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Everything posted by Redrum138

  1. Redrum138


    That's because you're a good player, who knows how to work a disadvantage back in your favor. The average person has issues with stumbling, case in point. Running to a window, they stumble. You, or I would find a different strategy. Maybe swing if he's shifting, or just turn a different direction. There are alot of players who would stubbornly go for that window. Just saying, I think it can be beneficial.
  2. Are you timing the hit right? When are you connecting? If your hit lands after his stun frames end, with a weapon with decent stun chance it should work. The failed ones I've seen are mistimed, the glitched out ones normally have Jason bouncing on his knees away from the attack. At least from what I've seen.
  3. Redrum138


    Exactly! With no stumbling, characters like Chad, Tiff, Vanessa and Bugs would be extremely difficult to catch. It evens out, and makes my favorite counselors more enticing. Jenny, Mitch, AJ.
  4. Redrum138


    Thanks for that cool footage, yeah I think stumbles are supposed to be an advantage for Jason. Pretty much as you said there, the devs gave us fear Resistance perks to combat this. Among their other advantages like stam regeneration and sense resist.
  5. Thanks! Ya know, I run Nerves of steel, Preparedness and the same lightfoot on AJ and she's a ghost! I hate giving up thick skin, but as long as you either stay off Jason's radar. Or, dodge throwing knives pretty well. That build works good for AJ, if you plan on sneaking around fixing stuff. Thing is, lightfoot only gives the ability to sprint silently to AJ. And Tommy of course. So I only run that build on her. You put the no fear build on AJ and she stays off Jason's senses, then with lightfoot she can jog and sprint with no sound. As long as you keep your flashlight off when Jason is around, and he doesn't hear her scream when he cuts the power near you. He's not gonna know you exist, till rage hits. But by then, hopefully you're long gone!
  6. Redrum138


    She's definitely not immune, but it helps alot IMO. I go with NOS, Preparedness and thick skin. She's the best part runner, I think. She can roll with fixers and stay stealthy, then run on ahead to drop a part and go find a weapon.
  7. Redrum138


    Hey, have you tried the no fear build? I run Nerves of steel 10%, and Preparedness 10% fear Resistance and she stumbles far less. And can fight, or kite Jason much better. Her stamina regeneration is better, and her screen stays clear longer.
  8. Redrum138


    Lmfao! Perfect my friend, perfect!
  9. That's my build on every counselor, works really well for me. As Six mentioned, putting slugger on Victoria doesn't do much other than start with a bat. Lightfoot is a better pick for her, less sound pings while sprinting. Grinder I never used, even while at low level. Just so many better perks. Not gaining fear while out of Jasons range is standard, if you go with the build he mentioned your fear will remain low when he is on you. You play what you want, just saying if you drop slugger and grinder for something different you might be even better.
  10. Favorites are: Crystal Lake map (large or small) Favorite Jason: Part 3 with a spear or the pig splitter. Favorite counselor. This is tough! I love Jenny, but I run Deb and AJ alot too. I don't like: Pinehurst map I hate: Teamers, racists, and just general assholes.
  11. Redrum138

    The Jason Files

    When I'm Jason I kill my mic, no talking or seeing my mic icon. I'll watch the intro closely for any visual sign of the radio tower. If nothing is shown in the intro, it's business as usual. Depending on the Jason I use, and the lobby I'm against. I'll trap the shack, then morph to the power box closest to the phone. Kill power, trap phone twice then on to cars/boats. I hardly ever trap gas, unless I'm positive it's not already done. Mostly I go for the battery, as long as the hood is up. If it's down, I trap the driver's door. If the boat is there, I'll morph in the water nearby. I constantly check my map, and listen closely for sound cues. Then knock out all the power to the camp while locating the radio tower, trap that if I get there quickly. I'll only go for kills if they are too aggressive. Mostly shift grabs to eat knives, then quickly move away to keep them guessing. Once stalk is available I'll start killing, mostly stalk/morph and spam sense. I try to hang out by windows that would be appealing to me as a counselor, then listen and wait. I've got many jump scares like this! I just stay alert and listen for sound cues, and player conversations. I use choke kill for groups, and tight areas. I use the pig splitter for the throat slash and knee capper kill. And I use part 3 often, so I have the head pop kill for film accuracy. Lol, and I play with a bunch of good players. So, if I see one of them decisions must be made! Can I afford to let them go, and chase someone else? I mean, obviously if I see a fixer around an objective I'm gonna note that. But, if it's some newb who might not know what they're doing. I'm likely to move on. Otherwise, I'm gonna do what I can to eliminate that threat. My friends can fix with Jenny, no mistakes. On the regular. So, I track them more relentlessly. Newbs, I tend to save for later. They need the experience anyway, right? Lol!
  12. This, Six is on point with this. I do the same, when I get Jason I won't let up because they will never get better. But, after the match is over I'll try to point out what they did right and wrong. As long as they stick around, or the lobby doesn't crash. The only time I'll thrash a newb is if they are teaming, cheating or being very sexist or racist. I have no patience for people who play like that, I try to crush them in all aspects so they willingly quit playing for all of our benefit. But, overall I think the influx of newbs has helped us. And, I've made alot of new friends from these players.
  13. Redrum138

