Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

234 Excellent

About Shadesofjoe

  • Rank
    Advanced Member
  1. My issue with Jarvis isn't so much the layout as it is the item spawn locations. They're just so unforgiving. I'm not saying the propeller needs to spawn in the house right next to the boat. But when it's all the way across the map, that's just too far.
  2. New content is the lifeblood of any game. We all want to see new maps for F13 for the sake of variety. But if I'm going to be perfectly honest, I enjoy Higgins Haven, Crystal Lake, and Packanack more than Jarvis House or Pinehurst. I don't want to seem like a downer. I know the devs put a lot of work into the two most recent maps. And it's not that I dislike them, but I feel like the "original three" are the most balanced in terms of counselor/Jason advantage. Jarvis House (and Pinehurst, to a lesser degree) tend to favor Jason when you consider the layout and part distribution. That's not necessarily a bad thing. It's nice to have some maps that are harder for even organized counselors, but if you're twisting my arm, I'm still going to choose Higgins, Crystal, or Packanack if I want to have the most fun--either as Jason or a counselor.
  3. Playing Jason has become too easy and boring

    You mean the Jason that was busy trying to keep the lobby from fixing the other two cars while I went about my business? Also, with me failing a grand total of zero skill checks, he had no warning of anything I was doing. So you're being awfully presumptuous by assuming he was terrible. Only two people survived by the way. I was one of them.
  4. Playing Jason has become too easy and boring

    Just had a QP match where I fixed the phone, called the police, and then proceeded to fix a power box at the very north house in Hillbrook so I could run to the bottom right house to call Tommy Jarvis because nobody else had done it. As Vanessa. No failed skill checks. But yeah, let's go ahead and buff her repair so that any schmoe can do that rather that someone who's actually worked hard to get good with the character. Then QP will be "fair" -- right @DorianRo?
  5. Playing Jason has become too easy and boring

    I play about 10 QP matches a day. So please don't talk to me like I don't understand the "Wild West" that's out there. I survive just fine, thank you. In fact, I'm the one who ends up fixing most everything. As Vanessa.
  6. Playing Jason has become too easy and boring

    If you made her even marginally better at repair there would never, ever be a reason to play any other counselor. Spamming the skill checks, I can regularly fix things without making any mistakes even with her low repair skill. And I know I'm not the only one. Heck. I'm not even the best Vanessa in my play group, but I'd say I'm above average. So that means there are plenty of other people who can repair decently with her as well. And you say you want to make her better at fixing things? Come on. You have to know that's a ridiculous statement.
  7. Playing Jason has become too easy and boring

    Just got tagged earlier by @RustInPeace so I'm late to the thread. Let me see if I can understand this... Dorian is boasting that he can kill any inexperienced counselor in a QP lobby who wants to "lone wolf" him, despite the fact that "lone wolfing" (i.e., going 1v1 against Jason in this example) is probably not an optimal strategy for 98 percent of players and any other counselor besides Vanessa? That's kind of an odd thing to brag about. It also is kind of telling. Because if you had ever really been kited by a good Vanessa player, you would know how insanely frustrating it can be. But if you're only going off QP experience, then yeah, I could see where you might think you're amazing. The one-eyed man is king in the land of the blind, after all.
  8. I think it's just about variety. It could be a way to add a new layer to the game without completely breaking it. I would want Jason perks to be subtle bonuses and not big, gamebreaking things. Like these examples... His Eyes - Jason's sense radius is slightly expanded for each counselor he has killed. Kill for Mother - Jason builds rage slightly faster after the sweater has been taken from the shack. Master Trapper - Jason's traps have slightly increased damage. Precision - Jason's knife strikes have slightly increased damage. Destroyer - After breaking down a door, Jason's abilities refresh at a slightly increased rate for 10 seconds.
  9. Would any PS4 player be interested in participating in a weekly event where we hold drafts to determine which counselor you get to play? I've been trying to think of ways to inject a little more variety into the game and I saw someone mention that they have a "no duplicate counselors" house rule. That sounds really fun to me and I think it could lead to some more stylized gameplay than what we see now. Anyone have suggestions on draft rules? I was thinking we could randomly assign picks for the first game and then determine draft order for subsequent games based on 1) who gets picked as Jason and 2) the order counselors die during the match. But if someone has a better system I'm all ears. Most importantly I'd just like to see how many PS4 players would be down. Reply with your gamertag (and suggestions) if you want to participate.
  10. Legendary Perks. Yay or Nay?

    I voted nay because I'm tired of praying to RNGsus every time I spend 500 CP in the hopes of finally getting epic sucker punch... only to get epic spatial awareness. *sigh* (and now replace epic with legendary)
  11. Voorhees' Overhaul 4.0, With Stat Screens

    I don't know. I personally wouldn't mind seeing -weapon strength and -destruction. We need more variety.
  12. Voorhees' Overhaul 4.0, With Stat Screens

    So then what's a killer that you're more afraid of than a regular killer? I mean, you're kind of splitting hairs. If you're going to introduce a new stat, I think it would be a waste to not include both positive and negative versions of it.
  13. Game music vs Film music

    I think you shouldn't be running over your teammates?
  14. Voorhees' Overhaul 4.0, With Stat Screens

    I just can't get behind -Morph for Roy. I feel like he should be the "all-around" Jason, with the big penalty being that it's easier to fight him, knock his mask off and kill him. Have you considered -Fear? --- Reduces the fear effects counselors experience by 25 (or 50) percent. That would have a big impact on counselors being around him, meaning they could go toe-to-toe with him for longer before they start getting the black screen.
  15. One of the best things about this update is it will give the developers much more freedom to implement more weapons in the future without having to create an entirely new Jason. Now they can just start developing new weapons and every Jason essentially becomes a "new" Jason. This is important because we all know they are very quickly running out of Jasons to actually put in this game. Weapon swap effectively increases the game's life span.