
va_ghost
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44 ExcellentAbout va_ghost
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Rank
Advanced Member
- Birthday July 4
Profile Information
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Gender
Male
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Location
Virginia
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Interests
Wine, single player grognard strategy games
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Balancing The Game For QP and PM
va_ghost replied to Nougat's topic in Friday the 13th: The Game General Discussion
I completely get what you're going after but they seem like desperate grabs at anything to keep the speed burst. Plenty of people got 8/8 prior to the patches this year and end of last year. Giving repair characters something to do (which is almost useless) doesn't help that people are trying to survive. You survive by keeping out of Jasons Grasp. So repair person builds an X, whoopdie do if they cant get away from Jason at all and are sitting ducks. They'll still feel quite useless at surviving - the goal of the game. You want the sliding scale of speed as it seems you want them the illusion of hope, but not real hope. Having the illusion of something is WORSE than not having it as when people realize it they get angry at the illusion of yes more than a firm No/negation. Not disagreeing with everything. Just wanted to point out you seem to be fishing for anything for you to keep the speed burst. -
va_ghost voted on a poll: Add A Door To Jasons Shack Yes or No
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Fix Suicide. It is being abuse
va_ghost replied to JasonKILLER's topic in Friday the 13th: The Game General Discussion
How is this screwing YOU over? He's in charge of the counselor. You're in charge of Jason. He wants to jump through a window as he has player agency over his counselor he can. If you feel it is "wrong" that is your psychological reaction to another player's choice. Remove more and more player agency and why play? Or are the counselors all just supposed to die BY YOUR HAND so you feel good? I'm all for it points-wise it counting as a counselor death. If they feel there is zero chance of winning, people will resort to this. Removing player agency is almost never the route you want to go. -
Remove from Jason the talk feature
va_ghost replied to UlfKarl's topic in Friday the 13th: The Game -- Suggestions/Feedback
Won't happen. Too many players only play Jason or vasssstly prefer playing Jason and they'll wine and cry if they can't get their burns in when they kill people. To the person that said mute him - try going and doing a mute when Jason is near you. -
It won't happen but this. When people feel they have little to no home on average they give up. They seek to annoy others, play the game in other ways to get a rise out of others. I.E. Large game imbalance feeds trolls and troll like behavior. Which is more fun, running from cabin to cabin opening 10+ empty drawers or finding some way to lead Jason to a victim. Option A = Boring and no hope. Option B - something to do until they are Jason.
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Patch Notes - 01.30.2018
va_ghost replied to [IllFonic]Courier's topic in Friday the 13th: The Game -- Patch Notes
I no longer believe anyone why says I do X,Y,Z as unless you're keeping track you can easily be selectively remembering. Watch streamers who play the game. Removes your emotional attachment. -
Item Spawn after patch 1.30.18
va_ghost replied to stoney's topic in Friday the 13th: The Game General Discussion
You're making the false argument that the people with knives: A) Live to use them on the traps B} Don't have them used by Jason attacking C) Choose to use them instead of keeping one on your person as it is the ONLY defense vs a grab. To the person saying you can balance a game around perks: Ummm.. NO. You cannot set your base balance and try to guess which of the almost 20 perks there are, at 5 different levels. You're playing whack a mole blindfolded. As they players entering each game will have a wide varying selection. -
Things About The New Update
va_ghost replied to sims2series3493's topic in Friday the 13th: The Game General Discussion
It is VERY simply psychology. In the game where you have 8 people. Seven play one side. One plays the other sole side. If the game so heavily favored to the one and not the seven the seven will do what they can to not be in that situation (avoidance). If the seven feel that once they are the target, they have no chance - they will strike back (verbally) as well as leave the situation (exit). Penalties DO NOT MATTER in the moment. When they feel helpless and cheated (fairly OR unfairly) they will respond. The developers are listening to the first people here who got off on playing super killer, and its why people are responding the way they are. The number of rage quitters - up. People not locking doors - up.- 172 replies
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- health spray
- players
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Patch Notes - 01.30.2018
va_ghost replied to [IllFonic]Courier's topic in Friday the 13th: The Game -- Patch Notes
I withdraw my comments. Won't do any good as they are listening to the vocal minority who mainly/only play Jason and get upset if they don't routinely get TPK. -
Police Phone please change
va_ghost replied to pilospc's topic in Friday the 13th: The Game -- Suggestions/Feedback
I do this too. You actually can get them real close to one another but not directly on top. Trap one is you physically walk into phone box and drop trap. Then step back, turn around, and take baby steps until you can place number two. Often they will get for two and then number one but those that go for number one often them immediately get number two as its right there and the slight stepping back motion (to kneel) to take off trap puts them right beside kill zone for trap two. All they have to do is move a little bit that direction and they're caught by two. Activated traps (or those disarmed vis pocket knives) do not affect where you can place traps. Several times I've had the murder effect from a counselor setting both off, one then the second (generally when I have morphed in and they initiate the oh crap he's here go-go-go). 2 traps for phone, 2 for 4-door, and one in reserve for when a trap goes away. On a small map if someone does the find a car part real quick then 1 on 4-door and one on 2-door. 8 people can escape using phone 4 people can using 4-door only 2 via boat or 2-door so its a monitor as I can. You would be amazed at the battle royale kills you can get from them all gathering and trying to escape with the un-trapped car then you pop in to enjoy lots of kills (yes and lots of stuns... but since they are all together chop away my friends). -
va_ghost voted on a poll: Should Jason have the ability to trap indoors?
