Jump to content

Ralph Wiggum777

Moderators
  • Content count

    911
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Ralph Wiggum777

  1. Like I've said to others before, if they could release the content they would. Obviously there's something in the lawsuit that's stopping them from doing so. They didn't spend all that labor and time building the Jason X model and Grendel map just to tease everyone and then quit. Lawsuits, especially IP lawsuits, are messy and complicated. None of us are privy to the details of the court case, and even if we were there's probably a lot of legal jargon and rules nuances that we wouldn't understand. The fact is, making a ghost character (it's really not even a character, just a reskin over the same block model) in the mobile game takes a lot less time than designing an accurate Jason X model with new kills and a map to go along with it. Gun just didn't get it done in the time allowed and the puzzle game did.
  2. So your position is that the lawsuit should take even more stuff away from the fans...? Good luck on that island.
  3. Ralph Wiggum777

    Iā€™m not leaving but...

    Just to start off, I didn't read all four pages of this post so if this was brought up, forgive me. I just wanted to say that I get some users frustration for stuff getting wiped or bans being handed out. Keep in mind though that uniformity can be difficult to expect when there's six different people making judgement calls on what they consider appropriate punishment. No differently than when people complain about referees in the sports. Some refs call things tight and expect rigid rules following, others allow the players to control the game and give more leniency. Try to understand also that lately it's been a major avalanche of shit talk and negative pub. Not saying it's unwarranted, but the weight of dealing it can start to drain a person's patience down after a while. Similar to a cop in a rough neighborhood. He might have been upbeat and chipper when he first joined, but after a while stress and negativity will wear down even the hardest of minds. Also, try to think of us mods and Gun Media as two separate entities. Us mods are just hired fans that do this as volunteers; we're not paid representatives of Gun. I do this randomly when work is slow, others might do it when the kids are finally to bed, or just before they get ready to go to sleep. Our time to devote to this is very finite, and therefore sometimes it's just easier to squash something that's clearly heading towards becoming an issue rather than babysit it. Not expecting any sympathy, just giving you an idea of what it's like on the other side.
  4. @Evil @The Doctor @DeadlyD Yes, there are a handful of games that succeeded at supporting their title beyond the one year mark. I didn't said it was a concrete line, I said most games hit that mark and then the devs have to move on to their next project. The reason for this is how the basics of video game economics work. Everyone jumps on the hot new title in the first two months it's out. Then sales plummet after that due to used copies being available, new titles taking the limelight, and/or a handful of other reasons. As sales start to wain, the developer needs to start thinking about their next revenue producing project to keep the lights on. They basically take the money they made on their recent game, squirrel most of it away, and then slowly spend it to fund their next development cycle over the next 2-3 years. The DLC to keep them afloat doesn't usually work for most games. Paid DLC is a very minor revenue intake that often doesn't generate much more money than it cost to develop. Around 15-25% of players buy DLC depending on which study you read*, and that figure tends to be even lower for non-game changing stuff (emotes, for instance). Lets say there's 25,000 players still regularly logging in by the time they can make DLC again. If 20% of them buy a $5 DLC every time one releases, that's only $25,000 generated (5000 players x $5). That's not even half of one employee's yearly salary. Even if they released a DLC pack every month, that wouldn't be enough to pay rent on their office and payroll a five person staff. And that's assuming they could consistently develop DLC that's of a high enough quality that 20% of the player base would be willing to buy it. DLC is not a viable economic plan by itself. With internet available for basically everyone, and the growing popularity of free to play w/ micro-transaction game design, game support length is becoming longer. That's only works for certain kinds of games though. This sort of game was never going to be able to generate constantly engaging DLC content to keep the community repeatedly pulling out their credit cards, so they went for the full price game release route instead. With that model of release, game sales are where the money is earned; DLC is how the developer keeps the community engaged and coming back while their new project is being drawn up and planned. Support for most games usually lasts during this planning phase and then the developer moving their developers and engineers onto their companies next title, which is usually 9-12 months later after the storyboards are drawn up and the game design is ready to move forward. There are definitely rare exceptions to this rule in the full game release spectrum, but those exceptions usually need 10,000,000 in games sales or more and a pretty dedicated player base so the DLC sales can keep them going. This project didn't have either of those things, so it's likely that the Jason X DLC they were working on was going to be the last of their content anyways. So we all really only missed out on one skin and map. *Here's the one I used that puts the range between 16-23% for reference: https://www.alistdaily.com/digital/npd-77-percent-gamers-willing-pay-microtransactions/
