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About va_ghost

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  • Birthday July 4

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    Wine, single player grognard strategy games

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  1. The problem is mathematical. If 1-2 only ever escape then it means your mean escape is <1. If 1-2 escape on average, then it means you should have as many games with zero escapees as with 3-4. If 1/2 is your max, then you will have so many games with zero escapees to counter the odd 1/2 escaping.
  2. Patch Notes - 01.30.2018

    I no longer believe anyone why says I do X,Y,Z as unless you're keeping track you can easily be selectively remembering. Watch streamers who play the game. Removes your emotional attachment.
  3. You're making the false argument that the people with knives: A) Live to use them on the traps B} Don't have them used by Jason attacking C) Choose to use them instead of keeping one on your person as it is the ONLY defense vs a grab. To the person saying you can balance a game around perks: Ummm.. NO. You cannot set your base balance and try to guess which of the almost 20 perks there are, at 5 different levels. You're playing whack a mole blindfolded. As they players entering each game will have a wide varying selection.
  4. Things About The New Update

    It is VERY simply psychology. In the game where you have 8 people. Seven play one side. One plays the other sole side. If the game so heavily favored to the one and not the seven the seven will do what they can to not be in that situation (avoidance). If the seven feel that once they are the target, they have no chance - they will strike back (verbally) as well as leave the situation (exit). Penalties DO NOT MATTER in the moment. When they feel helpless and cheated (fairly OR unfairly) they will respond. The developers are listening to the first people here who got off on playing super killer, and its why people are responding the way they are. The number of rage quitters - up. People not locking doors - up.
  5. Patch Notes - 01.30.2018

