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Everything posted by shodan

  1. @mattshotcha First off thank you for the patch. The changes to Pinehurst are nice. However there are issues Pinehurst: none of the barn environmental kills are working. The kill sfx plays but the counselor remains in the grab animation, after a minute they escape but are marked as dead. Higgens: Jason Shack, the hooks are bugged. Same problem as above. Some grab kills with P8 equip per with the machete had the same problem, (Fishgut, Single stab and the Pamela) but after catching the counselor the second time the Fishgut worked. The counselor had no knife. Jarvis: the hook kill isn't working here either. (Location big cabin near the vacation house ). Maybe hook is broken? As I find more I'll post here and post to Jasonkillsbugs.com Update: so interestingly enough in a private match the environmental kills work fine, the issue might only be in quick play. Packanack Small: people can still get in the roof!!! @alienuforia and I were testing both scenarios and confirmed it's an issue in publication
  2. Hmm... I would have to say it's a close tie between Jarvis and Higgens. I love claustrophobic sense of dread of Jarvis brings because escaping becomes almost impossible the longer the match goes on. Higgens feels the most polished and probably the most balanced.
  3. They become unmuted each time someone enters the room, if you just retoggle the mute it remutes them.
  4. I known this was discussed in the past but all then conversations was around the time before rain was implemented. The last search were from posts in early 2018. Is there anything planned for adding dynamic weather to multi player? In the Packanac SPC the match starts out without rain and around the time Deborah leaves to get ready for her Bugsy Bang it starts to rain then storms. Is this something that would ever be implemented? It technically not new content.
  5. I know I'm in the minority but I miss the Team Killing. No, I'm not a troll but it made getting the gun a quickly in the match an important tatic for a councelors. AJ has always been my main, and being able to get the gun and then stash it somewhere close too but hidden from the main path was a smart tatic. Especially when I still had to ferry the parts around myself, do the repairs, and drive the escape vehicle. I still have a funny video of me running up to a two others after I had put the gas in the boat. One of the guys has the propeller. (It a Vanessa and a Jenny) Heres the script: Me: "i partially fixed the boat, I should leave." Guy with the propeller: "drop the gun and my friend will pick it up, then you can fix the boat and get in." Me: "how do I know you won't murder me after i fix it. I can just shoot it now." GWP: "I just said you can get in, and besides the gun will protect us from Jason. Don't waste the bullet". GWP thinks AJ is a patsy. me: "Hmm ok, just one thing really quick." GWP gets shot, Jenny and I escape shortly after. If I didn't get the gun, I learned to hide the parts near the goal and once I found everything or trusted someone where I wouldn't get murdered we fix the thing and leave. RIP cut throat camp Crystal lake.
  6. Thanks for the positive thread! I totally agree with you, this game will always be a a fan boys masterpiece. I never ever thought I would be able to play a Friday the 13th game where I would be able to walk in the actual locations of the movies against a mo-capped Kane Hodder.
  7. Did this happen last night? I play on PC as well and i encoutered a chad player who was using somesort of macro to instantly escape. The first two times i grabbed him he had a knife, the third i was able to carry him but he escaped within 10 seconds, at first i thought it was a third knife but then i realized there was no “pull the knifeout animation”. After any time i grabbed that he would instantly breakfree. The other thing I noticed was a large number of my traps had been cut, this included on I had put at a power box, and had the to replace the box fuse twice. It seemed there was a large amount of knives in the game, so either people played smart and didn't squander their knives or there a pk hack. Hopefully people are learning. But Chad didn't make it, I slashed him dead, so justice served. Neither did the others because he kept stunning me into an early 7 minute rage.
  8. Epic Lightfoot, well rested and, nerves of Steele/night owl are my go to with her. You can pretty much stay off his radar since you stop producing soundwaves. The only map that works to your disadvantage is Pinehurst, I wished that the canals had more places to climb out. It's probably the only map wish the repair parts were slightly closer to the goal. Also, isn't she as fast a Deborah?
  9. I'm not a fan of another visual, the way all the counselor messages work ie "car repaired, boat repaired, etc are fine." However, I do like then idea of the new audio alert. If the councelors can hear her laughter at rage, why shouldn't they hear that?
  10. If you morph into an area with Stalk on does that it remove you from the minimap? I've activated stalked, morphed to a close spot, and have been very successful in grabbing faster councelors with a follow up shift grab. Sometimes I get a satisfiying shriek from the player, so I assumed I was successfully jumpscaring them.
  11. All they did was move them to different locations around the camp. Usually they on book shelves, porch railings outside the cabins, barrels around the map, and campsites. These locations do not change. I’ve still found some in the bathrooms it’s just not guranteed to be in every cabin.
  12. I agree with Kodiak and changing the way stalk works and to remove the VHS static. But as a workaround... What I've found that works better is to gauge where the councelors are with sound pings, hit stalk, then morphy at a bit of distance from their last location, then use sense, then go in with Shift Grab. Half the time I can jump scare the councelors.
  13. That's a good point. I totally support the changes with rage. However, we should look at how sense works. If you want to promote smart play you need to disable the the toggle. If sense gets used it should work like the other abilities and requires a full recharge.
  14. Totally agree, that’s wrong. If you start the sweater kill, and the mask is off, and the Jason is locked in sweater stun the he should be killable. sidenote: on the patch discussion thread we had a conversation where the final girl should be allowed to bring Jason to his knees if he killed everyone, and there were no escapes, and no suicides. This was to setup the movie scenario where the final girl could kill Jason.
  15. So it doesn’t work. It should be active sweater, then hit to knees, than “e” to kill. That doesn’t work?
  16. Thanks for underscoring my point. You have plenty of time to escape, my best time is out is out under two minutes. If you think “shopping” for stuff is a and not pushing your escape than...well you deserve to die.
