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wes

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wes last won the day on October 23

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About wes

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  • Birthday 07/29/1979

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  1. Hey Campers! Since we are not allowed to add new content, we are focusing our attention on what we already have, and how we can make it better. With that in mind, let’s talk about our Perk system. It’s too grindy. You know it. We know it. It should be smarter and follow a player’s progression in the game. What we are proposing is that when you spend your hard earned CP to roll a perk, the system checks your current level, and then rolls perks that reflect your level. This way, higher level players should see a significantly higher percentage of rolling Epic and Legendary perks compared to the current system. This should reduce the chances of higher level players rolling perks that aren’t indicative of their level. That makes sense, right? To help wrap your head around this change, here’s a theoretical example. This is only to help explain our current thoughts, and will NOT be the exact change. When a player first starts out in the game, they’ll see perks around the Poor or Common tiers. As they progress into the 20s, they’ll see more Common and Uncommon perks. As players get to higher and higher levels, they’ll see the perk tiers that they roll becoming better and better, culminating with players typically rolling perks no worse than Rare, and with a better chance at Epic and Legendaries. So when can we expect this? We’ve got to finish designing it so it makes sense, then we’ve got to implement it. After that we’ll have a lot of testing that we need to do to ensure the new system is running smoothly and can’t be exploited. And then we need to get it through QA, and then through console certification. All of this takes time, so we ask for your patience. In the meantime, we’ll be continuing to roll out bug fixes and other Quality of Life improvements. But wait, there’s more. We’re aren’t happy with Legendary perks. We like that there’s a pro/con to Legendary perks, but we feel like some of the pros (on certain perks) don’t really feel like a “pro”. Or at least they don’t move the needle enough. So here’s where we open up the discussion to you: should all perks (Poor, Common, Uncommon, Rare, Epic, and Legendary) have a pro/con or just the Legendary perks? What perks do you think need a slight buff? What perks are overpowered? We’re here, and we’re listening. -W
  2. Hey Campers, Long time no see, I hope you're well. Been a crazy few months, huh? I know there's a lot of questions you all have about the game, future content, legal, etc, etc. We rounded up the most frequently asked questions from the community and worked with the license holders to answer them. Everything we put out or say publicly (including this very forum post) must be approved by the license holders. Some of you will have more questions after reading this below, however, we are not currently able to answer them. Please do not think this is me, or anyone from Gun ignoring you. Please understand the sensitivity and seriousness that the entire F13 IP is currently tangled up in. I spent the last few weeks with legal and the license holders getting these answers. When we know more and can share it, we will. Q: Does this mean you (Gun Media) can create new DLC now? A: We cannot currently add new DLC or Content to the game and it is unclear if this can ever happen. We can only perform maintenance, balance, QoL fixes and bug fixes. Q: Why won’t/when will Gun Media add Uber Jason/Grendel/Clothing DLC? A: The entire license is currently under a legal microscope. We wish this was a more clear-cut, black and white scenario, but it is not. There is a lot of gray. We hope that in the near future more legal clarity will occur, but this is not Gun’s call. As mentioned previously, at this time we can not add any new content, regardless of where the content falls within the F13 canon (Uber Jason for example). While Uber Jason appeared to be close to being finished, there was still remaining work that needs to be completed in order to finish him. When we got word to stop, we stopped. There were clothing packs and kill packs that were also nearly complete. However, the Grendel map still had months of work to go. When this content was leaked, we were under 50% complete. It is not likely that Grendel will ever see the light of day. Q: Why did you (Gun Media) decide to stop making content? A: The decision was made for us to stop making content due to the sensitivity of the legal process. Gun does not own rights to Friday the 13th: The Game. We continue to work with our partners at Horror, Inc. as more information unfolds. Gun wants to release content, as do our partners at Horror. Until more clarity is provided, we can not add new content. Q: Why won’t you (Gun Media) settle with/pay Victor Miller to create content? A: Gun is not a part of the legal issues surrounding the license. It is not our call to “settle” or “pay” anyone as it relates to the legal issues. Our partners at Horror, Inc have reached out a few times in an effort to settle with Mr. Miller. However, we were informed that this communication was ignored. We hope that all parties can come together in the future, so we can add some new content, but it’s not likely, nor should it be expected. Q: Why won’t Horror Inc. settle with Miller so you can create content? A: As mentioned previously, this has been attempted in the past with no progress. Our partners at Horror, Inc will continue to reach out to Mr. Miller, but until communication lines are opened up, there is very little we, or our partners can do at this time. -Wes Keltner
  3. Yeah, I dropped the ball on this. We were under a lot of pressure from our retail publishing partners because they are under a lot of pressure from retail outlets. But that's not an excuse. This one is my fault. I should have caught it, as I watched the thing several times, and missed it.
  4. Actually, this is on me. The basic structure of the trailer (footage captured) was laid out months and months ago for the Slasher+Collectors editions. There were kills that we had planned to release, so they found their way into the first pass of the trailer. Obviously, because of the dispute, we can't release these, but the footage of them slipped through and made their way into the final trailer. Again, this is on me. I should have caught it, but didn't. Sorry about that. -W
