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About huuru

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  1. It would be awesome to have The Thing game They could use their "paranoia" ideas for that...
  2. GTA 5 is the third best-selling video game of all time with over 95 million copies shipped, and is one of the most financially successful entertainment products of all time, with over US$6 billion in worldwide revenue. F13 has sold about 3 million? You got a point there, but GTA is not the best example.
  3. Well, where I live sun doesn't come down at all at summer. Some of you really do take this game way too seriously There's no fear/horror in this game, no matter how dark it is. Don't get me wrong, I love the game but it's not scary at all.
  4. I personally hope that they fix the camera. It's way too close to the character, and when the game is so dark now I literally can't see that much anymore. Before I could play this by daylight, but not anymore
  5. Hope to see more challenges in the future, cos these are helluva fun. I'm ready to pay 5-10$ for new "challenges DLC pack" anytime.
  6. First they should make 4K patch for the Xbox One X & PS4 Pro..
  7. Why people even care about the XP? You can't do much with it anyway.
  8. Yes. Bought it on release and have been playing this over 260 hours (and counting). Money well spent. Too bad these clothing DLC-packs are ridiculous (especially halloween pack) and way too over the top (not the price, I mean the style). So I haven't bought any of them.
  9. Well @J.J.I tried to talk to you about lighting. And you're response was "it's about colours FOOL" Now you are calling us douchebags, is that smart conversation to you?
  10. Millions of horror genre multiplayer games have daytime setting? and yeah it's not about colours it's about light. Let's talk about dynamic lighting shall we. "While many lighting principles can be borrowed from film and theatre lighting design theories, the interactive nature of games distinguishes them substantially from film and theatre. Game environments are dynamic and unpredictable due to the interactive freedom afforded to users within the world, thus narrative context, users’ positions and perspectives within the gameworld-crucial parameters to the calculation of lighting-cannot be assumed. Therefore, in this article, we argue for the use of dynamic lighting. Dynamic lighting is a type of simulated lighting where lighting calculations are computed in real time. Therefore, using dynamic lighting enables on-the-fly lighting calculations accounting for real-time variations, such as change in game state, narrative, player’s and characters’ positions and camera movement. This practice privileges interaction, emotion and dramatic content, as opposed to the current methods that tend to rely on static lighting to emphasis virtual space"
  11. OK smart ass. If there's Sheriff's office down the road it becomes automatically a town?
  12. Camp Forest Green map should be large map that includes the jail/Sheriff's office and Jasons's empty grave. I think they can easily make a map that'll make the difference to the other maps.
  13. I think there's no bad map in the game at all. Pinehurst and Jarvis House are my favourite. Can't wait the maps from part 6 & 7.
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