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RustInPeace last won the day on January 20

RustInPeace had the most liked content!

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About RustInPeace

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  1. They do that now as well, only now you can see the item, along with some douchebag who glitched through a boundary and now the item is stuck in No Mans Land. I'd rather be able to find it randomly dropped in the woods than KNOWING and SEEING it is out of reach. I am also not the type of person who is willing to learn the exploits and glitches just to counteract them when they happen (shouldn't exist in the first place). When I boot up F13, it's strictly about playing the game and not getting a rise out of strangers by being an asshole.
  2. As I said: We know where you stand. We see the Scarlet letter every time you post. It's been well over a year for the counselor buffs. Now, either get used to some nerfs or possible buffs to Jason only to make your game a bit tougher.
  3. Not to be a downer, @Alien_Number_Six, but here is one reason I see them not doing this: item marking. They added that to make things easier for most people (although it's probably these ultra casual people who mostly play crap like CoD which holds your hand the whole time and never learn to adapt or learn the mechanics in place to begin with). I get that they wanted to appeal to a wider audience, but everyone that played from the beginning knows that pre-marking was much more in line with survival/ horror and paying attention to either your map or comms over walkies (forget the bug that sunk items into the ground) was a must. It has been well over a year and we STILL can only change if it rains or not in Private rooms. If they won't add a toggle in Private matches just for that, I HIGHLY doubt they would remove the player circles in Public lobbies (although I am TOTALLY for making the survival angle harder on players. If it were me, I'd (and these are counselor specific): 1. Remove perks and reinstate the original counselor abilities (which WERE certain perks, just attached to a specific counselor). 2. Remove item marking. 3. Possibly remove the player circles. 4. Have vehicles make no noise when stealthily repaired (but if just 1 skillcheck is flubbed during ANY repairing of a vehicle, that vehicle will now DEFINITELY make a sound on start-up). 5. Rework the Fear system into something that impacts the dynamic a bit more than now (stumbling, stamina regen decrease, slightly slower speed (no more casual jogging just out of Jasons reach). 6. Disable Party Chat. (Don't care about the alternatives people could use instead. On a system hardware level while running the game, it should be locked like some games actually do). (This one just came to me, but is a bit iffy) 7. Don't bring back teamkilling outright, but DO allow meat shielding. As it was when the game first came out, if a player is grabbed by Jason, other players could knock them out of Jasons grasp BUT need to pay attention where they hit/shoot, otherwise you could potentially injure or kill a player (if they are shot in Jasons grip, they WILL die unless you aim just right). All of these may not be liked or agreed upon, but if you are like me and feel that you want to play how it SHOULD have been from the start, these are a few nice suggestions.
  4. (This could possibly be moved to the Suggestions section) I heard @wes' recent statement was that they are not planning to mark the Tommy house' power box. My question is why not? Is it the fact that they don't want to create something new (new map icons or the like), or is it something more than that? An idea I had was this ( @mattshotcha) : why not just color-code the one single box as a P.O.I. (point of intrest) like the landmark buildings on the maps (i.e. the Jarvis and Party House on the Jarvis House map)? Having these specific buildings marked yellow doesn't serve much of a purpose at all, being that they all have their own unique icons (oars for the boathouse, men/women symbol for the bathrooms, etc...). Simply mark the power box yellow and no extra work need be involved in regards to the Tommy house. Jason easily sees the vehicles, unique buildings, and the phone house. These are his stomping grounds, I would think he should know where this power box with a radio tower is as well.
  5. (This probably has been brought up in the past, but with a team looking to IMPROVE Jasons game, I figured I'd bring it up again) As it stands now, Stalk stops the background music, the VHS effect, and silences Jasons footsteps. @mattshotcha, would it at all be possible for the dev team to tweak Stalk so both Jason picking up throwing knives and setting traps are silent as well when Stalk is active? Can't be sneaky when a small knife pulled from wood is so loud or laying a trap is so damn noticeable.
  6. (Unsure if this is new or if I haven't seen anyone use it until today) Apparently, on the Jarvis House map, you can glitch to the balcony by the octagon window. I just came from a match where (of all people) Tommy was just standing up there. Why not, instead of these half measures in future patches, have any area out of the solid ground play zone be instant death/suicide if accessed? Don't even patch the exploitable areas, just make it so players instantly die if they try doing any of these exploits to ruin their trolling day. Would that be possible to do, @mattshotcha?
  7. @mattshotcha Basically, yes. I have had it happen to me a few times and have seen it happen to other players in plenty of matches. Either Jason can keep slashing (like in the video) to get a kill AFTER the game clock reaches 0, or he can grab and perform a kill if there is enough space to activate (or near an environmental kill like a window) in that same time frame.
  8. It NEVER mattered. Level has nothing to do with skill and everything to do with how much time you devote/ devoted. All it is are thresholds for unlocks. That's it! No perks are blocked from use at level 1 for counselors and only a few kills for Jason you can count on one hand (if I remember right) are locked past level 101, having no impact on the game whatsoever. Why do so many people constantly chirp this exact same thing about the levels?
  9. This is something that's been around for quite a while, yet noone has mentioned these (at least to my knowledge). First may not be so bad, but the second kind of impacts the outcome of a match. 1. Why is it that the pre-game timer, when it reaches :15 seconds and locks everyone in, skips from 15 to 10? Where'd those five seconds go? 2. When a match ends and says "You Survived", why is it that Jason can manage to get a kill during that time, resulting in you NOT surviving when the scoreboard comes up? The 20 minute timer reached 0, so why is there an extra 5-10 seconds AFTER the match is over? Once that timer stops, action should stop as well. @mattshotcha, would you kindly pass these inquiries along to the team? Hopefully they should be relatively simple fixes.
  10. I agree to an extent. Keeping in mind this is a game, I'm ok with a few strikes before death. On the same token, I am 100% against use of Thick Skinned. Risk/reward isn't very high when you have training wheels on. It takes away from the tension and fear of being attacked by "a blood-thirsty demon who's stalking the street, I hack up my victims like pieces of meat!"
  11. I'm in the EXACT same boat. I think there is some sort of miscommunication in the coding between going from the digital copy to physical when I finally got my backed copy. The strange thing is that I got my 1313 kills while on my physical copy, so those crossover stats WERE tracked proper, and even the 1,000 matches as a counselor were properly tracked while playing my disc copy. So why haven't either of the ones dealing with Jason matches pop? (I'm beyond positive I'm past 500, not sure where on the 1,000 scale. Wish PS4 had a tracking system for this.)
  12. Yes to all of these. And all this "balance" talk that goes on around here should apply to counselors and the perks they can use together, like what you touched on with #3. Something like equipping one kind of perk would block certain other ones that tend to take the tension out of gameplay by being paired with others.
  13. @Shadesofjoe So that's the trophy, eh? Was the lil' Jason something @malloymk added, or part of the package? And, if possible, could you add the pic of the mask? I've tried multiple times to upload it on here and always failed.
  14. You guys just saved me the trouble of entering a tournament with someone like GPG (well, not someone, him outright). If someone is exploiting/glitching in a QP match, I have ZERO confidence that they'd put a hold on it for actual, physical prizes. I'll happily play against others who actually play the game, not those who are playing for "viewers" (and most of them play exactly the same).
  15. What's with the tone? Considering what the topic/thread is, "we all" did NOT know already. Before the recent quick patch, it was NOT common knowledge that you could demask a Jason in rage with his newfound stun resistance. Knowing you couldn't kneel Jason during rage is different than knowing you can demask him during this new rage state. I stand by my original comment.
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