  5. Obviously, we can’t put these in the game as they are considered “New Content”. Either way, I wanted to share. Not to rub salt in the wound, but to show some of the art that we wanted to add in. We had been working on content for the “collectibles” that can be found in game. Some are familiar with the Pamela and Tommy Tapes within Friday the 13th: The Game. We were going to add photos to that system. In these photos (found around in drawers, etc.) the subjects were going to focus on a young Pamela and young Jason. I wasn’t sure about doing this at first. Not about adding to the collectibles, more about the subject and theme of the photos. I was afraid that by showing these that we would be humanizing Jason too much. But the more I discussed this idea and the further into concepts we got with Rachael, the illustrator we were working with, the more I wanted to do it. The idea here was to shed some light on the life of Pamela and Jason before the events of the first film. Back when Pamela worked at the diner and was then asked by the Christy family to come work at the camp. I was also interested in digging a little deeper into what life was like for a younger, more innocent Jason. Again, this is a delicate subject. So I used as much care as I could. We came up with a series of photos, and below are two of my favorites. The first shows a younger Pamela. Jason would have only been an infant at this point. Pamela seems happy working at the diner. Perhaps for the first time in her life, that is, if you follow or accept some of the semi-canon out there about the abusive relationship Pamela was in previously. I thought this was important to show her in a stable state. It solidified her as a provider and good mother to Jason. I felt it also showed that her demeanor was pleasant and that folks in town probably liked her. Which brought more power to the character when she lost Jason and with him, her mind. It showed how far she fell when she snapped. All out of love for her son. The second photo is of a young Jason, perhaps around age 4-5. He is excited because it’s Halloween. I had the artist put him in a Frankenstein costume, as a slight nod to Part 6 and Tom McLoughlin, as his approach to that film was very much a “monster movie” from the golden days of cinema. And of course, J6 was reanimated by lightning, much like Frankenstein’s monster. I also had the artist add a cute little nod to “Forest Green” on the shirt. I also researched along with Rachael, the types of costumes that would have been available at the time. I think she did a great job nailing the look. Lastly, and maybe the most important aspect of this image, was that Halloween was probably Jason’s favorite time of the year. Jason was...mentally simple. Intellectually disabled, but still full of life. A life that was full of ridicule from other kids. He probably never felt like he fit in. But on Halloween, he got to pretend. Even with a disability, he understood that dressing up, putting on a mask, and hiding what he looked like, was empowering. On that night, he just got to be another kid, getting free candy. I thought about that a lot. Perhaps, and this is a stretch, he reached for a mask later in life as a way to cope with the loss of his mother. Perhaps it reminded him of a different time. Maybe that’s too deep, LOL. Either way, it was very interesting to me and I bet some fans out there may find it interesting too. -W
  6. I don't have rights to make a sequel.
  7. "Picking up where you left off" is what i'm saying is not possible. That's not how software development works. What will 2D, 3D, environment, character and prop artists do during that downtime? What will animators, musicians, and foley artists do? What about level designers, and technical/UI artists?
  8. I've seen some discussions here, on social, youtube, etc, that describe this situation as "shady" or that we are trying to weasel out of the game. Everyone is entitled to their opinion. But here's the thing... I love this franchise. I loved designing this game. I loved directing Kane in the motion capture. It was awesome working with him on kills that I knew fans would love. I loved working with 2D and 3D artists on characters, props, environments. I loved screensharing with the animation team when they took the aforementioned mo cap data, and started attaching data to the rig. Seeing the work we did in the motion capture studio a year prior, starting to come to life. I loved sitting with Manfredini, discussing music, stingers and stems that would later be connected to cinematic kills. To a creator, it's the holy grail to work on a subject that you love AND also have an audience that likes what you do. They like it so much, they give you money for it. That's the most amazing feeling, it's hard to describe. It's kinda euphoric. Not the money, that doesn't motivate me. It's the process and creative collaboration. The hard work and long hours to see something come to life. So when someone says "This is just an excuse for you to weasel out of this game." is dumbfounding to me. Why on earth would I want to stop doing the thing I love with my entire being? As a creator, why would I purposefully want to stop creating something that fulfills me more than anything I've ever done? If you have the opportunity in your life to do something you love, do it! Jump all over it with everything you have. Pour your soul into it and hold on as hard as you can. -W
  9. Hey Campers, Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no. Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance. I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp. -W
  10. Campers, You may or may not have seen the press release circling around the internet about future content for Friday the 13th: The Game. We're still sorting through the pieces while trying to shove our hearts back into our chests. Once I have a clearer picture of what details I can discuss, I will. We CAN work on bugs, balance, performance, optimizations and of course dedicated servers. That's what ILLFONIC are doing as we speak. Sorry, I don't have more to share at this time, but I didn't want total silence on this topic. This really sucks. I need a drink. -W
  11. Known Bug List imminent. I or @ShiftySamurai will start a new thread.
  12. OK, I'm syncing back up with ILL, so I'll be away from forums for a bit. Talk soon. -W
  13. Yeah I get what you're saying for sure. We did make the decision on the engine update so we can get dedicated servers in. We went dark from a content perspective for nearly 3 months as we worked on this engine update. While not the same thing you're describing, but there were some "executive decisions" made. There are also intricacies with the license that tie us up too with regards to content. But as you'd expect, I can't really get into the details of that.
  14. I want to answer this question with every fiber of my body. But we have something up our sleeve. It's not directly related to retro jason, but kinda is. It will all make sense in the future. But I don't want to ruin it.
  15. No we don't list every single bug that was fixed. It would be a novel.
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