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Posts posted by huuru

  1. On 29. kesäkuuta 2018 at 5:07 PM, Pgamz said:

    I've been wondering this same exact thing. Games like GTA continue to release free content even years later. Personally, I think gun is capitalizing on the opportunity to call it quits while they're ahead so that they no longer have to waste resources on a game when they've already made the bulk of the sales that they were going to make off of the game.

    the game could continue after the lawsuit no doubt. It's just all about money..

    GTA 5 is the third best-selling video game of all time with over 95 million copies shipped, and is one of the most financially successful entertainment products of all time, with over US$6 billion in worldwide revenue.

    F13 has sold about 3 million? You got a point there, but GTA is not the best example. 

  2. On 16. kesäkuuta 2018 at 5:03 PM, The Wolf with that Toast said:

    ……..Oh , man.

    Try to see something at 0:00 in a forest. Crying that it is too dark won´t help you.

    Well, where I live sun doesn't come down at all at summer.

    Some of you really do take this game way too seriously :D There's no fear/horror in this game, no matter how dark it is.

    Don't get me wrong, I love the game but it's not scary at all.

  3. 37 minutes ago, J.J. said:

    All I've read is excuses not reasons. Again if millions of other games can have a daytime so can this game.

    Millions of horror genre multiplayer games have daytime setting?

    and yeah it's not about colours it's about light. Let's talk about dynamic lighting shall we.

    "While many lighting principles can be borrowed from film and theatre lighting design theories, the interactive nature of games distinguishes them substantially from film and theatre. Game environments are dynamic and unpredictable due to the interactive freedom afforded to users within the world, thus narrative context, users’ positions and perspectives within the gameworld-crucial parameters to the calculation of lighting-cannot be assumed. Therefore, in this article, we argue for the use of dynamic lighting. Dynamic lighting is a type of simulated lighting where lighting calculations are computed in real time. Therefore, using dynamic lighting enables on-the-fly lighting calculations accounting for real-time variations, such as change in game state, narrative, player’s and characters’ positions and camera movement. This practice privileges interaction, emotion and dramatic content, as opposed to the current methods that tend to rely on static lighting to emphasis virtual space"

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