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Everything posted by Alkavian

  1. Hey Campers, This is a thread that I have been meaning to do for some time but have not previously got around to it. Many times I have new players ask me for advice in game or I see new players lamenting that there isn't more information given in regards to tutorials and strategies. They get the generic, break windows, trap phone first, trap four-seater, don't play Part 7, et cetera but do not actually hear much in terms of specific strategies for specific situations. What I would like to do with this thread is pick a specific scenario or strategy about once, maybe twice, a week and discuss different approaches to dealing with it. Think of it as a playbook where we can share ideas and specific approaches we use for a given situation. This thread will not be on any one specific topic but something that evolves and changes weekly. CONTENTS LIST (quick links): Juking Ferrying Parts Dealing with Counselors in Cabins Avoiding Spawn Kills Defying the Meta LaChappa versus Deborah Comparison Keys Items - Lost and Found Countering Looping Escape - Risk versus Reward Avoiding Detection Sense Testing Playing Tommy Jarvis Prioritizing Counselor Kills Surviving the Night Advice Using Throwing Knives Jason's Grab / Shift-Grab Advice Maximizing XP Gain Jason - Aggressor versus Controller Counselor Stats Non-Metagame Trapping w/ Jason Stamina Management Perks Advice Doors Open or Closed Effective Counselor Communication Patch 10/25/2017 Mechanics Testing Videos _____________________________________________________________ Counselor Overview: A.J. Mason Counselor Overview: Brandon "Buggzy" Wilson Counselor Overview: Jenny Myers Counselor Overview: Fox Counselor Overview: Chad Kensington Counselor Overview: Tiffany Cox Counselor Overview: Adam Palomino Counselor Overview: Vanessa Jones Counselor Overview: Kenny Riedell Counselor Overview: Deborah Kim Counselor Overview: Eric "J.R." LaChappa Counselor Overview: Sheldon "Shelly" Finkelstein Counselor Overview: Mitch Floyd Counselor Overview: Victoria Sterling _______________________________________________________________ The Sense Basics You Need to Know Weapon Information from Bomber In Spite of Sense - Making Stealth Work Offline Bots - Training Suggestions for New Jasons _______________________________________________________________ Man Behind the Mask: Part 2 Jason Man Behind the Mask: Part 3 Jason Man Behind the Mask: Part 7 Jason Man Behind the Mask: Savini Jason Man Behind the Mask: Part 6 Jason Man Behind the Mask: Part 4 Jason Man Behind the Mask: Part 9 Jason Man Behind the Mask: Part 8 Jason Man Behind the Mask: Part 5 "Jason" Roy Burns ________________________________________________________________ Sound CUES and VHS Static Info Improved Door Breaking / Phone Trapping by Tommy86 How Fast are the Vehicles? Fixer's Guide to Play Teamwork - Use It Hockey Mask Help - The basics of being effective Forcing Damage w/ Windows (by Tommy86) Block+Grab Combat Strategies (by Tommy86) Block+Knife Combat Strategies (by Tommy86) ________________________________________________________________ FOR MORE INFORMATION : My Mixed Ideas and Feedback Kodiak's Help Thread The Punk Pirate's Guide (Weapons and Combat) VoorheesGt101 Video Guides This first week, I got my inspiration from @Tekdrudge. The topic was regarding shift-grab and if it was skill or luck. See topic here: WEEK 1 - The Juke (let us talk about the fine art of leaving Jason in the dust) Ok, some might say this is self-explanatory. Don't run in straight lines or git gud or some other such nonsense. New players, and some veterans, have issues with avoiding the aforementioned Shift-Grab. People can be pretty salty about it. There are things that will help offset the skill of the players who have mastered this technique. A. Bear in mind perspective/point of view. A Jason approaching from the rear has YOU as a foreground target. Moving in a linear direction away or perpendicular to Jason's perspective makes you an easier target. Counselors that are walking or jogging are easy pickings in these situations and running counselors are not much better off when moving perpendicular to Jason's perspective. Moving away is slightly better when sprinting because you *possibly* can open up enough distance when he comes out to Shift-Grab you - he might miss. Either way these are less desirable techniques in my opinion. B. Closing the distance of YOU as a foreground target is used by a lot of people. They are trying to throw off Jason's perspective and make him overshoot the target by doubling back on their own path. This can work against short-range Shifts, but it is still essentially moving in the same azimuth (from Jason's point of view) and simply closing the distance quickly. A good Jason can still easily snatch you. C. I recommend using a triangle pattern: You change your foreground presence by moving diagonally. This adjusts your range from Jason in the foreground and makes him consider more than one axis of movement (you are not just moving back and forth or left and right). Figure 1: Moving directly away. Probably the worst option. You are only adjusting your position in the same direction of movement as Jason is facing. Figure 2. Moving perpendicular to Jason. Bad (it gets worse the farther you are away because Jason has more time to steer the hit). A simple Shift approach, leading you like in a shooter game, and Jason has you. Figure 3. Better than 1 or 2 because you are closing the distance between Jason and reducing the time to react. Best used on extremely short Shift distances to throw off the Jason player. It is OK. DO NOT TRY AGAINST A LONG SHIFT. You're