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107 ExcellentAbout RAGNAR0K N ROLL
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- Birthday 11/14/1980
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Clearly you have never been hit with a frying pan. Sadly they need to implement a loud "Clang" when Jason is hit by it.
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Starting to look like.....
RAGNAR0K N ROLL replied to BrokenFattHardy's topic in Friday the 13th: The Game General Discussion
Imagine the whole month long fiasco getting the game to even moderately function on Xbox because of those same type of issues -
What does the community think of the wrong turn series?
RAGNAR0K N ROLL replied to lunyspacelord's topic in All Things Horror
I didn't even know there was more than one so...I guess I don't think much of it -
Attack of the Vanessas
RAGNAR0K N ROLL replied to SolidusPrime's topic in Friday the 13th: The Game General Discussion
Oh man that's hilarious and would feel a lot like trying to herd cats most likely -
I only ever dated 3 women seriously and one of them twice (that's the one I ended up marrying) I always found it more of a chore/waste of time just to "test the waters" like some folks seem to do. But whatever's clever I guess.
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Rob Halford
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In a way yes; I found it to be far too easy compared to the previous 3 though. Being completely void of a timer system somehow made the game far too easy.
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If anything it might improve the chances of the game succeeding further. Think of it this way; if all of the trolls and salt miners get to play together shouldn't that either help them enjoy it more? likewise the regular players who will hopefully be in better sithations not dealing with as many trolls?
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I like your idea personally, waking world where they're effectively immune to Freddy buy with rapidly depleting stamina from trying to stay awake and vulnerable once they fall asleep. Maybe not always knowing which is which either. This would also somewhat leave Freddy with free reign of the dream world to prepare for his visitors. With the only real way to defeat him as pulling him out of the dream world into the real world for the big finish. I also like the idea of random objects being something he could possess. If any of you ever played the game Haunting Starring: Polterguy on the Sega Genesis back in the day; that would be a good representation of what you could expect at least in the way of object possession. You as Polterguy had a reserve of ectoplasm to use to possess certain objects inside the house which would cause them to spring to life to create fear in the occupants which would eventually make them run out of the house. Its certainly a workable concept in many ways but a NoES game cant and shouldn't play out like F13 as the two take extremely different approaches to killing victims
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