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Ethan

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About Ethan

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  1. Is it possible he had the glitch where your kills don' light Up? Maybe he didn't know to walk into the water?
  2. Yea I just got done reading up on that. So newline would have no claim to remake. But looking at the credits in game , I see no mention of new line at all. If I'm understanding this correctly, Sean cunmingham and horror inc still own all the original 1-X rights until mid 2018 when it reverts to warner/new line. So if they are using stuff they have already had licensed from s.c./ horror inc, why the mention of new line? And if they have mentioned new line in credits before, when?
  3. " Friday the 13th and related characters and elements are trademarks of and New Line Productions,Inc. and Horror Inc. (each to the extent of their interest) " Now I'm not 100% sure how the whole license deal they have works, but this is the first time I have seen them give credit to New Line. To my understanding, unless it involves FVJ, the Remake, or using any character or element for toys or merchandise, they didn't have to include New Line?? So does this mean we are getting some FVJ or Remake content? Or maybe using the NECA NES Jason and having the music requires New Line shout out?
  4. Exactly how I would of pit it. Would remove hair from pt2 model.
  5. There are 3 packanack lodge doors. 2 on porch side facing lake and 1 facing car near living room. What are you calling kitchen? Surely you don't mean the interior kitchen door? Anyway not picking on You, just wanted to know if you were accidentally locking people out on backside.
  6. When you commented that you disagree that you lock doors at main lodge to hear for a sound que, that was the door in question. You never said I lock all doors except that one.
  7. And here lies the problem. You probably mean well, but if you lock that door in the main lodge that faces the car then the only way back in on the other side of Building. If choppa or deb are fixing car and Jason morphs there ( by the way the morph point is a lil in front of car, so in your path to that side) they will run up to the door that you locked and die, all so you can have a sound que. I bet you don't miss that engine starting sound que do ya? Leaving them to die is wrong.
  8. Porch is on back side. There is a very slim chance choppa or deb will make it all the way around there. As for your video, a good Jason that uses stalk can get ya. Someone leaving the door open is different than being closed.
  9. Enlighten me of these reachable windows on the side by car or actual sides of packanack?
  10. He's implying that locking you outside so he can go up stairs and do his business, while you die, is more important to him so he can get a sound que(door busting), you know because jasons music doesn't start playing when he's near or anything....
  11. Severely flawed?no. Doesn't fit your playstyle?Yes. The guy running to the cabin and getting shifted on outside is just as important as the guy inside who wants the door barricaded. The guy repairing car and sees Jason, runs to packanack door to find it locked is just as important as the guy upstairs waiting for his sound que. What makes your playstyle "right" if others are still being harmed by it?
  12. Ok. It's clear Im In the minority. But for every door you barricade to save someone seconds from Jason getting them, what about the councilors who are low on stamina, run towards the front door, see it's locked, chose to go to the side of cabin only to realise that window is boarded up? They are now stuck outside for a few seconds and have to deal with potential shift grab. At least an unlocked door the could open it shut it in his face to stop shift. ( btw the shutting door action refills 20% stamina) You guys want me to see your logic but you can't admit my reasoning for doing it has logic as well?? It's not like im a savage leaving the door open so Jason can shift in on you. And yes, I close doors others have left open. Closing doors refills stamina.
  13. It seems we do share similar views , except the door thing. I'll tell you what, tonight I will run a few matches and barricade every door I come across. If there is no significant change to my survival rate, then I may consider it. You are right about assumptions. Sorry to sound like an ass earlier, but I have been met with nothing but hostility in most of this thread. As you said a barricaded door has never caused your death, and unbarricaded has never caused mine. I just don't see why so many people think this is why they died. Jason has no reason to be in a cabin unless he's in pursuit. If he is close enough that you are dead when you stand up after entering window than you a) were probably dead anyways or b.some asshole left door wide open and he shifted in.
  14. I could ask you that same question, sir. If you have time for this, go ahead and do it. Doors aren't barricaded to begin with, so if it's closed when you get there, you have the same chance of survival than if it was a un pilfered cabin. What this boils down to is you somehow feel that an unbarricaded door is going to cost you the game. If objectives aren't complete and you completely barricade and trap a house, it still going to glow red and the shark will continue to pursue his prey. If I hop in a window, loot cabin and get key items, repair or call cops, but leave door shut, I have not cost you the game. I have saved lives. Question is, why are you still there that late in the game? Could it be because you barricaded every door and opened every window and placed every trap? If you enjoy confrontation with Jason, go for it. It's your game. But asking others to repair objectives and prep houses for you seems lazy to me.
  15. I agree with most of what you said. However, I believe there is a difference between "loot zerging" and someone who makes sure doors are shut but doesn't barricade. I like to repair. I know the spawn points of most key items and will systematically completely search a cabin I am in. Getting knives or firecrackers first has nothing to do with it for me. I like to repair the fuse,cars,boat and escape with as many people as possible,picking up survivors on the way and even stopping to beep horn to get unaware councilors outside and in the car. Since my objective as a repair character is to repair and leave as fast as possible, stopping to open all windows and barricade all doors is not feasible. I have no intention on confronting Jason and if he does happen to find me, 3/4 times I am capable of "losing aggro" You may not agree with this playstyle, but when the cops have been called and I have the 4 seater packed, I have helped my team way more than making sure a random cabin off the beaten path that may or may not even be entered again is prepped up for a showdown against an unstoppable monster. Jason is not intended to be "beaten" by locking up your cabin and setting that trap. Once he gets in and gets to You, none of that matters. Now, people who leave doors open and skip key items in a fast rage are not even in the same level as me. What angers me, as earlier in this thread, are people who assume because I play efficiently and help my team and I survive, that I'm one of these loot zergers. No. I am not. I would never leave a door open or lock a flimsy door and harm a fellow councilor. Barracding every door you come across is not mandatory. If that's your play style, by all means, it's your game play how you want. But don't force your beliefs on me. When I die, i assume responsibility. It's not because a door was in barricaded . It's because I was found in the first place. If you can't dodge his sense, red is dead. Barricade will prolong your demise by 4 seconds.
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