  5. Those are all major, major success stories like I said. Way bigger than this game. Diablo 3 sold more copies in it's first week available than this game has to this day. It's over 30 million copies sold. Friday had 2 million copies after 2 months (and at a lower price point). There's your years of extra support. Also, Destiny was a different beast cause it's marketed like an MMO with multiple $30 expansions that have to keep being bought on top of each other. It's not like a standard FPS game release such as Halo or Call of Duty. All the Call of Duty games only get 9-15 months of support before the marketing campaign starts churning focus onto their next holiday release. Alright, now I'm really out. Bye guys. Seems statistically unlikely when there's only one football, two basketball, two soccer, one hockey, and one baseball game that are released every year anymore due to licensing restrictions. 7 games doesn't even make up 80% of the games that release in a single month. Don't believe me if you want, I can actually back my statements up with data tomorrow when I get back to work if you want it. As a small example, here's Assassins Creed Origins only three DLC packs all planned to release in the first six months of release. http://www.ign.com/articles/2018/01/16/assassins-creed-origins-dlc-packs-release-dates-announced
  6. Honestly, think about most of the games you play, and a year is probably a generous timeline for most to receive DLC support. Other than the truly rare monster hits like GTA and Skyrim, a couple of DLC packs are about all that most games ever see before the next game development cycle begins. Most games sales figures plummet after about 1-2 months on the shelf and it just isn't financially viable to continue supporting them after about a year. That said, I've got like three conversations going that I'd like to keep up but am about to leave work and drive home. I'll see if I can spare some time tomorrow to chat more. For now though, I'm out. *Smoke Bomb*
  7. Right, once he's won and is fairly compensated. The courts are holding it up because Cunningham is involved and he's the defendant in the case. I'm not saying Victor is the evil villain holding everything at gun point, the game is just a casualty in his and Sean's argument, like children watching their parents fight basically.
  8. That owner got most of his staff killed. Same theory with this. From a management perspective, is it worth chasing a pet project at the expense of 4-6 guys being let go and your business going under? There's always the chance they get a crack at a sequel when this silly lawsuit is settled. They can start with a fresh source code, hire a couple of solid engineers to help them develop the frame work and overall build the game everyone hoped they were getting last May. They definitely can't do that though if they're bankrupt. Basically discretion is the better part of valor in this instance.
  9. I just said that they probably can't patch him later because of the court order. If they got handed a cease and desist order, then they have to do both cease AND desist using the IP for further gains. It's also highly likely that the dinky puzzle game isn't under nearly as much scrutiny as this game because Sean Cunningham is actually assisting with this project, so if Victor really wanted to stick it to Sean this would be what he directs his lawyers to pay the most attention to.
  10. I honestly can't counter that argument... šŸ¤£
  11. It's laws man. There's a thousand ways the plantiff can make them stop and there's a thousand counter ways they could try to push forward, but in the end, it's probably not financially worth it for Gun to try and push that envelop for a game that's already a year old.
  12. That doesn't mean they're allowed to continue developing it though, and what if the current Jason X build has massive game breaking issues that haven't been ironed out like overpowered running or the ability to speak at a 4th grade level? Sometimes less is more if the more is a half complete product.
  13. I feel your love inside me, Evil, and I appreciate its warmth.
  14. I don't work for or represent Gun. I'm just a dude that got asked to Mod and posted it as a joke. Also, I deleted the comment right after posting it cause I knew someone with no sense of humor that takes video games way to seriously would be very upset that their feelings got hurt. I guess you beat me to the punch. šŸ‘
  15. Ralph Wiggum777

