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Everything posted by NoOneK9503

  1. Don't worry, bears. I think I will move on too. Since the lawsuit problem appeared, I thought on leaving this forum forever. And I think I will do it. Thank you everyone. And goodbye (this time for real).
  2. @HuDawg There's a thread I've made about a new "quick block" mechanic that would help Jason in these situations. If you want, visit here: http://forum.f13game.com/topic/19822-option-to-block-when-runningfast-walking/
  3. Like others said in this topic: Try to block in CS. It has a 360° reach and Jason takes very little damage when being hit while doing so. The problem is that activating it in time is a bit hard. It all comes down to practice. When you master it, you will rarely have a problem with groups of counselors again (unless you reflexes are slow).
  4. I know this may not help at all, but there's a thread I've made that focuses on adding a new "quick-block" mechanic for Jason (and no counselor nerfs). More informations, visit here: http://forum.f13game.com/topic/19822-option-to-block-when-runningfast-walking/ Edit: I should have followed this thread from the start...
  5. I think the other downsides would make up for its usefulness. And they are: No lock-on into a counselor and no 360° reach. So you would high chances to be stunned from behind while doing so. And @Tommy86. For users like you, who didn't liked my idea in the General Discussion, I did this other topic. I hope you like it.
  6. Like this? (Before you ask, no, the guy who uploaded this didn't do this with the other Jasons.)
  7. He sure looks a bit weird from behind. However, I disagree with the shoulders being too broad because head-on, he looks exactly like the NECA figure. And this is a positive point. His shirt needs to be more gray coloring (it's too green compared to the NECA figure) and his mask needs to be less yellow.
  8. How about everytime Jason blocks outside of Combat Stance, he also stops moving? Edit: @VoorheesAJollyGoodFellow I wasn't talking about using combat stance when running. This sure would look awkward like you said. I was talking about blocking without the need of "combat-stancing" first. Did you liked the idea? P.S. I support your CS changes.
  9. Maybe. About the counselors hiding and planning for a surprise attack, I kind of like this strategy. It feels unique for this game and also a smart move from the counselors. If there's one thing about all of this that I love to see, it is when counselors do smart things besides running all the time as Vanessa.
  10. I've saw players activating combat stance and blocking before the hit connected (like Methodicalize). Are you sure you aren't the mistaken one here?
  11. I think I'll call some pals here. @Truth and @VoorheesAJollyGoodFellow What do you guys think about my suggestion?
  12. The suggestions you made to counter the stamina regen hit are flawed. I already said that. However, he can still defend himself by activating Combat Stance at the last moment and block the hit to prevent Stuns. THIS is where Jason can become strong against counselors and this annoying strategy. I created the other topic mentioned above to make the block mechanic easier, and consequently more viable to the Jason players. I suggest you to see it. JennyMyers1984 saw it and liked the idea.
  13. Actually, I was thinking in doing this topic for a while. It's just that I'm lazy ? Now, can you tell me why this is stupid? P.S. I hope you like this other topic I made: http://forum.f13game.com/topic/19822-option-to-block-when-runningfast-walking/
  14. I would say a lot about this topic, but the only thing I will say is that the mask is too yellow.
  15. This is why I did another topic in the Suggestions/Feedback forum page. http://forum.f13game.com/topic/19822-option-to-block-when-runningfast-walking/
  16. Earlier, I made a thread telling how infuriating it is the cycle of Vanessa jogging away from Jason and turn around fast to hit him and recover stamina. I proposed a controversial change: limiting the stamina won by counselors when they hit Jason. But, what if instead of nerfing the counselors, we decided to buff Jason? My new proposal is Jason being able to block outside of Combat Stance. This would help Jason defend himself against groups of counselors and make it easier to block a "surprise" attack during a chase. The downside of this mechanic is that it would not have a 360° reach like his CS counterpart. This is already in the game and is currently an exploit. But my proposal it to make this an actual mechanic from the game. What do you guys think? P.S. Pls merge if this topic already exists.
  17. Why is my topic causing so much trouble? I hope it doesn't get locked.... And you users have given me other ideas for other topics! Thanks!
  18. First, I have to tell you that I don't want this to become a flame war. Now, I think your arguments are flawed. Why? Because the Throwing Knives are a limited resource that can be countered by med sprays (and Medic). Slashing does not help since she can still hit him through the slashes and regain stamina (don't forget the med sprays too). And cutting the power to raise fear doesn't help it either because she can still hit you to recover half of her stamina back, thus making the fear system useless.
  19. I've saw matches when after killing almost all the counselors, Jason (Parts 2 and 4) had to pursue a single Vanessa who kept outrunning and hitting him all the time, even before Jason could end his grab animation. And since she kept hitting him, her stamina never depleted. This lasted the entire match! Entire! Match! Certain users here would say to use a +Shift Jason to catch her, but this is also an useless strategy if the Vanessa user knows how to juke and avoid Shift-grabs. So, I propose a change: No counselor should ever be capable of regaining stamina after hitting Jason. A least, not half of the stamina bar. At first, I was reluctant in proposing this because counselors should be rewarded for trying to fight back a supernatural monster like Jason Voorhees. But this? This is getting abused to the point Jason cannot catch a single person at all! And I like the idea of: The longer you are at Jason's presence, the less chances you have of surviving him. So, what you guys think about this?
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