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Everything posted by HaHaTrumpWon

  1. If I had a dollar for every time some asshole claimed the game was dead, I'd die of old age before I could count my money.
  2. HaHaTrumpWon

    Any news?

    Is it just me, or would anyone else have loved a "Jason vs Jason" mode? No shack, no counselors, no objectives... you spawn on one side of the map, the opposing Jason starts on the other, and you have ten minutes to demask him using TKs, traps, or melee slashes (trying to grab-kill another Jason sounds stupid as shit). Each Jason's mask HP and weapon damage would be the same (to prevent some Jason's from having an unfair advantage over others) and if both still have their masks on, whoever took less damage wins (probably'd have to block access to the lake to stop someone from hitting the other Jason once and then hiding in water like a bitch).
  3. HaHaTrumpWon

    Any news?

    This game is what you make of it. If you see it as a broken down, buggy, poorly constructed piece of shit, you are correct. If you see it as flawed-as-fuck but still mildly entertaining, you are correct. If you see it as the dream-come-true game you"ve been praying for since childhood, you are correct. If you see it as something you play that gets you in the mood when your collection of My Little Pony porn isn't working for you then guess what? You are correct. To use the same analogy I've said about this game for a very long time, it is a deformed shelter pet, but it is our deformed shelter pet and I will play it until it gets put down for good (I.E. no longer able to be played online at all)
  4. If nothing else, reading this thread has further confirmed my belief that if people put half as much effort into improving their own gameplay as they do finding ways to be cheating little cocksuckers, we wouldn't need to patch exploits/hacks/glitches.
  5. Usually if a Jason quits when I'm a counselor, it's because my little group is trying to kill him. Had several last night puss-out on us: a couple of them quit as soon as the kill animation started, one quit about a minute or two after the mask came off, and one or two of them quit while it was still on after they figured out what was happening. There have been a couple that quit as soon as the game started, and I saw one who strangely quit after stopping the car desoute him being 5/7 at the time.
  6. I disagree. Maybe no one is playing on Switch or Xbox, but I play almost every night on PS4 and have little trouble finding full lobbies. Yes, there are host quits and time-out errors and plenty of troll-hards, but there's still matches to be played.
  7. Video may still be processing but this is basically the prologue-portion. https://youtu.be/dSIIlAnEgaU
  8. Maybe it's just me, but it's actually been quite a while since I've seen (on PS4) any actual glitches/exploits being used aside from sliding (which isn't really that big a problem), med-spray animation cancelling, and the occasional trap bypass. Still you guys on PC are totally fucked, and you have my sympathy.
  9. Just grab him, let him kick out, and repeat. Slash his ass up first so he can't run, then devote the entire 20 minutes to making sure the round is a living hell for him. Cocksuckers like him don't deserve to get to play.
  10. Anywhere on Pinehurst that's not at the "cabin strip" at the top of the map. On Jarvis, either of the two island cabins on the far left/right side. For Packanack large, the spawn point between the boat and SW'ern most cabin.
  11. For my Jason-killing Vanessa, I use Swift Attacker, Sucker Punch, and Medic (sometimes I swap it for Slugger). I cannot begin to tell you how many times I've laid Jason out repeatedly simply by jogging (or even standing still), waiting for him to come within melee range, then clicking R3 and immediately tapping R2 to hit him with a light attack. It is absurdly effective in the right hands since the majority of Jason's never see it coming and can't react in time.
  12. Ironically, I've had counselors do that exact thing when I was Jason. A couple of dick-waffles were blatantly teaming and made no attempt to be subtle about it. I was Jason next round and had one of the non-teamers drive that asshole right up to me and stop the car. To add insult to injury, some of the others ran over and started furiously tea-bagging her as I was killing her.
  13. Teamers blow dead bears... period. There is no arguing with this. If you are relatively new to the game (believe it or not, we do indeed still get new players) you probably know what teaming is, but might not know how to spot it. 1) Don't automatically assume 'teaming' just because Jason passed over someone else in favor of you. There are several legit reasons why this may be, but its usually because you have the sweater, are a female in a lobby full of Jason-killers, or are one of the few, if not only, repair counselors. 2) Use the mini-map to keep an eye on the cars location if it's nearby and in motion. Be wary of running out to meet the car if you don't know who's driving. If the car is coming in your direction after you've gotten out of the road, you may need to go inside/behind a fence/on a rock/etc... 3) A female counselor who runs for the sweater early but is seen carrying a car part is most likely wearing it just to prevent Jason from being killed (if Tommy is dead or hasn't been called, she may actually be trying to escape). In addition, if a sweater-wearing counselor doesn't activate it despite Tommy or other counselors signalling her to use it and complete the kill, she may be teaming, but she also may be inexperienced and unsure of what to do. If she waits until the kill is no longer possible and THEN uses it, it's a clear indicator of teaming. 4) A counselor leading Jason near your location isn't uncommon, but if you're inside a tent, closet, or under a bed, it's time to go, as she is likely leading Jason to yours and other counselor's hiding places. 5) Running around with repair parts doesn't necessarily mean they're teaming, but if no attempt is made to repair the vehicle despite close proximity to it for several minutes, then teaming is likely to be the reason why. 6) Closing opened windows and unlocking doors as Jason approaches the cabin should be considered a red flag that signals teaming. 7) If during an attempt to kill Jason you notice a counselor following very close by (and said counselor is not part of the attempt), consider having sweater-girl wait until you are able to put distance between them and Jason. Hitting Jason either just before or just after Tommy has a high chance of ruining the kill (often referred to as "double-tapping") 😎 If (while inside a vehicle) the driver seems to intentionally be driving very slow or poorly, it is possible said driver is stalling so Jason has time to reach the car. If a car deliberately runs into Jason and he moves to grab someone other than the driver, it is highly likely they're teaming. If you have any of your own, share them.
