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Everything posted by JackTV

  1. There’s a reality that some are avoiding here, because it’s more convenient to argue. I backed this game. I didn’t jump on the wagon later (not that there’s anything wrong with that). I paid for all the DLC. I played through the game’s toughest times. And played... and played... and played... Which brings me to my point. For the money I put out, I got hundreds of hours out of this game. That’s more I can say for the big budget releases that I’m routinely “told” to like. Games that cost over $100, PLUS lOot bOXiEs and other microtransactions aimed solely to break your wallet. As fan of the game (and franchise), I feel lucky that the game we got — while not perfect — didn’t go the route that some of you wish did. Countless times, I’ve been here, seeing posts about how the game needs to be done by triple A this and that. To be blunt, as someone who knows a little something about the gaming industry, triple A development is the LAST thing you want if you truly want F13 to be faithful to the films and lore. All triple A development would do is create “ninja Jason” fighting super heroes for counselors “in a battle to save the world”. The game you love so much is a combination of development, publishing, players... but what we all have in common is that we’re fans. NEVER would you get the fan service and attention to detail with someone else. All that aside, some of you here have been going out of your way to beat Gun up. No, I’m no knight here to defend Gun. Some of you are just acting like entitled brats. Considering what you’ve paid, and how long you’ve been playing, you MORE than got your money’s worth. Ok, you didn’t get Uber Jason. Um... ok? If you DID get both Uber and Grendel, you’d still be here, bitching. Don’t lie; I’ve been watching y’all forever now. Consider yourself lucky that Jarvis House, Pinehurst, new Jasons and counselors were all FREE DLC. While you might think you were entitled to it, you have NO idea what another publisher would’ve done with that content. And believe me, you don’t wanna know. I’ve had my own issues with communication from Gun; I wish they did a better job of it in the past. And, I wish they didn’t announce and promote a new game mode without knowing what it was going to be. Or promising content that stood a good chance of falling in the crosshairs of the lawsuit. It was a case of putting the cart before the horse. And sure, they can be criticized for that. And should be. But all in all, considering what you got for what you paid, I’d say it’s a pretty good deal, especially these days. I for one, am looking forward to the Switch version. It’ll be the third time I’m buying the game, but there’s something about smashing counselors while laying on the couch with the TV on in the background that gets the attention of my nipples. Instead of continuing to bitch about the lack of new content that you’ve KNOWN wasn’t coming, consider this perspective: The announcement of the game coming to the Switch just keeps the game alive that much longer.
  2. It’ll suck for people who need to talk, but there are so many people on there now that don’t say anything, I don’t know that a lack of chat will make that much of a difference.
  3. New lines of code is not new content. They are free to release the game on any platform they want in its current state without any sort of issue. They will also be able to perform maintanence on the port as necessary. In spite of the lawsuit, they are able to make money on work they’ve already previously released by putting it on a new platform. This doesn’t change.
  4. A port isn’t new content. Stop.😂 That being said, who developed the port to Switch? Was it Black Tower? If it WAS, that raises a plethora of new questions.🤔
  5. I’m on the side of the buff for Jason, and have shown support for that. Jason needs to be threatening. When players are in the pre-match lobby, talking to each other about how they’re going to kill Jason THIS TIME, there’s a problem. That said, I didn’t need a buff. This isn’t me tootin my own horn, but I put the work in. I became good at Jason because I learned. You only learn from playing against people who are better. Over time I learned the counselors best tricks and practiced my own to counter them. So when people say the buff is for Jasons that aren’t very good, I have to admit, that makes me feel a little torn. I only support the Jason buff to keep Jason from being helpless, NOT to give below-average Jasons an advantage over counselors who did their part to put the work in. That shouldn’t be the case on either side. It takes practice like everything else. I don’t need either side getting a “win” button, and wouldn’t support it.
  6. It’s a game about teamwork. Very few players can do it by themselves, but it can certainly be done. The design though is to work as a team. F13 is an interesting social experiment. Will you try to help as many players as you can, help only your friends, or are you entirely out for yourself? Will you help those who are contributing? Will you offer a seat in the car to someone who spent the whole match under a bed, or leave him behind? Seeing this player dynamic is one of the reasons I love the game. I can see how people look at it and figure it’s not a team game, most especially if they’re only out for themselves. But the lone wolf typically doesn’t last against an experienced Jason.
  7. And perhaps some not seeing it as a team game has always been part of the problem. It still amazes me how many people work alone, then complain when they die.
  8. Personally, I don’t believe Jason needs perks. If people think the game is unbalanced now, add all-new play mechanics and watch what happens.😂
  9. Thought about what you said. No, I don’t think so. Who goes for the kill in a game about escape? It’s reasonable to think some will try out of curiosity, but why would they make it a regular thing? I said what I did because it seems logical. Their ego keeps them from running.
  10. Yeah, I thought you made yourself pretty clear on this one.
  11. This buff leads to something deeper, IMO. These players don’t want to escape; they want the kill, because they’re typical, testosterone-driven males who can’t fathom “running from anybody”. They don’t adjust their play style because they’ve got the ape brain. “Me strong! Me brave! Me smash!” Have you guys seen how these fools act when a chick enters the lobby? It’s hilarious. Call it a conspiracy theory, call it ridiculous, but I think it’s true. And it’s not just counselors either. I’ve seen players in both roles talkin shit throughout the match like they’re somethin’. So you can only imagine that getting the kill on Jason is giving them raging e-boners.