    I withdraw my comments. Won't do any good as they are listening to the vocal minority who mainly/only play Jason and get upset if they don't routinely get TPK.
  6. I do this too. You actually can get them real close to one another but not directly on top. Trap one is you physically walk into phone box and drop trap. Then step back, turn around, and take baby steps until you can place number two. Often they will get for two and then number one but those that go for number one often them immediately get number two as its right there and the slight stepping back motion (to kneel) to take off trap puts them right beside kill zone for trap two. All they have to do is move a little bit that direction and they're caught by two. Activated traps (or those disarmed vis pocket knives) do not affect where you can place traps. Several times I've had the murder effect from a counselor setting both off, one then the second (generally when I have morphed in and they initiate the oh crap he's here go-go-go). 2 traps for phone, 2 for 4-door, and one in reserve for when a trap goes away. On a small map if someone does the find a car part real quick then 1 on 4-door and one on 2-door. 8 people can escape using phone 4 people can using 4-door only 2 via boat or 2-door so its a monitor as I can. You would be amazed at the battle royale kills you can get from them all gathering and trying to escape with the un-trapped car then you pop in to enjoy lots of kills (yes and lots of stuns... but since they are all together chop away my friends).
  7. This. The bat is effective but a one shot weapon especially if you miss once or hit something other than Jason once doing the melee dance. I prefer the skillet over the wrench. More durability. Wider weapon, just as long and has same stun probability.
  8. Everyone who thinks the 20 minutes and you're dead.... 1) It's there to make Jason work. Else Jason can just do nothing near end of the match and win. 2) Encourages counselors to try and survive to the last (if their options for escape are kaput then they'll just leave) I.E. Car smashed, boat gone - He's sitting on the phone. 3. The timer is there as the invisible walls are there. I.E. In real life you'd pick a direction and get out of dodge. But to play a viable game there has to be boundaries. Thus, because you have invisible walls, you need a timer to counterbalance. No timer - then no walls.
  9. I'm not trying to shoot you down but you need to take into account human's vastly superior vision and senses versus the computer monitor (i.e. game's angle and range) as well as hearing. 1. OK - If there are no eyes in the back of your head so you don't see music, Jason shouldn't see little while circles on his map or game either. 2. Human Peripheral Range is around 200-220 degrees. If you practice and work on it that can be increased unless you have enophthalmos. As well as with the eyes being able to traverse left and right (not the moving the character moving left and right, within fractions of a second your peripheral vision can be in your direct/indirect cone - i.e. clearly. Thus, the game must give you clues so you are not blind with only the very limited forward angle a monitor gives you. 3. Hearing. Like of or not, people make noise. Walking and breathing. Many of Jason's movie kills are people otherwise occupied (Getting busy, listening to music/headphones, talking, etc, etc). Larger people sound different than lighter people when walking, as well as shoe sounds. Like it or not people will hear him behind them and react (i.e. fight or flight) There is a reason why in military units the boots are always standardized. There is always the rare chance you hear someone walking/shuffling/stepping on something and the sound it makes can de distinctive. I.E. Friend or Foe. None of the counselors are wearing boots from what I remember so if they change outside walking sounds to shoes and boots great. They will be similar but noticeable over time and when you can listen. If you just hear a step and run, safe but goes to what you are looking for. Jason, being the big boy he is, will still stomp on wooden floors as he does as that sound is more the wood taking the heavy weight. If you take away counselors mini-map (which is the sum of your nearby senses giving you information, then do the same to Jason. He doesn't have RADAR or SONAR in any of the movies. The mini-map as nothing to do with the layout of the camp, it has to do with your short range perceptions. Maybe they can tweak the distance.
  10. I love this poll. It isn't a "Do you think Jason is scary Y/N" poll, or "does Jason need to be scarier Y/N" - it is "agree with underlying goal of the poll, or choose this awful other option which is not a counter to the first" Gee. I'm sooo surprised with the results. Maybe, just maybe, kinda like the poll for the latest patch which is pinned you might not get the results you deeply wish for?
  11. Why am I NOT surprised you use the C word.
  12. Actually I strongly disagree. People in medical school starting to do inspections of the bodies, or people who in police work understand they are going to a fatal car crash has little effect on visceral reaction they get to actually seeing it.
  13. Look at some of the video's - the length was around 6-8 feet (length of long rug in Higgins). Actually, if you stretch your arms out and measure from fingertip to fingertip is , on average, your height plus a inch. If Jason is seven feet his total arm span is 7'1" or 85 inches. A single arm going forward would be 1/2 of that minus his should to shoulder torso. Base roughly 1/3. 28" or 2 feet 4 inches. Granted arms a little longer than torso so we'll add thee inches. 31" or Two feet seven inches. HuDawg: Leaning forward gives you a foot max. In that case the grab should take place at the end of the move forward and not at button press as someone might not be at the apex of the grab/move forward. Try it, do what he does which is a slight lean going forward. If you want a full lunge grab, then what is at end of lunge gets grabbed, give me a tenth of a second to not be there. Otherwise we end up like before him grabbing at ridiculous lengths, through shelves, etc. Yes, stating Jason's grab is 100' is inaccurate and was grossly misstating the issue to support their point. But it goes both ways for all the "Jason is ruined" and "everyone escapes every time!" crud I see all over here now. Making a mountain out of a molehill is s.o.p around here.
  14. I cannot reconcile what I experience versus what you are feeling. 1) I have seen it, as well as the people crossing or wandering the wilds in matches and get killed and everyone spends rest of the match waiting to die still searching cabins to find a needed item. Prior to this patch total counselor party kill seemed to be the normal. Can they do it differently? Sure. But wandering around for 10 minutes with no hope is not an ideal player experience because someone dropped (voluntarily or involuntarily) an item in the middle of the woods never to be seen again. 2) I am not seeing a difference in either the "looting" or "exploring" phases. I hear people ask for where things are (anyone seen X, which house is phone house, etc). 3) Teamwork still happens and yes self centered people still act self centered. Not a big change. Maybe minor one. 4) Keyword "Ruined" Not degraded. Not modified. Ruined. That says it all about your viewpoint. How dare counselors survive and how dare it not be an exercise in killing them. Instead of seeing that its 8 people playing a game and the seven aren't there just to be fodder for someone's needing superiority. I am still seeing routinely 6-8. With a bad Jason yes the escapes go way up but I am still seeing and doing most/all counselors dead per match. 5) This is extrapolating from your previous point. Once again, anyone who disagrees with you is... "like the power fantasy of free wins.. don't like difficult things, so love spoon fed pile of baby food". I'm sorry but the feedback poll on the forum stickied/pinned seems to disagree with you unless you claim close to 50% of the forum visitors are crybabies who want free wins. Though I'd say many of the people screaming loudest are those, I suspect, who feel entitled to 8/8 kills when Jason just because that what they feel should happen every time. I sincerely hope they publish some averages. Average number of Jason kills (say for level 30+ jasons). Average number of escapees (same parameter). BTW - I've always preferred playing counselors as a) more cat and mouse b - they are the underdogs
  15. Shhhhh! You have to keep the narrative here. Here he's portrayed as an unstoppable killer who should never die or get wounded or even delayed.