  14. Kinda, yeah. It'd be great if I could get a hold of their parents and find out why they're letting an 8 year old play this game in the first place.
  15. Before we had dedicated servers, I had a game once where the host was an obvious child and told us over the air that if he get's killed, he's quitting. I''m not going to repeat here what I told him, but it was bad enough he quit immediately.
  16. Fuck your flying cars, rubber-banding, vehicle death by TK, Pinehurst Care Bear blood, etc... I almost died laughing when this happened. Never seen it before, but hopefully will again sometime. Unfortunately, I trimmed the video shorter than intended and you don't get to see the rage-quit that occurs about five seconds after this video ends.
  17. Vx Ace, but with MV character sprites. I didn't make the one for Jason, that one was by someone way better at pixel art than I am.
  18. It's pretty much in it's own timeline, but if it had to be part of the cannon timeline, it'd probably be 30 or so years after Pamela was killed. This would put it close enough to modern times to have cell phones, but not modern enough that everybody and their mother has smartphones. Edit: I really want there to be two campaigns; one for counselors, and one for Jason. Not sure if that will work out, but it's what I'm hoping for.
  19. A long while back I started experimenting with using RPG Maker to make hypothetical F13-related maps (just for shits and/or giggles). Some of you seemed to like them, and that gave me the idea of making an actual fan-game. After thinking it over, I decided to do it, but wanted to see if there was any interest in it before getting too deep into it. Let me say upfront that no, it's NOT going to be an RPG (though it is made with RPG Maker software). After giving it some thought, I concluded that there was no way (at least for me) to make an actual F13 RPG that didn't sound stupid as shit. Instead, it would be narrative-based, similar to Until Dawn or Heavy Rain, but with less QTE's and more decision-making. This should give you a rough idea of what I'm talking about: Well, what do you guys think?
  20. A couple of nights ago, we killed a max-level p6 five minutes into the round. He didn't bitch or whine, and he didn't quit on us. The very next round, he gave me his PK and dropped Jason to his knees for me because the axe was worn out and probably would have broken if I'd had to do it. THAT'S how you handle getting killed by counselors. You don't get butthurt, cry, and rage-quit, you man the fuck up and go help them kill the next one. Nothing screams 'salty little bitch' more than someone who doesn't even have the balls to finish out the round.
  21. I find it utterly hilarious when Jason rage-quits. Nothing says "I'M A BUTTHURT LITTLE PUSSY-BITCH!" louder than a Jason that gets cocky, then gets his ass handed to him and quits. My little group makes Jason's RQ all the time, but it's important to note that they're rage-quitting because they got killed, not because we decided to bully him all game. If all you're doing is deliberately attempting to make him quit, yes, you're a troll. You're no different than the stun-and-dancers and tea-baggers that have no intention of escaping or even trying to kill Jason and are playing solely to be an obnoxious twat-waffle. Having said that, if you're Jason but are clearly teaming with counselors, you bet your ass we're going to troll you as viciously as possible. Don't be surprised if you get danced on/tea-bagged, looped around the same cabin endlessly, have all your traps tanked, or get forced to watch the car joyride all over the map. If your teaming buddies are still alive, they're probably getting run over, and if one of them happens to be Jason in the next round, one of us will swipe the sweater very early on, just in case one of the teamers decide to try and sabotage the kill by wasting the sweater.
  22. I think a lot of it has to do with Jason's skill level. If he's high level and well-experienced with kill-squads, it would probably be easier to just go for the police. If it's a baby-Jason who doesn't know what he's doing, killing him would be easier than escaping. If most of the lobby is dead before any real progress is made towards completing objectives, killing him would be easier than trying to run around finding parts. If you're trying to fix a car or the phone but keep getting run off by a Jason who is more-or-less camping it and making repairs extremely difficult, it's easier to just kill him than it is to successfully lure him away so they can be completed. Think of it this way. If counselors start the car, they still have to evade any attempts made to stop them from reaching the exit. Same with the phone... yeah, you completed the objective and got the cops called, but you've still got to make it to the police exit before Jason kills you. If you're going for STN, then just like with the vehicles and phone, you don't win just because you finished the objective... you still have work to put in before you actually escape. Now look at killing Jason. Sure, you're going to have to get the sweater and demask him, but once that's done, you literally don't have to do shit from then on. You can stand around having a dance party and still win. Now, Jason is the one having to put in extra work. All you have to do is just stand there and press a single button. Whether or not you've been making any repairs or failing any skill checks no longer matters, nor does it matter how well you can drive or kite Jason around the map. Your jobs basically done. All you have to do is just wait for him to show up, and even if he doesn't, you've still won without having to lift a finger. What could be easier than that?
  23. If for some reason the kill is no longer an option, then yes, we try to escape. Usually it's via police, but if that's not really working out, then STN is our Plan B. It's worth mentioning that we rarely have to resort to it, as the vast majority of the time we succeed in killing Jason. If we don't, it is almost always due to either an incompetent SG or Tommy, or Jason's babysitting the radio cabin the whole 20 minutes. Is Jason too easy to kill? Well, if a picture's worth a 1000 words, a video's worth a million. That was a 150, by the way, and we pulled it off with two people (counting myself).
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