    Which forum members would you want to be a new mod?

    I'm like Batman. I appear when needed and disappear just as quickly. I'm also a billionaire... No? Okay, just the appearing thing then.
  16. Ralph Wiggum777

    Questions About Future Content

    Same. I get being mad about the whole situation, but the people on here are acting like Gun personally flew down and pissed on their console. šŸ˜‚
  17. Ralph Wiggum777

    Questions About Future Content

    Right.... it couldn't possibly be that cease and desist orders just haven't found their way to every single maker of every single piece of way less known about merch.... It's definitely that Gun is actively looking to upset their entire user base and completely kill their chances at selling their next game to their existing customers. Not to mention that Sean Cunningham actively assisted in building this game, making it probably much more known about to the lawyers on the other side. Makes total business sense.
  18. Ralph Wiggum777

    Questions About Future Content

    Would you openly share information regarding lawsuits that could seriously negatively affect the sales of a product you spent three years building even though it might not ever end up actually affecting you? Getting effing real man. I get you feel burned, but it's just a video game. This end of support for the game was going to happen at some point regardless, just like it does with all software. All we lost out on was a metal mask for Jason and a space map.
  19. Ralph Wiggum777

    Questions About Future Content

    You kinda inadvertently answered your own question at the very end of your post. Even the most popular games lose players, and developer support, over time. Eventually the user base becomes so small that continuing support for the title just isn't economically viable. This game was already lost a very large portion of it's user base by now and continues to lower as new games release. Even if the court case ended in four months, the holiday season will be upon us and the daily user count by that point would make it not worth the money for Gun Media/Illfonic to redirect their staff off of whatever new project they're building to go back to developing non-profitable DLC for this game. This end of support point is the end game for all software, the unavoidable checkmate. The developer has to build something new to sell at some point, or else they stop making enough money to survive and then the game would get shut down anyways.
  20. Ralph Wiggum777

    Considering Buying the Game

    @jscott991 If you want opinions on the value of the game, I would say that Friday is an awesome multiplayer experience with some very apparent flaws. I liken it to how most Bethesda fans are willing to ignore the goofy things that sometimes happen in their games because the game itself is fun enough to deal with the issues. I admittedly haven't played much in the last month (God of War has got me), so I can't speak to the current build of the game as far as what glitches occur and what's been fixed, but I can say that in the times I have played I haven't experienced the game breaking issues like crashes and random counselor select except for maybe once every 10-15 matches. Considering each match is 10-20 minutes long, that's like 2-3 hours between each issue. You're definitely going to run into jerks quitting as Jason or as counselors just to avoid being killed, along with little bugs where a window might not open when you push the button or your character will set a bear trap without actually performing the animation. Just watch a couple of twitch feeds or some stream vids on YouTube and you'll see what I mean within a couple of matches. So to answer the question "Is it worth $20?", that really comes down to if your interest in the game/Friday franchise is greater than your patience level for quirky game bugs. For me, I got my $40 worth out of it.
  21. Ralph Wiggum777

    Would you prefer to know or not?

    Maybe and in that case the person that leaked it might try to upload it again once these guys have moved on to something else, but this is still their biggest success story as a company sales-wise, so I get why they've got hawk eyes on the property right now.
  22. Ralph Wiggum777

    Would you prefer to know or not?

    It's only impossible to release it right now. What if they end up getting access to the IP again 2-3 years from now and get a chance to make a sequel? They might want to use that map design and would rather that their plans not be all over the net prior to it releasing. Goes for any intellectual property really. If some bootleg tapes from Soundgarden got leaked on the net, I'm sure their lawyers would squash it just as fast. Stuff like that is exactly what companies spend money on lawyers for.
  23. Paid DLC is a very minor revenue intake that often doesn't generate much more money than it cost to develop. Around 15-25% of players buy DLC depending on which study you read*, and that figure tends to be even lower for non-game changing stuff (emotes, for instance). Lets say there's 25,000 players still regularly logging in by the time they can make DLC again. If 20% of them buy a $5 DLC every time one releases, that's only $25,000 generated (5000 players x $5). That's not even half of one employee's yearly salary. Even if they released a DLC pack every month, that wouldn't be enough to pay rent on their office and payroll a five person staff. And that's assuming they could consistently develop DLC that's of a high enough quality that 20% of the player base would be willing to buy it. DLC is not a viable economic plan by itself. Full game releases are where the money is earned. DLC is how the developer keeps the customers engaged and coming back. *Here's the one I used that puts the range between 16-23% for reference: https://www.alistdaily.com/digital/npd-77-percent-gamers-willing-pay-microtransactions/
  24. Us mods are just random people that are passionate about the product and therefore asked to help police the boards. Not saying anything on behalf of the company, cause truthfully most of us have essentially no contact with them other than discussions regarding situations and behavior on here. I said what I said from experience as a five year store and district manager at a video game store (GameCrazy for those that might remember them and/or Hollywood Video). It's just the way game economics works. Everyone jumps on the hot new title in the first two months it's out. Then sales plummet due to used copies being available, new titles taking it's place, and plenty of other reasons. Because of that, support for most games usually only lasts for a year or less and then the developer starts producing their next title. The rare exceptions are the insanely popular games like GTA and Halo, where the daily player base is large and lucrative enough for add-on DLC sales to remain viable well beyond a year of the release date.
  25. True, but game support is very, very finite for all but the most successful of titles. The majority of video games make 75% of all their sales in the two months of release. After that it slows to a crawl eventually dropping down to an almost untraceable trickle. By the time that point hits, the developers should already be planning their next game to keep revenue coming in, otherwise they'll go bankrupt supporting new content for a product that's no longer producing money. For most games, that point hits around a year after release. This game released last May. Basically I'm saying we were probably facing this point once the next map and Jason X skin released, all this did is push it forward a bit. This game isn't going to get new content post-lawsuit. It's just not.
×