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Arkham

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About Arkham

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    Newbie
  • Birthday 02/23/1990

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    Male
  • Location
    Omaha, NE

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  1. I'm genuinely curious on why you feel Stealth is so useful, and how you were able to get it to be useful. I've tested it myself, as Part 7 Jason vs. a friend playing AJ, and I could spot her crouching and hiding in bushes etc. from 30-40 ft. away. So perhaps I'm misunderstanding how to get it to truly work effectively. Stealth in general feels pretty inconsistent and unreliable. If you escape Jason and manage to get out into the woods behind cover, such as a big rock etc., I've still been able to use his Sense to see everyone hiding and crouching. One would think Stealth itself should be something all characters are able to pull off, to varying degrees of course based on stats, but the inability to escape from Sense is pretty frustrating. Being consistently engaged by Jason every time you escape, only to have him pop up again 10 seconds later while you're doing your best to stay low and hidden, is rough. Other points I agree on though. I've put 15 hours in and I've had a lot of similar experiences.
  2. I figure it's best suited for them to be able to see a compiled list of everyone's suggestions, including my own and friends from 10 or so hours of play. So if you want to add your suggestion, and it's not already in the OP, just put it in this thread and I'll add it. Suggestions from the Community: 1. Private Game options/settings customization. Include adjustable stats for Jason and the players, abilities on or off, match time limits, victory conditions on or off, perks on or off, adjustable handicaps, so on and so forth. Let us create our own custom experience in Private matches. 2. Improve hiding/stealth, and enable more ways to avoid "Sense", such as crouching and stealth being overall more useful, therefor allowing the player to avoid continuous encounters with Jason if you manage to get away. 3. Camera work needs improving, too wonky/finicky, indoors especially. 4. Too easy for Jason to catch up to you using Teleport and Shift, perhaps increase cool down, and with the right hide mechanics could help balance it. 5. Jason's kill prompts come up too quickly/easily, perhaps a quicktime prompt battle between Jason and the Counselor trying to break free to decide if the Counselor gets free or if Jason kills them? 6. Visual indicator on who is talking. 7. Stamina is currently the most useful skill in the game by far, it's essentially your life meter, so perhaps a retooling of character speeds and making the other skills more prominent? 8. Avoid possible scenarios where a Counselor can simply circle a car to avoid Jason. 9. Calling the Police is arguably easier than getting the car parts, so perhaps some retooling and balancing on victory conditions and how they are obtained? Have the Police as NPCs at the exit, where Jason can take the time to kill them, thus making it a gamble of time spent for both sides? 10. Vote to kick feature(excluding Jason), to eliminate potential trolling and griefing. 11. Add Tutorials for different aspects of the game that aren't as obvious. 12. Remove or change the VHS static/distortion effect from Shift to something that doesn't hinder the Counselor's as much, when they are already greatly struggling. 13. Bots fill empty slots, at least in Private Games with friends. This will enable a more balanced play where you don't need 8 people to truly stand a chance. 14. Possible alternative win condition option for the last Counselor alive, a boat escape, taking down Jason, have this be where the Police come in, or something else entirely? 15. No friendly fire option, at least in Private Games. 16. Each Counselor can only be selected by 1 person (possible alternate mode). 17. Add text chat to the game, as not everyone has a mic, and a good chunk who do will likely use other programs to speak outside of the game with friends. 18. Allow the map to be opened while moving, or possibly implement a double tap of a button to enlarge the mini-map for better mobility and navigation while on the run.
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