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About D00las

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    Horror, storytelling and gaming.
  1. Just about everything contributes. I've myself demasked Jason with a flare gun once (headshot, if it makes a difference) and I think someone mentioned they have done so with just firecrackers. The damage from anything but melee is very minimal, though.
  2. I finally got around to making this list of kills and their labels as they appear in the player list at the end of the round. Whenever I play Jason, I've always wanted to ensure everyone gets a unique death scene. This, unfortunately, doesn't always mean that the player list at the end of the round also consists of 8 different kills. There are several labels, which are shared by multiple kills. I find the problem too common and very annoying, so I made a checklist list of all the overlapping kills for everyone else with the same problem. The list is at the end of this post. I've also included a full list of kills and their respective labels for anyone who's interested in them. Every kill and their label have been verified in-game before they were added to the list. (I don't have Savini, so his kills aren't included. If you wish to help, feel free to post the names of the kills exactly as they appear on his character screen, as well as the labels from the in-game player list.) List of all kills: (Labels in italic, every non-unique label bolded) Slashing, traps and knives Murdered Grab Kills Non-Weapon Back Breaker Shattered Bear Hug Hugged to Death Body Slam Crunched Head Rip Snapped Choke Asphyxiated Eye Gouge Gouged Head Crush Crushed Head Punch Decapitated Head Squeeze Squeezed Head Stomp Stomped Heart Punch Brutalized Jaw Rip Jaw Ripped Knee Snap Snapped Neck Twist Cracked Two Handed Choke Asphyxiated Free Kick Kicked Disarm Unarmed Rugby Player Bashed Part 2 Canopener Decapitated Throat Hack Hacked Headbutt Hacked Part 3 Crotch Chop Neutered Head Chop Chopped Stunner Chopped Part 4 Chop Suey Split The Jarvis Hacked Up and Under Chopped Throat Slit Throat Slit Knee Capper Taken Down Slammed and Split Split Part 5 Hedge Trimmer Trimmed Last Breath Skewered You're so Vein Slit Part 6 Knock Down Speared Spear Impale Impaled Shishkebab Shishkebabed Part 7 Eviscerate Eviscerated Dismember Dismembered Matchete Stab Stabbed The Fish Gutter Gutted Candy Dispenser Opened The Pamela Decapitated Part 8 Doubletap Hacked Chin Strike Jaw Ripped Fireaxe Throw Backstabbed Part 9 How to Peel A Coconut Split Open Chest Stab Head Chop Chopped Decapitate Decapitated Context Kills Bench Folded Birdbath Bird Brained Campfire Cooked Door Smashed Drowned Drowned Graveyard Fence Impaled Fireplace Cooked Hang: Clothes Rack Hung Hang: Tree Branch Hung Head Slam* Slammed Hiding Spot: Bed Seek and Destroyed Hiding Spot: Closet Seek and Destroyed Hiding Spot: Tent Sleeping Bagged Knife: Stabbed Ventilated Knife: Throat Slit Cut Open Radio Death By Stereo Screwdriver Screwed Stove Boiled Toilet Swirled Tree Stump Crunched Tree Disarm Pruned Wall: Back Breaker Cracked Wall: Head Punch Brutalized Wall: Head Squeeze Smashed Wall: Head Slam** Smashed Well Pump Pumped Window Tossed *(Furniture, rocks, gravestones and other edges) **(Jason slams the counselor's head in the wall 3 times) Checklist for labels that can recur in the same match: (white for non-weapon grab kills, blue for Jason specific kills and green for context kills) Asphyxiated Choke, Two Handed Choke Brutalized Heart Punch, Wall: Head Punch Chopped Head Chop, Stunner (Part 3) Cooked Campfire, Fireplace Cracked Neck Twist, Wall: Back Breaker Crunched Body Slam, Tree Stump Decapitated Canopener, Decapitate, Head Punch, The Pamela (Parts 2, 7, 9) Hacked Headbutt, Throat Hack (Part 2) Hung Clothes Rack, Tree Branch Impaled Graveyard Fence, Spear Impale (Part 6) Jaw Ripped Chin Strike, Jaw Rip (Part 8) Seek and Destroyed Bed, Closet Smashed Door, Wall: Head Squeeze, Wall: Head Slam Snapped Head Rip, Knee Snap Split Chop Suey, Slammed and Split (Part 4) And finally, this topic isn't about PhD for Murder. The achievement can be discussed here: http://forum.f13game.com/topic/10137-kill-list-updated/
  3. He’s still able to do that but the way Jason’s hit detection works nowadays, it’s extremely hard. Try hitting the fence in combat stance and adjust your distance to the fence if that fails. Interestingly, the counselors now seem to be able to break the fences, too.
  4. I’m surprised by the amount of people who want to change the stun mechanics. They weren’t a problem until Jason’s ability to fight back in combat stance was removed. Shouldn’t we rather concentrate on the original cause instead of messing with a mechanic that has worked alright so far and is likely to cause even more problems if it was changed? Characters like Jenny would be rendered useless and melee couldn’t be used for stamina management even in surprise attacks.
  5. Making the stun chance unreliable would just make window looping the next mainstream stalling tactic. If they just reverted the changes to the hitboxes and combat stance, we’d probably go back to what it was before the October patch. Repairers are unlikely to swarm Jason if his proximity is made into a threat again. We’ll see how effective this grab adjustment turns out to be. As I recall, the pocket knives have been acknowledged as a problem by the devs. I’m pretty sure those are going to be adjusted, too.
  6. Neither luck or strength has ever affected stun chances. You have either had a bad weapon or very bad luck with the hits. Excluding the bugs a while back, the stun chances haven’t gone through changes since day one.
  7. Yup, that’s my default way to play, although I have my preference set as Jason. I have had very limited time to play recently and my luck is horrible when it comes to choosing Jason so even with the preference I get to play Jason maybe once or twice in a week. Both of the character selections are always set on random even though I have clear favourites and least liked options for both Jasons and counselors.
  8. The bug is fixed by taking damage or if you are grabbed. If you are inside and can’t trust Jason to fairly help you, run at a closed door/window as he breaks it down. The counselors take damage if they are too near. The bug where Jason can only use grab is fixed by grabbing a counselor. It doesn’t let you use executions but should be fixed when the counselor eventually struggles free. Entering water also acts as a hardboot and fixes just about every Jason bug. I once had indefinite grab bug (where Jason can’t kill/counselor can’t struggle; result of activated kill that cancels itself for some reason) and had to walk across the map to the shoreline to fix it. It was hilarious: the Chad I was holding was taunting me all the way, thinking he was gonna outlast the match. He majorly freaked out when I explained him how I was about to kill him.
  9. Car Officially Broken

