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About SDA

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  1. It's easy enough to get a 5-6 shot check with Vanessa, too. The repair deficit in this game isn't nearly as punitive as the stamina one, and luck is big because having a "stand and fight" character who leaves every second shot for a new weapon is not ideal.
  2. Two things I've noticed, both started rarely happening after last patch, but more so since this one- 1) My C/J selections will reset to random between the timer and load screen, has happened several times the last week. 2) When barricading a door, you often get the lock wheel, then your character opens the door; I don't notice it happening to interior doors with the small locks, just the barred doors. Otherwise, the functional environment kills help, and the sliders on the private match offer a lot more options, solid.
  3. Frankly, I'm most interested in the likely timing of the lawsuit settlement, seeming to make the idea of a new version of this game going on to next gen consoles the best option, as opposed to rolling out a bunch of stuff that's been on ice for 18 months. Get Gun away from the IP if the lawsuit settles without them having claim to it, and allow a AAA publisher to make "Friday the 13th: A New Beginning" for the PS5.
  4. When you said "another firecracker glitch", I thought about Jason going into combat stance and walking through the fireworks like they weren't there, from last week.
  5. Its gotten noticeably worse in the US the last few days, also. Last night, got one game in a server before 10 minutes of waiting got a P2P lobby, while people said that Switch had A LOT of regional servers. If they just moved PS4 servers over to Switch, that would be frustrating, and totally on brand. By now, it's almost EOD Monday. No response to the issue, not surprised in the least. Hopefully it gets fixed... Soon.
  6. Yes, I was able to get a US server on PS4 in 10 seconds, seems fine.
  7. Yeah, I had something like this happen at Higgins last patch- Jason caught the car coming over the bridge from Blair's, flung me and a passenger onto a roof at Stillwater.
  8. It is interesting that they're able to get this handled in a week for a (significant) balance issue, but don't show anywhere near that urgency for the environmental bug that actually breaks the game when a glitched player escapes, almost four months out. Oh well. Of course, nothing is fixed yet. Soon.
  9. To be fair, this was also the dev assumption made about how long a roof patch would take when they began working on it.
  10. Alright, since we're looking for answers while attempting to maintain a fair tone with the issues, I'd like to know what the QA testing for this patch entailed, as the shift issue, at the very least, would seemingly become noticeable after a minute of testing. I'm also curious why, back in May, after they'd been working on the game for several months, they assumed and stated a solution patch for the roof issue would be up within 2 weeks, and it took months. These seem like fair questions that deserve answers, especially with regards to the testing, considering that any patches require testing to produce.
  11. Or, if you're not actually testing it, don't lay out a "what we said would take 10 days took two and a half months, but that's cause we tested it rigorously and its double bulletproof" line of reasoning for the timeliness issues.
  12. Things I saw: -the Jason gets his shift with sense, as you get to hear the shift and sense sounders ovetlaid -the window cancel is my favorite thing in the last half dozen patches -I saw Jason just whiff a sequential slash while someone who hadn't moved was healing, so (in keeping with the "Jason comes through locked doors" idea) there's clearly a way counselors healing gets priority over a Jason slash like it hadn't before. -They untied whatever link the last patch made between stamina and fear effects, so Vanessa is full stallion mode again. -the reload animation for getting a new repair wheel is different and cleaner than recently, although not all the way to earlier levels. 11/10, will recommend to friends.
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