not really interested in arguing over who is right or wrong. Everyone has the right to their own opinion. Don't expect anyone to actually give a damn about me or my opinions, but thought I'd just point out that I'm not here to cause trouble or gain a massive following. Just into the game.
  14. Piñata Jason

    Combat stance would be so much easier to use if it was the top two shoulder buttons
  15. Yeah the scream was so camp it was hilarious.
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