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Everything posted by shodan

  1. And I was wrong, you can shift through the firecrackers and traps. This is true for the steam version
  2. I was in the middle of amending my post, I have to go back and check. I thought there was a patch that changed it but who knows now.
  3. How is it any different then not allowing him to shift over a bear trap? Honestly, I havent tried to shift over the traps, but I do remember people bitching that it wasn't fair that he could do that. I have to test this now. Normally I just try to side step so the councelor has a harder time running around me and out the door.
  4. I thought this was patched out, and that it hasn't worked since they made it so you can't shift over beartraps
  5. After playing a few matches last night it's been a mixed bag for me. I played 5 matches where the boat was present (Packanack, boat spawned at the common north location, Crystal lake one at the boathouse and one near the dock to the northeast, and one at the dock near Stillwater camp). Usually I target the boat first and have a general idea of where the parts are in relationship to the boat, I usually forgo stopping to search for weapons/items and will push the repair hard. 3 of out of 5 escapes where successful, the other two were causes by me screwing up the skill check. What I've noticed is that the boat is now very, very situational. The escape from Packanack and Crystal Lake boathouse are ok, and Higgens are ok. But when the boat spawns at the far locations it's going to be near impossible to escape. If the boat spawned in the canal on Higgens it was a tough escape because Jason usually sees you due to the location of the car spawns, and stops you before you hit open water. If there is now a sound, it's going to be impossible. The same is going to favor Pinehurst because of the narrow chokes everyone on the map. The car is also extremely difficult because the councelors have to cross Bridges and Jason can block the choke point. While it's tonight to escape Pinehurst the boat was the best method. I still haven't been able to hear the sound as Jason. Each time it was my turn it was either a shitty small map or no one attempted it. But I completely agree with your assessment above. @ShiftySamurai I appreciate the time and effort that the team puts in creating patches, but I really wish you guys would have asked for some feedback regarding the boat. This was never considered a broken mechanic as most people didn't think twice about the missing sound effects. Even from the comments of the veterans indicated that at this point in the game lifecycle it was perceived to be working as intended. It also seems that the soundless boat was also balanced with the design of the newer maps because escaping from Jarvis and PineHurst, along with the far spawning boat locations on the original maps seemed to account for this. This also leads to the question regarding the small maps. Leaving the boat out of the design had made sense, without the sound since it was an easy escape. If you guys are working on any more fix patches, you should consider rolling back the boat change if enough users vote for it. But just to sum it all up:
  6. You don't need to hold your breath if you are playing as a councelor who has high composure. Just remember to open a window so it looks like you've left. Just remember the following: 1. Jason can sense that your in the house, if he senses you it stays red unless he turns off and leaves the house. If your are still hiding it won't flash red. This only works prerage, if he is in a rage it remains red. This applies to tents and outhouses. 2. Don't bother holding your breath, you'll give yourself away. It's best to just hide and wait. 3. Jason can always see your sound rings, unless your Tommy or AJ. If either characters are using the epic perk that muffles jogging and sprinting those characters do not generate sound pings. If Jason doesn't see the sound it may cause him to stop and search. 4. Hiding under a bed and entering/exiting a closet makes a very distinct sound. 5. If Jason is chasing someone , hide before he knows there are two of you. 6. If he starts checking beds, wait until he gets interaction locked, and escape.
  7. I think you might be surprised how many players weren't aware of this. I've been playing since launch and have about 855 hours in playtime, and I never noticed it when playing as Jason. So it must have been been one of those first few patches which caused the issue. Regardless if it's a fix or not, this is might turn into be one of those balance changes that is going to probably cause a lot of reaction. Personally, I thought the the balance with the boat was fine and ever without hearing the sound, it was was still risky and basically game him an insta kill if he caught you anywhere in the water. Even still I'm interested to see how this impacts the game.
  8. Very true. Thanks for replying I'm excited to see how this plays out now.
  9. Very true. Thanks for replying I'm excited to see how this plays out now.
  10. I've been playing since launch and I've never heard the sound as Jason. Unless I was keeping tabs on the boat they would get away unless they messed up the skill check. Which was fair and balanced because its almost impossible to out run Jason in the boat because he can just morph to the boat exit.
  11. So just going back through the forums if you search for "boat" "start up" "sound" you find plenty of discussions around how there has never been a boat sound that alerts Jason. @ShiftySamurai can you please provide any dev commentary regard this change?
  12. So this doesn't look like it address the character swaping or the problem where Jason loads in a bunch of mismatched textures with part 3 abilities regardless of which one was selected. And since when did the boat ever make a starting noise to alert Jason? It's never made a sound since release. This is going to make it almost impossible to escape using this method.
  13. This is what I’ve found: 1. Doesn’t seem to effect closets, beds, or tents. The rule only apply if you are standing in one place. The only way to cancel the timer is to take one step. Which makes a sound wave unless your AJ, Deborah, or Eric. 2. For Jason there is no immunity, so no matter if your in the water or the lake the boot timer will start. I Found this out the hardest when three Vanessa’s were speed hacking and wanted to dive bomb me as Jason. So I went and hid in the lake. Because of the shitty SaltMines I didn’t want to be further punished by being unable to join another QP because I committed the most heinous of original sins by quitting as Jason. (This way I hoping the Vanessa trolls would get board, quit and then get salt and I wouldn’t run into then in a later QP match and the other players could escape and go to another match with no risk of salt).