just making it easy for shift ninja Jason in my opinion. Figure 4. This is what I do. I change my position both in the foreground and laterally. I move primarily in diagonals and they are strung together in a quick series of adjustments. Don't run any one leg more than a second or so. After the end of two diagonal movements you make a break (horizontal seems best). I would recommend breaking back towards the original center-line for your axis of advance (complete the triangle). This will often throw off Jason's Shift approach and get you out of the grab swath. Remember you can also invert and/or reverse this tactic to make your counselor very unpredictable for a Shift-grabbing Jason. Additional Info: Juking on rough terrain benefits the counselor. Jason has a tendency to get hung up on rocks, trees, building corners, and just about anything else. As you are running/jogging be expecting the Shift and thinking about which way to initiate your juke to put the most obstacles between you and Jason while keeping up your erratic evasion.
  2. OK. Here are a few things to try with offline bots if you get the chance. I'm sure others can come up with other things to do to add to this. The main thing is that all of these challenges must be done on the hard setting and there can be no survivors. #1 Roster Kill: You have to kill the counselors in the order that they appear on your "who's still alive" roster (up on d-pad on consoles). #2 Context Kill Only: You have to kill the counselors with an environmental kill; seek and destroy in hiding spots does not count. #3 No Abilities: You may not use Morph, Shift, Sense, or Stalk for the whole match. Thanks to @bewareofbears for this one. #4 Kill Restricted v1: You must use the longest kills available. No context/Seek and Destroy quickies. (Long Choke i.e. - Part 6 is a good choice for this since two of his spear kills take awhile). You also may not set bear traps or kill with throwing knives. You may not stop the car by breaking it. You can only pull counselors out if they crash it on their own. #5 Kill Restricted v2: You may only kill with throwing knives, bear traps, and drowning (toilets don't count). #6 Raging Hateboner: You may only kill when you have Rage mode. Yes, you must refrain from actually killing until Rage onset starts and THEN you must kill everyone before the end of the match. You can pull out all the stops to keep counselors wounded, running, and hiding...but you'll have to be quick once Rage comes on. Just a few challenges to push yourself and get your skill level up.
  3. I’d like to take a moment to address the Devs directly. @Gertz@GunMedia_Ben@[IllFonic]Courier For those who are not aware, I have spent the better part of 20 years working in various fields in some form of analytical role or as a developer for training related materials for the military. I have spent, literally, days at a time doing trends analysis, statistical assessments, and developing courses of action based on changes made within a given “system”. I provide feedback, suggest changes, and develop workable changes to improve performance. I’m going keep this brief, but I’d like to suggest a couple things: 1. If you are working with a system that has a ton of consequential interplay between mechanics, don’t change too much at one time. Before you make any changes, assess what implication that change will bring. Figure out what other factors within the system will be affected and forecast the most likely outcomes. Make the change and observe. Keep the change modest. 2. Adjust that single change as needed until you get the desired result. (the extremes on both sides of the coin quit being the only voices that ring loudest) 3. Make the next change. I will say I generally don’t have much issue with this last patch in regards to the changes, though I’m still developing an opinion on the grab mechanics as they are now. There has been a lot of negative and positive feedback regarding the implementation of grab reach/area changes, traps changes, Jason’s melee hit detection, and posting icons on the map. The one mistake that I think you have made is that you are tweaking too many things in a single instance without finding that “sweet spot” with your players. It is much easier to do this kind of work when you are not beholden to pleasing a rabid fan base. For that, you have my sympathy, because it is a battle you cannot win…completely. I would suggest the changes you should focus on are those that were complained about most. I get that is why you tackled the grab reach debate. That is fine. You should have singled that mechanic out and fully sorted it before addressing anything else. Using the method of tossing enough stuff at a wall and finding out what will stick will end up costing you more time than just methodically fixing one key issue, then moving on to the next. As it is now, you are creating tons of different feedback trains, with each one focusing on a different change. Plus, there are a few other trains still rolling in regards to previous adjustments (or lack thereof). As you’ve told us before, you are a small team. Please be cautious about how many fires you light at once regarding game mechanics hot buttons. It creates a very fluid dynamic and a ripple effect in gameplay. More importantly, it makes it harder to figure out exactly what you NEED to fix when so many different factors are altered regarding gameplay. Just some food for thought. The new DLC’s are nice. Thank you. Keep up the hard work. TL;DR Don’t make too many changes to gameplay mechanics at one time. It makes it harder to sort out issues and fine tune functionality. You’ll also get less backlash from the players.
  4. Alkavian

