The movement in Friday the 13th is a little clunky. I've played with gamers who use the movement flaws to their advantage and escape certain situations in unrealistic ways. This can become frustrating if you're Jason and you spend more than needed warping to a counselor and not being able to catch them because they're moving around radically. Maybe implementing better movement mechanics that cause counselors to change movement direction in a more realistic manner. For example if you are running away from Jason and decide to do a complete 180 turn, there should be a stop and slide animation or slowing down before you can change directions that quickly. Or maybe peanalizing players for changing direction so quickly by making them stumble. These suggestions should allow players to stray away from exploits and use smarter tatics to avoid Jason. Rather than just running around erratically. I think this will also add some depth into the gameplay and allow developers to create more chances for those cherished cinematic moments we all look forward to when playing.