Jump to content

Metalalbert

Members
  • Content Count

    96
  • Joined

  • Last visited

Everything posted by Metalalbert

  1. Cool, another two attention seekers with nothing better to do with their lives. Why don't you go play some games? On topic: I am curious about when it's released as well. I read somewhere it plays like Hitman does and since I like this game a lot I am curious how it plays.
  2. Maybe because some people want to enjoy this game without this sort of stuff happening? Or maybe because the developers ask for videos? Also, the type of behaviour shown by a lot of players nowadays has already made me decide not to play Quick Play anymore. I don't want to waste my time with idiots ruining a otherwise very good game.
  3. You gotta be quite stupid not to notice someone is helping Jason. Even if they are using third party chat or something you can still see what's happening in-game. Also, just my opinion but your reasoning to justify what you do in-game is kinda funny. So, since you obviously had time to read through the TOS as you say you perfectly know what you can and can not do. That to me shows you are reading through those things to see how you, or one of your friends, can gain some benefits from what is not listed in the TOS. I personally don't care what you do in-game but to use the TOS as an excuse for what many others think is cheating, even the creators of this game, really makes me wonder about things.
  4. Geez. I can't even understand why they enjoy that. I don't get how they were able to start the car though?
  5. I believe I rolled that one. Perks wise I usually take those that allow me to remian undetected for as long as possible. Doesn't always work though.
  6. Ah. I probably misread your post then. But in order to be really effective and make sure that for example hackers, or maybe even notorious trolls and griefers, wouldn't be able to spoil anyone's fun it may be wise to maintain a global list. That would be a totally different thing to manage though. But your idea sounds plausible. May very well work.
  7. Liike I said, I didn't take it offensively. I for one am not the type of player to troll others. And yeah, I still don't see the use of the possibility to kill other counselors while the game tells you to work together to survive.
  8. Just for the sake of discussion. But what if that list turns very very long because people are reported by sore losers etc.? Very long lists to check while searching for lobbies will definitely increase searching times. Also, everyone will be affected because everyone still needs to be checked on the list. After all you can't check anybody until they actually JOIN the lobby.
  9. Oh, I didn't take it offensively or something. I just wondered what it added to what I said.
  10. And what is this supposed to add to what I said? I suggest you re-read what I wrote.
  11. I think this is quite possible indeed. I believe the devs can indeed differentiate unintentional hits from intentional hits. All they have to do is create a system that tracks when someone hits someone else and if it happens repeatedly. No one can convince me for example that someone who is constantly swinging a weapon isn't doing this on purpose. They are either trying to help other counselors by attacking Jason, which to me sounds dodgy but maybe it's possible, or they are just trolling and trying to teamkill. That is very easily tracked. I would also add another suggestion I read in this topic, make it so that when counselors attack other counselors the amount of damage is so low teamkilling doesn't serve any purpose. Or, even better, make it so counselors can not attack other counselors. I personally don't see any reason for counselors attacking other counselors. Counselors need to survive right? But that's just how I look at it.
  12. If you have other shit to do then sign off. Sounds legit. Some other parts of your argument however do not. You tell others to sign off if they suddenly have to go somewhere and make room for more proactive players like you, while you when you suddenly have to go AFK tell Jason where you are to get yourself killed and therefore if you closely look at it also do not contribute to anything. You are also not very active. In this game, in any game, there is always a choice. If you don't like spectating people when people hide a lot you can always leave. And if you don't know when you'll return you can always leave. I personally will always leave when I know I may not be back in time, but I don't expect everybody else to think the same way.
  13. I think the devs can make it in such a way they will know the difference between being killed by a trap or by another player? -1000 XP for deliberate team killing. Me likes. And if TK'ers keep doing it they should strip them off the Jasons they unlocked etc.
  14. That's a nice list of fixes. I noticed that it indeed took less time to find games. It found games and connected me to them in 1 - 2 minutes. I also noticed that during the last time I searched for a game, once 2 minutes had passed, I ended up alone in the lobby and had become the host. Was this added to matchmaking? If so, I really like it because I can then just leave the session running so other people can play sooner. It also became apparent that the lobby when I hosted didn't fill up. In fact we had a game with just 3 players, which actually learned me a thing or two and was still enjoyable. In fact I got the highest score I ever had so far. Didn't get to play Jason though but whatever So far it all seems to work a little better for me.
  15. Oh, I agree with you there. But yeah, as you said this game allows total freedom in how you play and I just don't mind about that. I personally don't hide for too long. I usually try to figure out the options I have and then just go for it, hoping for the best. It greatly depends of the people playing though, if you have a group of loners playing everyone is doomed.
  16. I was giving my view on this matter. And used myself as an example. And yeah, maybe I am just different. I usually try to find players that are actually working together. Still, someone running at me to me is not a reason to go in the "I may have to kill this person" mood. As long as I am not in a group and someone comes running at me I'll just try to move away from them. So far that has always worked for me. I think it involves a lot of kids btw. Some are so annoying. Mind you I have so far only played Quick Play, and I can't play that much because of my time schedule. Still I just find it odd counselors can be teamkilled while the game says they should cooperate.
  17. I do see your point of saying this is supposed to be co-op. I merely said that I persoinally don't mind watching someone hide. After all he is the one who needs to get out on his own, or stick it out on his own. That's the choice he or she made. And honestly, you are actually suggesting to keep the exits locked for everyone until the last minute? What are the ones who got the equipment ready, called the cops and they are coming so basically are good to go have to do in the meantime? Be cannon fodder for Jason while they did what is expected of them, work together and escape? They have the means to get out of the mess so when they do they should be able to escape, right? This only favours Jason really, and it would surely not sit too well with the counselor players. I mean, would you hang around in real life? Not me...
  18. The same happened with the Assassin's Creed games. But watching videos from level 50s, which was the highest rank, beating down newly started level 1 - 10s (while these level 50s acted like they were so good at the game in the forums) was more plain entertainment to me than actually teaching me new things.
  19. I personally think Jason has enough at his disposal to deal with the counselors. But that's just my opinion.
  20. The only thing this will probably add to the game is people rushing to escape. Making Jason's job even more easier, and more counselors dying. I'm sorry but everyone has his own play style. You can't force people to play differently. Forcing people to go for a specific playstyle by adding the additional pressure of I have to escape within 20 minutes or I do not get any points or I die anyway really makes no sense to me. I sort of think now you are just having issues with people hiding for the entire game, and want to make their game play harder. Why? Just because you hate watching them hide while spectating? It's just the way it is I'm afraid.
  21. Really digging this. And people could then share their masterpieces in these forums or something
×
×
  • Create New...