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aurllcooljay

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Everything posted by aurllcooljay

  1. What I want the most is more variety in offline play, since that is the future of the game. If at the very least the toggle options for private matches can also be made available in offline. I'd have fun starting off with the police already called and vehicles repaired.
  2. @TimDuke 01 No problems. I'm always looking for ways to improve my playing techniques, but I just don't think my overall performance will get much better.
  3. Yes I made some mistakes, but please keep in mind the point of the videos was more about how some scenarios can be out of Jason's control rather than how good of a Jason I am. I say that with the knowledge that had I done things differently things wouldn't have been as bad and do appreciate the feedback. It wasn't luck Tommy didn't get called in the first video. The reason I took out those two generators was because the radio tower wasn't in the intro, which meant the Tommy house was either at Blair's Cove or above the lodge. And at the rate the traps were getting tanked I didn't really have time to make sure where the radio actually was. Whether those players were actually trying to call Tommy or just mess with me I'll never know, but that was a risk I couldn't take. Now lets say I didn't make any mistakes. Would that have guaranteed I could have prevented a Tommy call and keep the objectives in check the whole time?
  4. You can adjust the microphone level so that it doesn't pick up small sounds like breathing (on the PS4 at least, not sure how it works on Xbox One and PC).
  5. That sounds a lot like your idea to give counselors occult powers.
  6. That's the way I prioritized things: Tommy radio>phone>car>boat. If I remember correctly some of the players attempted a Jason kill the previous match, so there was no way I'm letting that happen, which was the only real success. Phone came next before car because I'd rather risk some players escaping than all. The point of the video was to show how well organized counselors can be. You have to admit tanking the traps so quickly then hiding out in the cabins is pretty clever.
  7. I think the police glitch only started happening when they removed the ability to dance your way out. Yet another reason to bring that back.
  8. The way I see it the rage buff is a necessary evil. There are always new players who WILL get bullied as Jason, and before anyone says "git gud", I doubt many of them have the patience to play that long before moving on to other multiplayer games. I've been playing ever since the game came out and am at least average as Jason and still play matches against really annoying players. In the past year I've noticed really good teamwork that's hard to counter. See for yourself:
  9. It would be interesting if they added an option in private matches to toggle all windows as either usable or unusable. That sounds familiar... Grammar has improved though.💪
  10. I'd want to see vehicles already repaired and Jason either starting in rage mode or with a high ability charge rate. Throw in no health sprays/pocket knives and you've got a match intense from the beginning. It's "new content" without actually being "new content", if that makes any sense. Can you link whatever post that was? I remember they couldn't add Part 5 Jason to the virtual cabin basement, but new text was added in a loading screen warning players about Jason in rage mode. The custom match menu might just be an extension of an existing menu or something. Or maybe someone just bribed the lawsuit judge, who knows.
  11. I have the game on ps4 and can confirm all progression is saved online. How I know is because a few weeks ago the ps4 wasn't turned off properly and I had to wipe the memory just to be able to go on. Everything was saved after re-installing the game: badges, tapes, achievements, dlc. Only things not saved were what clothing/perks/kills/bloody skins/emotes I had equipped.
  12. Tommy Jarvis wasn't quite fearless in Part 6, still reeling from childhood trauma, so I wouldn't call it out of character for him to get scared. But as it turns out, the Tommy character used to have lines of dialogue for spotting dead bodies, which got taken away shortly after the game came out because it wouldn't make sense for the hero not to expect to run into dead bodies after getting called for exactly that reason. As to whether Gun Media would consider it worthwhile to remove some of those lines, who knows.
  13. I remember somewhere it was stated that kills from SPC will remain exclusive and not be implemented in regular matches, even offline.
  14. I know there were increased tape drops for the Christmas XP event, but this is ridiculous:
  15. It's even more annoying when the person starting the vehicle decides to take off before anyone can get inside, or worse yet, start running over people. 😡
  16. Sometimes it's easy to mistaken techniques and luck as hacking. As an example there was one time I ran into a Vanessa who somehow managed to have three pocket knives and a medspray while on the run. At first I considered it could be a hack until I went back and watched the recording I'd saved. You can hear a drawer being searched as I was chopping down the door. Talk about dumb luck. Here's the video by the way if you want to see what I mean:
  17. What I've seen some drivers do is drive really slow and never come to a complete stop. When they see on the minimap that Jason is shifting around the car, they just start driving the other way, making him waste his shift. And if you somehow manage to circle around the car again a second time in the same shift, you guessed it, they start moving the other way. Another issue is counselors crying out whenever Jason is near, even in stalk mode. It's a dead giveaway that ruins many surprise attacks. Here's to hoping that gets fixed. Also if we could change spawn preference in the game lobby. This just in. A game breaking glitch has been discovered: Needs fixing ASAP; I'm declaring a state of emergency! @The Tommy please stay indoors until further notice. We currently have our best agents at Gun Media and Black Tower convincing Victor Miller and Horror Inc to settle the lawsuit once and for all, as well as compensate you half a million dollars in emotional damages, that is all for now.
  18. 1. Trust me, Jason still gets hit and "sweatered" coming out of stuns. 2. It's not much of a problem until you run into players with medic, thick skin and hypochondriac. Then you'll find you wish you had more knives to pick up. 3. It's a problem when players know exactly where you are and can easily avoid shift car stops. They see you shifting directly towards the car and steer to the side or stop and back up.
  19. Once environmental kills get fixed, the game will be in a playable state despite other minor bugs. The next biggest issues in my opinion: 1. As has been stated before, Jason needs a few seconds of invincibility coming out of stun. 2. To fix the lack of throwing knives problem, I propose they respawn every few minutes or several minutes. 3. Players being able to see Jason on the minimap while in a vehicle, even when he's in stalk. Hard enough as it is to stop a car that's gone off road, and a good driver can outmaneuver any Jason. A quick fix to that would simply be if the map and minimap were disabled while in a vehicle.
  20. Yeah, at 1:53 that was a morph, which explains why he was able to did it so quickly in between shifts.
  21. Supposedly Gun Media was working on an offline sandbox mode, which we can't expect to see the light of day.😥 I neither deny or affirm to have seen any Youtube leaks of that.
  22. If there was a way to make it harder for Jason hunters without decreasing the chances of Tommy appearing. For example, in addition to two players dying/escaping, a certain amount of time would also have to have passed. Lets say for now the match would have to be half over for Tommy to appear.
  23. I'm afraid an AI Jason was too advanced for them to make.
  24. It's also been suggested you should have to repair the Tommy radio. I think a good portion of people are against the idea of there being less Tommy calls, seeing how the chances of playing as him can be as low as 1 in 7.
  25. I agree Medic is the more overpowered perk. It might be going too far to nerf Thick Skinned as well, but I was just being precautious. The thing about adjusting stuff for the Jason kill is it could really throw off balance. On one hand you have super experienced Jason hunters who do it second nature. On the other you also have players who just started and pulling off a kill is as hard as it should be. So if you make it harder, although the experienced hunters finally won't get a kill a few matches in a row, it will be much harder than intended for starters. My proposal for that is simply if the option to defeat Jason wasn't there every match. Have it so there was a chance the sweater didn't spawn. Personally I think it should be based on the level of the Jason player. Below 150 a 25% chance the sweater won't spawn. At 150 a 50% the sweater won't spawn. I'm surprised you took that seriously, unless you were also being sarcastic.😆
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