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Changes to enforce proper gameplay
va_ghost replied to Brigadius's topic in Friday the 13th: The Game -- Suggestions/Feedback
Everyone who thinks the 20 minutes and you're dead.... 1) It's there to make Jason work. Else Jason can just do nothing near end of the match and win. 2) Encourages counselors to try and survive to the last (if their options for escape are kaput then they'll just leave) I.E. Car smashed, boat gone - He's sitting on the phone. 3. The timer is there as the invisible walls are there. I.E. In real life you'd pick a direction and get out of dodge. But to play a viable game there has to be boundaries. Thus, because you have invisible walls, you need a timer to counterbalance. No timer - then no walls. -
suggestion The game needs to change.
va_ghost replied to JockyRhonson's topic in Friday the 13th: The Game -- Suggestions/Feedback
I'm not trying to shoot you down but you need to take into account human's vastly superior vision and senses versus the computer monitor (i.e. game's angle and range) as well as hearing. 1. OK - If there are no eyes in the back of your head so you don't see music, Jason shouldn't see little while circles on his map or game either. 2. Human Peripheral Range is around 200-220 degrees. If you practice and work on it that can be increased unless you have enophthalmos. As well as with the eyes being able to traverse left and right (not the moving the character moving left and right, within fractions of a second your peripheral vision can be in your direct/indirect cone - i.e. clearly. Thus, the game must give you clues so you are not blind with only the very limited forward angle a monitor gives you. 3. Hearing. Like of or not, people make noise. Walking and breathing. Many of Jason's movie kills are people otherwise occupied (Getting busy, listening to music/headphones, talking, etc, etc). Larger people sound different than lighter people when walking, as well as shoe sounds. Like it or not people will hear him behind them and react (i.e. fight or flight) There is a reason why in military units the boots are always standardized. There is always the rare chance you hear someone walking/shuffling/stepping on something and the sound it makes can de distinctive. I.E. Friend or Foe. None of the counselors are wearing boots from what I remember so if they change outside walking sounds to shoes and boots great. They will be similar but noticeable over time and when you can listen. If you just hear a step and run, safe but goes to what you are looking for. Jason, being the big boy he is, will still stomp on wooden floors as he does as that sound is more the wood taking the heavy weight. If you take away counselors mini-map (which is the sum of your nearby senses giving you information, then do the same to Jason. He doesn't have RADAR or SONAR in any of the movies. The mini-map as nothing to do with the layout of the camp, it has to do with your short range perceptions. Maybe they can tweak the distance.- 29 replies
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- jason buff
- jumpscare
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va_ghost voted on a poll: Should Savini Jason be available for everyone?
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I love this poll. It isn't a "Do you think Jason is scary Y/N" poll, or "does Jason need to be scarier Y/N" - it is "agree with underlying goal of the poll, or choose this awful other option which is not a counter to the first" Gee. I'm sooo surprised with the results. Maybe, just maybe, kinda like the poll for the latest patch which is pinned you might not get the results you deeply wish for?
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va_ghost voted on a poll: Should we make F13 more scary for the counselors?
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Dancing should drain Stamina
va_ghost replied to WashingtonJones's topic in Friday the 13th: The Game -- Suggestions/Feedback
Why am I NOT surprised you use the C word.