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rickyount02

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About rickyount02

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    Male
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    Pittsburgh
  • Interests
    TV - Arrested Development, Parks and Rec, Trailer Park Boys, The Simpsons, GOT, Star Trek TOS
    Movies - Halloween, Major League, Indiana Jones, Star Wars, Happy Gilmore
    Golf, Baseball, Leisure Sports, Poker

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  1. *non backer here. Don't have him. I hope it's never released to anyone else....ever. Would an identically skilled Uber make this better? Or do you think you deserve the skin?
  2. rickyount02

    Rework the XP system

    Hitting Jason should LOSE you xp. You should want to be as far away from that guy as possible. Need to save a friend, sacrifice a few xp. Too many lobbies are hunting for Jason as it is. It's pretty terrible. Jason as he exists now strikes no fear in counselors. Makes me long for day one. The anonymity of the internet abounds. *I'm a counselor main.
  3. rickyount02

    NES Jason skin

    It kind of reminds me of the video store on a Friday night as a little kid. Roaming the NES aisle, avoiding Simon's Quest (because I wasn't allowed to rent it anymore due to my angry outbursts while playing), not knowing why the Tengen carts were weird looking, trying to figure out which game to choose with no other information but hearsay and Nintendo Power, grabbing pizza on the way home, and hooking up my console on the "big TV" in the living because my folks were playing cards in the kitchen. Nostalgia goggles I know. Even the garbage ljn games take me back.
  4. rickyount02

    NES Jason skin

    That box art just evokes good feelings. I could look at it all day.
  5. I think we're so quick to judge because of the context of his claims and the fact that it's not an uncommon occurrence on this forum. OP stated he gets reported almost everyday. Being accused of cheating once in a while when you're really not probably happens to all of us, but everyday? Seems a little fishy. Also the bragging about "playing bad ass", which doesn't usually solidify your claims. How many posts are on this forum of people telling their whoa is me story about how they're getting picked on or singled out for "playing the game the right way", that turn out to be using an exploit or downright cheating? I'm not casting my vote either way just yet but until we see a video, Occam's Razor rules.
  6. The number at the end, be it 97 or 37, could probably just be the number of the officer or more likely the officers car number. He's affirming from dispatch that he acknowledges the call.
  7. No one knows how to spell it around here. Easily the most misspelled word on the forum. This is the way I'm interpreting it too. Not sure why the assumption is that the Jason "weapon stat" will automatically go with the weapon.
  8. All of it is cheating. Any communication outside of the means of the game is cheating.
  9. rickyount02

    Rate the Update

    You're right. Maybe it's the combat that needs adjusted? Indeed. I'd like to say, if that's driving them away from the game, then this isn't the right game for them. But that won't help. It's a catch-22. I'd like to see the game favor Jason at maybe a three-to-one advantage. People that want to be able to go head-to-head with Jason and be on an even playing field where skill is the deciding factor I think are just plain wrong. It can't be like that.
  10. rickyount02

    Rate the Update

    I respectfully disagree. In a game like this, skill should only outweigh balance when you're on the same side. A bad Jason should kill a good counselor 70-80 percent of the time. In my opinion that's the balance. Best of the best counselors should escape 50 percent of the time. It shouldn't be a matter of, "I'm a better player than the person playing Jason so I should win every time." You're up against Jason, he should be murdering you a solid 7/10 times. This game isn't win/lose. That's why you don't see leader boards, it's not intended to be competitive. *I'm not even close to a Jason main.
  11. Complete balance is Jason killing counselors....a lot. Twenty-five percent average survival rate. Bad Jason's should kill good counselors more often than not. This game was not intended to be competitive. It's not win/lose. When you're comfortable only escaping 2/3 times out of 10, the game gets much more enjoyable. You don't lose when you die. *I'm a preferred counselor, it's not just "Jason mains" that are happy with this update. (I feel like I posted this on too many threads so I'm going to stop now)
  12. rickyount02

    Rate the Update

    You're right an equally skilled Jason will ALWAYS win kill a counselor of the same level. In fact, a poor to mediocre Jason should more often than not kill a good to great counselor. That should be the balance. A "team" of seven counselors can indeed hold their own against Jason. Without communication and different counselor types, you should be led to the slaughter. The ABSOLUTE best counselors should win escape maybe fifty percent of the time. Mediocre guys like myself...20-30 percent. This game was not intended to be competitive. It's not a win/lose game. I understand what you're saying, but it sounds like you feel that if you're a better gamer than the person playing Jason, you should win. That's not this game. When you're comfortable only escaping 2/3 out of 10 games, the game gets much more enjoyable. You don't lose when you die. *I'm a preferred counselor. It's not just the "Jason mains" who were happy with this update.
  13. The ABSOLUTE best counselors should escape maybe 50% of the time. In my opinion that's the balance. The gaming community's competitive nature and everything is win/lose attitude is inconsistent with this game's intention. The developers seemed to listen to the "counselor preferred" players that can't accept being killed because they in their mind that's losing and well we can't have that. I honestly don't care how it's achieved (within reason), but I would love to see the balance of this game based on a 30-40% average counselor escape rate. You can still be good at the game and die over half the time.....
  14. rickyount02

    Host quitting

    Countdown to thread closure in 3....2...one......
  15. This is the main problem right here. People, in general, are so dumb it's scary. To the point that engaging in simple conversation is difficult...
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