    Post Credits Scene.

    Well, I think I’ve reached the end of this road. Been away on vacation (not a Bears style vacay, but a real one) and came back to see the forums in a pretty sad state. Lots of desperation, frustration, and beating a horse that has become more of a rug than a corpse. Already seen some good folks leave and some get banned. At this stage, moving on to other things seems best. I no longer have a drive to keep investing time here at this juncture. That being said, I must say I’m humbled by amount of folks who took an interest in The Playbook thread, helped contribute to it, and made it a place people could go for some help getting a bit better at the game. I can hardly believe the number of views it has received and the amount of positive feedback it has garnered. Thank you all for taking an interest and providing input. @Kodiak thanks for putting it as a sticky in the General Discussion Forum for people to find. Just letting you know at this point I will no longer be updating it unless some unforeseen and unbelievable development occurs allowing new content to be added to the game. You can unhitch the boat from the dock and let is sink if you so choose. Thank you to all the good folks I’ve had the pleasure of chatting with over last year and then some. Glad to have made some new friends. Thanks for all the great laughs and games. @bewareofbears, @lHeartBreakerl, @AldermachXI, @Brigadius, @TheHansonGoons, @Tattooey, @Ghostboy20, @BrokenFattHardy, @Riot_Dame, @Risinggrave, and a slew of others that I'm sure I'm forgetting (unintentionally). I'll still be playing F13 on Xbox on occasion, but I don't think the forums have much left to hold my attention. Many of you know how to reach me so it's not goodbye, but rather change of venue. I also play quite a bit of Deep Rock Galactic on Xbone. Great indie-game with many new updates and an awesome Dev team. I'd highly recommend it if you want a change of pace. This meme reminds me of the forums and the game at the moment. Frankly, I don't want to hang around for the slow death of both. So I bid you all adieu and good luck. ~Alk
  5. Alkavian

    Old Horror Films Vs New Horror Films

    Cain approves of the concept.
  6. Alkavian

    Top 3 - Horror films you'd like to see remade ...

    Hmm. Top 3 horror movies I'd like to see remade? 1. Phantasm 2. The Howling 3. Watchers
  7. Alkavian

    Thursday the 12th Xbox group

    I'm on vacation this week and next.
  8. Hmm. Good franchise/IP licensed games? * Alien Isolation * Goldeneye 64 * Star Wars Arcade * Rambo II on Sega Master System * Rambo III on Sega Genesis * SNES Star Wars * Incredible Hulk Ultimate Destruction * Nightmare on Elm Street NES
  9. Alkavian

    The End

    I'll see you when I see you Bears. Sorry to see you heading out, but it is not at all surprising. Keep in touch. You know how to find me.
  10. Alkavian