  17. How? How will this “bite them in the ass” the goal is to escape and not dick around on a map.
  18. 100%agree you should want to avoid Jason. Vanessa and Chads are and will always be trash. They just use up the limited resources that are needed to escape.
  19. Agreed! They would just do something to the car that causes it to crash or they would steal the car and turn run you down!
  20. I hate typing on an iPhone. The stupid auto correct screws up my posts. :-(. But anyway... I like the ideas but... 1. I’m not sure if I want to make it transferable. Because the goal of the counselors isn’t to kill Jason. The kill should be the last resort. 2. However, I do like the idea that taking the swearter immediately puts a target on your back. This way the player has to decide if they ready to try to out maneuver Jason for the rest of the match. If they die, it should the sweater is only transferable if everyone else is dead. And and soon as the sweater is picked, up Jason gets another audio alert from mother, can sense where the person, is and then prepare for another final confrontation. Or if the person doesn’t want to confront Jason they can still try to escape via vehicle or through the cops. Either the end result should be an interesting end game for both sides. The councelor can prepare but should always be at a disadvantage.
  21. I’m excited for this and very interested to see how this effects the meta. I feel that this is going to make sense avoidance and sound ping reducing perks more valuable. We’re probably going to also see the smarter characters getting priority or the resourcing draining Chad and Vanessa’s. For all of you complainers who are saying, “we can’t win!”, “This isn’t fair...”... all this does is emphasise the intent of the original design, “counselors are weak, and you should be working to escape.” Not bully the mean man who’s ruining our summer break. I disagree the “movie chase” ends with the final girl doing something to kill/incapacitate Jason. That can’t achieved in game because of the way the sweater mechanics work . I’m game, The final chase is anticlimactic and trolls can just use it to unnecessarily drag the match out against inexperienced Jason’s. Being the last one alive usually doesn’t mean you’re going to live. Weapons always breaks, knives and sprays always run out. Usually all it takes is smart use off stalk, knives and correctly capitalizing on the mistake the counselor makes to chip away their resources. However, maybe the balance would be to make Jason killable by only the sweater girl if everyone else is dead. Jason can’t be stunned so he has to use stalk to sneak up and go for the grab, a mistimed grabbed would kill and he would have to be wary of the pocket knives/gun shot causing him to get stunned. Jason can has traps to discourage thieves from going into his shack. Both add to the risk/reward system the game is built on. And it leads to a tense showdown between the last players. Also notice I said everyone has to be dead, if someone escapes than he shouldn’t be killable in this scenario because it encourages people not to do certain objectives If Jason doesn’t want to die, he can choose to to let them escape or hide until the time runs out.
  22. This is awesome! I can’t wait to see how the buff to Jason plays out! Thank you!
  23. It only seems to occur when the match starts and there is not enough players and someone joins when you are in the holding area where everyone is getting loading into the match. If someone joins during this time period when people are still loading in then the glitch happens. This started after the weapon switch was implemented and seems to be triggered in f the late joined is under level 113 and hasn’t unlocked the feature. However the results aren’t conclusive because my level 150 friends all experienced it when one of us joined late after the match started and was in the holding state. The end result is the same, Everyone’s character is always switched. My guess was that the late joiner is messing up the order of operations that the game uses to loan players into the match. Counselors aren’t too disadvantaged because because the perks, emotes, and clothing that are already assigned to that counselor are still equipped. It worse with Jason because the skin meshes get mixed up and I can’t always tell which Jason I am until after I begin to play, interesting enough the weapon can be switched as well. Usually it defaults to Part 3 but I’ve also seen it assign 4 and 6 as well, sometimes the weapon is also reassigned. In one instance the glitch occurred I was assigned to part six abilities, but has a mix of concentration part 8/6/3 meshes. Jason was equiped with the pick axe. My part 6 is assigned to the machete. My part 8 is assigned to the pick axe. The correct non weapon grab kills for part 6 were still assigned correctly. I thought I was still p8 and didn’t realize i saw i had too many knives. So... since weapon kills are assigned to the weapon and grab kills are assigned to the Jason everything is technically correct based on my character settings, it’s just each individual pieces are mismatched. I don’t own Savini so I don’t know if the glitch applies to him. This all has been sent to Jasonkillsbugs Is anyone else seeing the samething?
  24. Did we ever confirm if the startup sound worked on day 1 for the Xbox and PS versions but not on steam? I didn’t participate in the beta but I’ve been around since launch on the PC, and I never heard the noise, the only time I heard anything as Jason was when I was in close proximity and heard the same start up sound that the counselor heard. I thought that the sound did in fact exist but was purposely disabled for balance reasons. If you read through the old posts there was confirmation that the boat was not meant to have sound, Shifty contradicted this when patch reimplemented the sound. (He replied directly to my post when I questioned the change). But even after months with this change in my opinion hasn’t changed. I’m all for making it more difficulty to escape or hurt/kill Jason, but If it were me I would have left the sound out, it felt better balanced without it. The boat will always be the easiest method to stop because he can spawn almost on top of it with Morph. As long as Jason is aware the boat is in play he can easy keep tabs on it my quickly glancing at him map. Generally he has about 3-4 minutes of the boat is on the original map before the boat is going to get fixed. Jarvis is 7-8 and PineHurst is about 10. These numbers are based around how my style of play which is focused on repairs using AJ, and having a good idea of the placement of the objectives after over 1000 hours of playtime. As long as Jason doesn’t allow himself to get too distracted it’s not hard manage. He should assume the characters will go for the boat first, then all you need to do is let it get to the middle of the lake before you kill the escapee and it almost guarantees the boats removed from play. It was rare the remaining counselors are going to swim out to the boat due to the sound pings. But now now that the boat makes a sound it even more of a deterrent.
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