    It used to be you couldn’t grab the counselor during the exit animation, either. The counselor was completely immune to grabs and damage. Now Jason can start the pull-to-grab animation during the exit sequence. The counselor’s animation is cut off, they are warped back inside and Jason’s animation begins. I have had it happen several times.
  10. Every counselor has the stamina to safely jog into the next cabin cluster. If they decide to stay, that really is on them. Kill them all, I say. Also, I noticed nobody mentioned that with the map update, Jason can’t prolong the game simply by killing the part runners anymore; if he wants the parts to stay hidden, he has to pick off the counselors before the items are ever found. Sparing anyone in the beginning is just shooting yourself in the leg nowadays. As for how I play, I’m a silent killer but I occasionally break character to implore newbies to leave before I get to them or I lecture them upon death on what they did wrong. If they stay, they are dead. I take great pleasure in killing speed looters. It’s unfathomable how often the looters leave the doors wide open (or unlocked) and you can just walk up to them while they are locked in the looting animation. I do (indirectly) show mercy from time to time, though. I’m always running a personal “hard mode” and I forbid myself from using any single kill twice. Since I only have 4 insta kills to use per round, I never waste one in the beginning as spawn kills most often happen indoors surrounded by context kills. Sometimes this forces me to take a longer walk to the kill, and the counselor gets a brief window for an escape attempt.
  11. My unpopular opinion is that she is at her strongest kiting, rather than defending/bullying (unless she’s backed up by a team throughout the match). I wouldn’t get personal with Jason as her speed is so low, but her average stamina ensures she can cabin-hop with ease. Stamina can be managed easily by climbing all the windows and by taking quick breathers in the hiding spots. She can stay longer at rundown cabins/clusters (luck) and she’s very powerful on maps where the cabin clusters are right next to each other (Packanack, Higgins). Coupled with the Medic perk, her high luck means she isn’t really slowed down by broken windows. Increased weapon durability comes in handy when Jason is foolish enough to use rage charge through the doors. I play on random nowadays and Jenny gets selected often. She’s an okay solo character and works well against Jasons who specialise in objective management; she can simply forget about the objectives, if need be, and focus on (reliably) surviving the night. I’ve had her survive even a 10-minute chase as the final girl against a fairly decent Jason. Still, I wouldn’t pick her voluntarily over Vanessa who doesn’t only beat her at survivability, but also excels as a solo defender, too. In my opinion, Jenny has the highest survivability of the slow counselors, though.
  12. AJ simply to demonstrate those machete-wielding mains of hers exactly how “OP” their stealthy playstyle really is...
  13. You can get back onto the Grendel if you activate the Coming Soon door. There’s nothing new there, though. You won’t be able to encounter Jason again either: you are teleported back to the cabin, instead. The Grendel seems to be located somewhere under the cabin. I looked up to the ceiling there and got a few E prompts (they disappeared before I could interact with them), but I’m sure it was a glitch and they originated from the cabin.
  14. Unpopular counselors

    Jenny is bad compared to other luck based characters, but still vastly underrated. For the reasons you stated right there, plus decreased window damage, she can easily stay within a single cabin cluster for 5+ minutes. I've had rounds where I was the last survivor as Jenny and still managed to outlast the round after 10 minutes of chase. Give Jenny a medic perk and she doesn't really have to worry about broken windows, which really is the key to late-game stamina management.
  15. Shelly's stats

    While those stats make the game far easier, they are nowhere near a necessity when high luck enables you to spend 5+ minutes in just two nearby cabins. I agree Jenny is bad choice of a character but she's extremely powerful soloing Jason, whether she's a distraction or just the last one standing.