  14. I love these suggestions too, and totally agree about the Jarvis house changes. Although an objective item often spawns in either the Jarvis House or the Vacation house. Here's what I've seen: Vacation: Gas in basement Battery next to desk in living room Propeller on the upstairs bookshelf at the top of stairs Jarvis: Propeller, Gas, Battery in basement (not all at one time) Fuse in a drawer on mainlevel Keys in drawer on mainlevel
  15. Depends on who's playing and it depends on which Jason I am. Normally, I'm part 8, and 5 traps is more than enough. Usually it's one trap per objective, (I don't to lock completly lock down objectives at start. It annoying as a councelor because people in QP stop trying). This way you can retrap the car after you stop it. Also, it makes it much easier to deal with Chad and Vanessa bullies. If you set a trap at door often you're gonna catch one of them after they stun you. Also if someone goes for the sweater and you're on a map has a choke point at a broken fence you can stop them there.
  16. Omg yes! At first I thought it was connection issues to their server, I didn't realize what was up until I finally landed in a game with one other person who had posted in the chat box "welcome to the saltmines!" PC players get no indication that you've been put into a different queuing system. This was yesterday after a week of having to qit from being banished to spectator mode, getting the wrong councelor, or get some weird glitch where I couldn't interact. I've never been a fan of this, you shouldn't punish people for not playing the game if they need to disconnect. And with PC players being around 400, this is just going to further degrade the player base.
  17. Best Weapons ranker by killing efficiency: 1. Machete, it's fast, it's easy to chop down doors, and it rarely gets stuck on anything. All Destruction Jason's can take down a door in seconds. It makes part 8 lethal, the decap and fast stab can be executed quickly and in tight spots. The weapon is so iconic it look good paired with any of them. 1a. Shears are fast, but the kills are dumb (why didn't you make a kill that mirrors the shear kill from part5). and Jason looks silly chopping doors down. If it wasn't for the speed it would be at the end of the list due to bad taste. 2. Fireaxe, Woodcutter, BattleAxe, Pig Spitter. All are fast weapons, BattleAxe seems slightly slower but I don't really use it because I don't like kills. Fireaxe/PigSplitter pair well with Part6&7. Part 7 looks best with the fireaxe (the red blade pops out against the black clothes), close runner up is the PigSplitter. The Woodcutter axe is meh, but only because I've seen the kills too many times, the "best one" is the skull spliiter after being stunned with then the handle. 3. Pickaxe/Spear- I always have issues where the weapon gets stuck the most, and I have issues blocking attacks. If you have issues with grabbing players and need the assistance take the spear. The new pickAxe kills are well done , I wish they had the idea for the kill from the councelor POV sooner and more weapons had this. If the pick Axe didn't get stuck so much it would be with grouped with the axes.
  18. It's just never not been able to find a spray. I don't play to fight Jason, so unless I'm tanking a trap, or being tunnelled. I don't have to heal, often I'm dumping the spray if I get lucky and find an extra fire work or pocket knife. Despite popular opion it's pretty easy to stay off Jason's radar for the first half of the game with stealth. (Provided you played smart). With high composure it's easy to use hiding spots, you don't hold your breath and just wait for him to leave. (Prerage). Like I said I used to take it, it's not a bad perk. And I recommend to all newer players or combat orientated players. With my play style there's better things to take.
  19. I main AJ, so I use perk that muffles sound when you run and use the perk that gives more stamina. That way I can move repair parts quickly back to the goal without making sound waves. Ive found that most Jason's tend to focus on the nosier councelors, (sorry Deborah and Lachappa, but I prefer Jason coming after you.) For the third ive had sucess with either, Lone Wolf (manages composure and fear, keeping stamina Regen fast and me more mobile), swift attacker (this is more situational, I tend to avoid direct conflict, most of the time I don't have weapon because I'm hauling a part). Or Any sense avoidance works, (level headed) but again it's only good for the first half of the match). I used to bring my dad's a cop, preparedness, or medic. But found that they were useless because I could find what I needed or were too situational and found something better.
  20. I just think they were using already developed assest for placeholder while figuring out level design, you can see where they showed Jason cutting the power so it's just a rough draft. This may not even being the latest build they were working on. Also, we've seen other leaked content (new single player kills, underwear, Jarvis house) and it looked kinda like this. But who knows, I'm just happy I got to see something. As bittersweet as it is, it's still cool to see the direction it was heading in. Maybe we'll get lucky and they'll surprise us with a final drop if the lawsuit wraps up quickly.
  21. Here's the link to the article https://gamerant.com/friday-the-13th-jason-x-map/
  22. Did this also fix the Jason Glitch where it scrambles up the textures, and sometimes mixes switches the Jason. Example: part 8 was selected it is mask and some of the body textures, but has the abilities of P3. The weapon is correct for P3(machete) but kills are all scrambled up. This seems to be related to weapon switch
  23. Single Player Challenges by far. The reasoning being that people had issues with both Jarvis and Pinehurst because they were considered "too hard for councelors". What's the point on having another map that could potentially be shunned. Also with the SPC you get to play out the story from Parts 1-5. Did you ever think you would get to murder the teens at the vacation house while listening to the same dialogue used in the movie!?
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