    We're Still Here

    That's what I'm shooting for.
  11. Alkavian

    We're Still Here

    Sorry late dinner and real life getting in the way. Won't be on tonight.
  12. "A derivative work prepared under authority of the grant before its termination may continue to be utilized under the terms of the grant after its termination... but this privilege does not extend to the preparation after the termination of other derivative works based upon the copyrighted work covered by the terminated grant." This says it all. I've tried to be patient and help you understand. I'll leave you to your confusion. Have fun stormin' the castle Ralph.
  13. Yeah. Pretty much this. I'd rather not know what was coming.
  14. What Cunningham allowed up until the grant termination yes. Anything after no.....UNLESS....Sean Cunningham wins the lawsuit he filed. In which case it is business as usual. If Victor wins, the game stays as it is unless they want to 1) Get the rights AGAIN from Victor or 2) Open themselves up for litigation and paying summary damages.
  15. All of it is derivative. Any derivative added after the termination of grant is no longer protected. Making the whole game a target for litigation and recompense. If they don't add any more to elaborate on their derivative work, it remains protected post grant termination. You'd make a horrible lawyer by the way. ?
  16. Dude. Nothing can be put out past the termination of the grant. All of that stuff is derivative works. If they add it to the game now, they open themselves up to pay Vic the Dick down the line should he win the rights from Cunningham. The lawsuit was supposed to have resolved last October. It hasn't and now we are at the threshold for rights reversion if Vic wins. If Sean wins, no harm, no foul. If ANYTHING gets released past the grant termination date...it makes it fair game to target. The material buried in the code is "unreleased content". Doesn't matter if it is hidden in there. It only matters if GUN formally puts it out there for access. Miller filed for the termination of grant two years ago. In theory Uber could be released if they did it before the end of the month. My guess is that they'll choose to play it safe (but you never know). "Miller wants to effectuate a Friday the 13th copyright termination in July 2018, which potentially would allow him to license the franchise to other studios."
  17. No. The game itself is derivative content under the grant from Cunningham to GUN. It is only protected up until the grant terminates (to include any content in the game). Wrong. A “derivative work” is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a “derivative work”. Simply speaking, any new content added to the game ranging from emotes all the way up to maps and modes represents a modification or elaboration on the whole of the game. Thus, ALL OF IT IS DERIVATIVE because it represents an original work of authorship.
  18. https://www.law.cornell.edu/uscode/text/17/203 Read what the law says on the topic. Victor is angling for control based on the claim he was not work for hire. "In the case of any work other than a work made for hire, the exclusive or nonexclusive grant of a transfer or license of copyright or of any right under a copyright, executed by the author on or after January 1, 1978, otherwise than by will, is subject to termination under the following conditions...." "Termination of the grant may be effected at any time during a period of five years beginning at the end of thirty-five years from the date of execution of the grant " Do the math on when Victor filed the lawsuit and how long it has been since F13 was originally released. If Victor wins, GUN is screwed. They cannot put anything past the date of the grant because they don't know the status of who will control it. The previous statements by Horror Inc's lawyers was perfectly valid AT THAT TIME. We are a year down the road and there is no legal decision. GUN cannot and won't work past that grant on "derivative" content so they are not on the wrong side of Victor should he win. They would essentially be handing the game over to him. If they stop now, they are "safe" under the existing copyright law that Victor is using against Sean Cunningham. This is not related to a cease and desist...it is insulation against the fallout of the lawsuit should Victor win. " A derivative work prepared under authority of the grant before its termination may continue to be utilized under the terms of the grant after its termination, but this privilege does not extend to the preparation after the termination of other derivative works based upon the copyrighted work covered by the terminated grant."
  19. No. Read what the law says. "A derivative work prepared under authority of the grant before its termination may continue to be utilized under the terms of the grant after its termination, but this privilege does not extend to the preparation after the termination of other derivative works based upon the copyrighted work covered by the terminated grant. " This is purely related to the copyright argument being used by Victor Miller claiming he was not doing work for hire under the writer's guild.
  20. It has nothing to do with a cease and desist. It has to do with copyright law and conditions of termination and effects of termination. GUN is trying not be on the wrong side of the copyright law (should Miller win). https://www.law.cornell.edu/uscode/text/17/203
  21. Alkavian

    We're Still Here

    @ShiftySamurai Is Wes planning on saying a bit more regarding the state of affairs?
  22. Alkavian

    We're Still Here

    Is Wes planning on saying more when he gets more details?
  23. It would certainly be foolish to get hopes up too high at this point.
  24. They didn't have DLCs for months while the upgrade was pending. They haven't been charging for maps. Jasons have been unlocking for free. Aside from a couple kill packs, clothes, and a couple emotes, their revenue has been from sales. I can see them permanently dropping the price down to about $12.99 to encourage more sales.
  25. Ouch. Shitty luck bro. I did get Heavy Mover...you know for when that door just absolutely has to get barricaded fast....I also got Heavy Sleeper...because....sleeping bags...and stuff.