Option 3) Declare no morph zones so if Jason clicks there he is shifted away to the closest point that is allowed to morph again and leave precise morph in. That way morph would be dangerous out in the woods but not allow him to go within arms reach of a car/phonebox.
Option 4) Make the morphgrid so that a line is dead center on any given objective (which is what most ppl will click) so you have a 50/50 and at least need two traps. As things stand one trap is often enough. Packanack lodge for example will pretty much always leave you at the same spot since the second spot is near the generator and the third is far behind the house.