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Priest

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  1. Yes, it's ALWAYS a death sentence. I'll be spectating and screaming at the screen, "No, don't go in there!!! You're gonna die!" And of course they do. If I'm Jason and I go into a cabin with a locked bathroom, I immediately know someone is in there. There's no way out. If you must hide in the bathroom, at least don't lock the door, or maybe leave it open and hide in the corner. At least that makes it less obvious and there's a chance of Jason not looking. But a locked bathroom door is ALWAYS a dead giveaway.
  2. Yes, it's ALWAYS a death sentence. I'll be spectating and screaming at the screen, "No, don't go in there!!! You're gonna die!" And of course they do. If I'm Jason and I go I tona cabin with a locked bathroom, I immediately know someone is in there. There's no way out. If you must hide in the bathroom, at least don't lock the door, or maybe leave it open and hide in the corner. At least that makes it less obvious and there's a chance of Jason not looking. But a locked bathroom door is ALWAYS a dead giveaway.
  3. I realize that these doors can be knocked in with one hit, which makes it seem useless but it's actually not. I lock all of these types of doors when I enter, not to keep Jason out but as an audio notification of when he's actually entering. Otherwise, I'm rummaging through drawers in the other room and all Jason has to do is open the door normally and I'd have no idea he's inside the house since there's barely any audio of a door opening normally. But if the door is locked and he has to bust it in, even with one hit, it's loud and absolutely lets me know Jason has made it inside and it's time for me to stop scavaging and plan my exit!
  4. I thought she kinda looked like Tiffany Amber Thiessen (Kelly) from Saved By The Bell. lol
  5. Can you explain some more? What's happening?
  6. I have to admit, I'm on PS4 and have never had a game like that. Like @callmegado I also rarely get suicides and betrayals in the games I play. Maybe it was just a bad stroke of luck. You were probably playing with a group of friends who were all messing around together.
  7. But usually the whole cabin will turn red. Instead, the cabin did not turn red and I could easily see the red counselor inside using sense.
  8. They wash up randomly along the shoreline, in the sandy areas.
  9. Since we're talking about Sense, this is a good place to bring up something that happened to me yesterday. I've seen one or two other people talk about it but they were always told they were mistaken. I sensed somebody yesterday inside a cabin, while I was outside the cabin, and the cabin itself did not light up red. Since I always thought that impossible, I assumed they were just on the other side and ran around to find them. Nope, they were actually IN the cabin and I could see them clearly using sense, and then saw them through the window. Again, the cabin itself did not light up. I wonder if this is somehow intended, because of a perk, or maybe just a bug. Anyone else experience this or have ideas about it?
  10. But they don't HAVE to stay and spectate the game. They can always take their earned XP and leave to find a new game. However, if you do stay, you get an additional 500 XP. No one is forced to stay and wait out the 20 minutes. That's a choice you make.
  11. They just spawn in random places along the shoreline in each map. Not all in one place.
  12. I primarily play on the PS4. Yesterday I was at a friend's house as he downloaded and started playing F13 on his Xbox. I was helping him out and giving him tips when I noticed something I've never seen before - tall grass growing in patches inside some cabins! I've never once seen this on the PS4. Why would this only be on the Xbox version? While probably not very functional, it did look really cool and added to the atmosphere of being trapped in a cabin in the middle of the woods. Just wondering if anyone else has ever seen this.
  13. I was playing with someone a few weeks ago. I don't know which perks they were using but I absolutely could not sense them as they were running away, and running through the woods. I had to visually spot them on screen just to know where they were. However, the moment they jumped into a cabin, the whole cabin would turn red. If they left the cabin, once again I couldn't sense them.
  14. You should definitely use some of the best environmental kills! Maybe fireplace, birdbath, cemetery fence.
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