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Ralph Wiggum777

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Ralph Wiggum777 last won the day on January 18 2017

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About Ralph Wiggum777

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  • Birthday 10/12/1984

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  1. I wouldn't be surprised if this is planned sometime in the future. It's too obvious of a feature not to add.
  2. What is your favorite game in 2017?

    Rocket League dominated the majority of my playtime this year, but I also enjoyed Horizon: Zero Dawn, South Park: Fractured but Whole, and Battlefront 2. Friday was up there on the enjoyment list as well, when the game is working properly and a match flows the way it's meant to.
  3. Jason is a freaking joke.

    They could even make a green health bar wrap around the top side of the mini-map like the stamina does with the bottom half. As the health bar gets lower, the first aid spray takes longer to fill the health meter back up. Basically like how healing in Horizon: Zero Dawn works.
  4. Just started up Horizon: Zero Dawn now that I finished up the new South Park game, and regularly log into Rocket League as well.
  5. Yeah, and if you see it that means someone else wanted it cause they liked it. You don't get to decide what others like or get to have.
  6. I don't think they were ever quoted as saying the extra $10 was going to be used EXCLUSELY for the single player aspects of the game. Software development is impossible to peg down specific costs for the entire product. Sometimes bugs and delays cause some areas to cost more than expected and other times things progress smoothly and cost less than expected. The $10 added price was probably just an estimate of what they felt they needed to accomplish everything they wanted to do when they announced the delay.
  7. They only charged the $10 after it was announced, everyone that jumped in during the Kickstarter got it comped. Also, this isn't the single player, it's the offline with bots mode. They're still having to build the single player challenge mode and that's where the $10 has gone. Well, that along with paying for the licensing for Jason X, coding new maps, adding new playable characters and other things. It's not like they released the game and just ran away with everyone's money. I get what you mean, but at least I can kinda see where the $10 is being spent.
  8. Hiring a team of AI coders would eat away a huge amount of money (and significant time) for a secondary game mode that might not even get used by the majority of players. Lets say they hire three skilled guys. After spending 2-4 weeks interviewing people to choose who to hire, those three guys are going to $90,000 or more depending on skill level. Now the team just lost time fixing the game cause they had to spend that time doing interviews. Then, to code the AI in a way that would be really competent and have multiple levels of difficulty would take months of coding and testing, so you wouldn't even have the mode until like next year sometime when you might not even be playing anymore. A real, solid bot AI is incredible hard to code, especially for a game as open ended objective-wise as this one, not to mention the bugs potentially causing AI problems. It took me over a week in college just to get a random AI running that would smartly play tic tac toe... I'm sure they'll do what you're suggesting if a sequel gets made, but considering this was just an added mode they didn't plan to make in the first place, I think expectations were set just a little too high. None of these guys are AI coders. They worked with what they had.
  9. Shelly's stats

    There's only so many combinations of "good" stats that can be done though. Eventually they have to make character you consider weak just by sheer nature of stat balancing. Again, it's a free added character that will make it so that every now and then a match you're in isn't just Vanessa, Kenny, and AJ clones running around constantly. Even if he's not a great character, he is still free and adds depth; that's not a bad thing. Celebrate the gift rather than looking the gift horse in the mouth.
  10. Shelly's stats

    Got it, you're not gonna use him. You're still missing my point, but I got yours. Good talk.
  11. Shelly's stats

    Again, you're looking at it in the raw, "what does he excel at" way. if you get 7 people together, they're not all going to necessarily excel at something. There might be one or two that are weaker links with less education, strength, and stamina than everyone else in the group. He's just another option to play with. An normal awkward "everyman" if you will. There's no guarantees that every new character is going to be a champion of some skill.
  12. Shelly's stats

    And no two people are equal either. Some are more valuable in certain situations than others, but people with stats like Shelly's do exist. The devs can't just make a ton of tank, track star, and stealth counselors though. At least they're adding variety so that every match isn't just the same 3 counselors running around all the time. And really, the stats just dictate how you should play the character. if you're not into squading up to repair stuff then clearly Shelly won't be for you. Doesn't mean he can't be a valuable character to others.
  13. It would be kinda cool, as a homage to the movie, if they replaced Jason part 3's throwing knives with spears for a spear gun.
  14. Patch Notes 12.12.2017

    Looks like you don't have to ask anymore. The next patch is coming out next week. This is from their newest post on Facebook: "The latest update will be coming for PS4 and Steam on Monday, Dec. 18th with the Xbox One patch to follow shortly!"
  15. Even the scariest of monsters have fears I suppose. I've often thought that a more clever and sensible thing for the game to do is have Jason hang on the front of the car when he's hit. Then engage a quick time event, or some sort of button mini-game, where each successful button press by the Jason player has him climb up the car hood, progressively blocking more of the drivers view. Imagine the excitement as you watch from a first person view as Jason is slowly climbing up the car after you... After the third success, Jason grabs the driver and throws them out of the car or stabs them to kill them, whichever works better for game balancing. If Jason misses one or two of the button presses though, he falls off the car, giving the driver a few precious seconds to make it to the exit. The only trick to that would be what to do if the car escapes while Jason is riding on top of it. I suppose the only thing to do would be to let Jason warp back onto to map wherever he wants, either that or automatically have the slide off the hood animation occur when they hit the escape point.
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