    Please share any fan made music video or compilation

    Oh, I get that ALL THE TIME! Lol, my man behind the mask is over a year old now. When I finish a video and post to you tube it's like "Come on baby, get in there!" Yeah, if copyright hits it's back to square one unfortunately. I have had six that I scrapped, and only one which worked out for something else. Save the scrapped ones to your phone, or computer. I keep mine on a thumb drive. Also, if copyright hits. Go back and remove the music, try some other music. But, don't edit yet. Post to YouTube, then if it clears the copyright police you can go back and edit. Trick is this, leave the unedited video on YouTube until you finish editing your "Finished" one. That way you're guaranteed "rights" to that song. Once you've finished editing, go to YouTube and delete your old one and quickly upload your video. Love that new video you just posted!
  14. Redrum138

    Please share any fan made music video or compilation

    Here's my latest, challenge kills to Black Sabbath. I'll post more on my lunch break. Made this one, not long ago. All the F13 girls taking it to Jason. This one I made for part 2 Jason. Man behind the mask, of course. And American Nightmare from the Misfits, this was my first video!
  15. No, nothing in that scenario would warrant a ban. Check the rules of conduct here on forums, there are many ways to be banned but you gotta really do something drastic like hacking files to gain an advantage in game.
  16. Just a side note, @Vaderspupil and I were playing 1 on 1 last night. I had J2, and he had Jenny with Thick skin and a 10% NOS and 10% Preparedness. I took me multiple Morph/senses to find her at the 945 mark (I set a timer when I play) Then we went cabin to cabin fighting, she broke multiple weapons mostly on blocks. Jenny got hit multiple times with slashes and TKs, and had a clear screen the WHOLE TIME! I killed her at the 57 second mark, never did she lose sight or even gain fear past screaming a few times. Even in a limping state near the end, he said it had only darkened the screen slightly. This was at the point she had no sprays or knives, and her weapon was broken. Jenny, and Tommy are the only two characters that can do this. 10 composure is the reason, even Mitch with his 9 can't hang that long. Of course, Mitch's 2 luck doesn't help...
  17. It's my hope that after the perk rework, they will adjust a few things with Jason too. Or even release it all in a game balancing patch. I'm pretty stoked that they are finally addressing the perk roll garbage that was, and replacing it with something much better. Hopefully they'll give Jason some tweaks and such.
  18. Unfortunately it would be new content, as it's currently not in game. They can only work with what's already there, tweaks and such. Bummer huh? But they can adjust some things with Jason's gameplay to make him better. Increase his run/fast walk speed, attack speed and blocking speed. Maybe give him a slight bump in damage? Increase fear generated when in close proximity, stuff like that because all those things currently exist in the game.
  19. Redrum138


    Had Jenny last weekend hit with the bat for no stun, it happens. Best you can hope for is Jason isn't going for a grab at that point, or if he does you have a pocket knife. Luckily when Jason grabbed me we were upstairs in the big house at Higgins and he didn't have room for a kill, or I should say he didn't have the choke kill equipped. Otherwise, I would have been one dead Jenny!
  20. Oh, also. If we're doing lvl for higher perks, then we should give the lower lvls players something for not getting high lvl perks. I like dropping the price of buying perks per lvl. 1-50/ 200cp. 51-100/ 300cp. 101-150/ 400cp. Or something like that, you guys can come up with something I'm sure.
  21. Great idea @wes I'm with you on this! My input would be the pros and cons are fine up to legendary. But, legendary pros should bump it up by up to 5%. Say Thick skin is max at 20% for legendary, then add a chance of 21%-25%, cons stay the same. The legendary quality extra stats should be a bit higher, from 3%-5% and that would be good IMO. I love the idea of lvl indicating your perk quality, that makes sense and will really help all the high lvl players feel like they're not wasting CP on so many poor quality perks. Good stuff man!
  22. Preparedness is a staple, no doubt. And I normally suffer without it, not just because of the map. But that +10% fear resist helps alot too. I remember one match in particular where I was on Pinehurst in the early days of that map, with no Preparedness and could not find a map. That was a Nightmare! Lol!
  23. True, I keep Preparedness on most times for those reasons as well. But, every so often I get a itch and wanna switch it up a bit so that's the perk I'll drop because I know the maps pretty well. It always goes back though, especially when we're playing competitively. I like getting the walkie and announcing where things are on the map, possible shack spawns if we have hunters looking. Starting with the map is very helpful, I agree!
  24. Exactly, sometimes I'll switch out Preparedness for something else. But, NOS and thick skin are my two perks that never get taken off.
  25. Do you run her with a 10% NOS, 10%Preparedness and 18% Thick skin? With that build, her fear stays very minimal and she hardly stumbles for me. It's funny, cause Chappa stumbles like 5 times to Deb's one with that no fear/thick skin build. Plus, Deb's stamina goes back up quickly. But Lachappa's 2 Stamina refills Lightning fast, because it's 1 point less than Debs.