  12. Does it come down to those two options though? I’ve been surviving just fine after Jason rages. That’s why I didn’t see this buff as a big setback for counselors. It’s really not that hard. One-on-One is certainly harder, but a counselor can survive without combat. My thing is, adjustments can be made to what’s been done and, to be fair, some parts of the buff don’t make a lot of sense. Firecrackers, for example, should work regardless. It’s already pointless to hit a raging Jason; at least give them firecrackers. Good Jasons can avoid a firecracker stun anyway, so there’s no reason to be immune. Besides, it makes firecrackers more valuable.
  13. Maybe. I’ve seen it before. I know a couple of players on my friends list who quit when they spawn in and don’t find what they want in their cabin. I had to stop playing with one guy, because he’d quit out at the beginning if he didn’t get the set up he wanted. Dude spent more time in the lobby and loading screens than he did playing. There are multiple reasons players quit, but my bigger point is that these are toxic players who mess up the game anyway, so I’d rather have them move on from the game entirely. These players aren’t just unhappy with a single patch, but they’re players that bring most of the bad playing habits with them. F13 isn’t Fortnite and Call of Duty, and we’re not conforming to their toxic community.
  14. I’m not sure what the huge problem with the buff is. Personally, I didn’t need one, but those unhappy with the patch have been quitting matches. That just tells me these are the same people who quit when they’re killed anyway.
  15. According to the developers of Killer Puzzle, they too, are affected by the lawsuit, but what they can add is supposedly linked to the simpler nature of the game’s visuals and mechanics. Rather than being modeled after the movies like F13 is, Killer Puzzle just uses the Jsson/Mother concept; everything else is just made-up stuff, not taking much from the IP. Take it for what it’s worth. Black Tower was hired for bugs and maintenance, and nothing more. They’re smaller than Illfonic, who was small enough themselves. GUN is a publisher; they can have as many projects as they can handle. They don’t need to abandon one project to take on another.
  16. Overall, I’m in Jason’s corner on this one. I’ve been here since the beginning, and I’ve watched as patch-after-patch weakened him more and more, while counselors grew stronger. It’s been the counselors who appeared to be OP for a long time now. In a way, I’m thankful though, because an OP group of counselors forced me to get better as Jason. I easily tear through experienced groups now. Better players exploiting the game WILL make you better. That said, I think this change is only “for the moment”, and will be adjusted in time. This is a blunt, untested change and, those always get adjustments before it’s over. So Jason mains that believe they’re taking over the game, enjoy it now, because it won’t last if it’s imbalanced. I still think the BEST way to handle the rage stun immunity is to replace immunity with resistance on a sliding scale. When Jason hits rage, his stun immunity chance gets a big boost, and that percentage chance increases every time he gets stunned. If he gets hit enough, he’ll become immune to the stun altogether. This will give counselors a fighting chance, while it’s up to the counselors to choose their battles wisely. It’ll discourage gang beat downs on multiple levels (especially together with the Battle Chads’ greatest bane, the multi-slash), without making counselor players feel like their situation is completely hopeless. This creates greater strategic play and everybody has more fun.
  17. If he’s not dropping to his knees, that’s likely a bug in the patch. The ability to kill Jason is still there, albeit harder to execute.
  18. Tina whipped Jason’s ass.😂 I’m not the biggest fan ever of 7 or anything, but I loved the concept of Jason meeting someone that challenged him.
  19. Yeah, I don’t have a problem with it, to be honest. It made me curious though. The slash was definitely needed for the gang-bangs to be sure. Nothing scatters a party of Battle Chads like a good slash.
  20. Anyone can press the grab button, true, but Jason’s new grab mechanic requires skill to grab successfully on s consistent basis. His animation must finish before he can grab again, and can’t pivot in the meantime, while counselors have a full 360 degrees of motion. In addition, good counselors can juke the grab. The slash, on the other hand, is easy for anyone to get kills. Just pressing the button equals instant success. Even moreso now. What I was talking about regarding the slasher thing is that just because a movie sub genre has a coined term doesn’t mean the act of slashing needs to be in the game. The two are completely unrelated. In fact, in any of these movies, there is rarely a slash to be seen. Kills don’t happen with a guy walking around incessantly slashing at fresh air; the movies are about the kill set pieces. Theres a reason slash kills are worth significantly less XP. Like I said, it doesn’t matter to me how players get their jollies; my main point regarding slashing is that it takes far less skill from an already-overpowered killer. Slash kills is like the repeated button presses in a fighting game that results in a hundred toe kicks as opposed to the opponent who is exercising skillful maneuvers. Both are legal, but are also a reflection on the quality of the player.
  21. Well, they’re not going to do it unless they see enough evidence that the current build is too imbalanced. We need to stay in contact with them with what we’re finding in-game.
  22. Just to clarify, this latest update is brand new, and adjustments can be made. There is no testing before being released; WE are the testers. Instead of Jason being invincible to a stun, he can be adjusted to be HIGHLY RESISTENT; that is, his resistance to stun can be upped to a percentage, OR become INCREASINGLY-resistent the longer he rages, so he has a sort of sliding scale that builds up resistance as time goes by, or maybe his resistance can increase the more he gets beat up. It doesn’t have to be all or nothing.
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