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makred78

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Everything posted by makred78

  1. Well, they also need to fix the random counselors bug, fix the counselor "sliding" exploit, fix the Pinehurst rainbow blood/sparkle effect, fix the shaky cam during kills, fix the remaining interaction locks, fix the remaining map exploits, fix the out-of-sync intro sound of bots match, fix the pocket knife animation, fix the mixed-up Jason skin appearing in full match and/or outro and fix when sometimes it shows the wrong weapon for Jason in outro. While those glitches/problems are not all affecting gameplay they are still in the game and until they are gone it will not be a glitch free experience. There is also some out-of-game pc specific problems that are still present after all this time like the video option settings not saving and the mute function not working properly.
  2. The only response I've seen so far about this is a post from Matt on reddit: "On Xbox we’ve been seeing some dedicated server issues today. So matches are loading up peer to peer. The team is investigating." https://old.reddit.com/r/F13thegame/comments/bnveub/so_were_back_to_this_eh/
  3. At this point a roll back seems most likely the proper thing to do. Like you said, considering the number of problems this patch brought versus the number of things it fixed, I don't think anyone would be against it.
  4. Like it was mentioned before, they really need to find a way to test the fixes they're making by ppl who are actually playing the game on a regular basis. Pushing any new fixes as soon as they're ready would be slow on consoles considering the certification process involved but since there none on pc, maybe they could use the steam platform as some form of testing ground for more in-depth testing to ensure things are working properly before a patch officially goes live.
  5. No problem, apology accepted. I know this was not the most positive post I've made on these forums. Keep in mind that even with what I said there, I still enjoy the game and hope the servers will stay online forever even if I know that this is wishful thinking.
  6. Exactly the way I feel regarding the whole situation. The sad reality now is that: 1- They cannot fix the issues they're prioritizing. 2- There's other issues that were either a) supposed to be fixed many months ago or b) that cannot be fixed right now because the devs are unable to pinpoint what's causing the problem(i.e. the random counselor bug and the knife/car glitch) and who knows when or if they will ever find how to fix those. 3- There is also some lower priority bug/glitch/exploit and whatnot that will never have a chance to be fixed at the pace things are going if things supposed to be fixed are not fixed in the end especially if patches keep bringing more bugs and problems of their own. At this point, I'm really afraid that any future patches may cause even more harm than good.
  7. Those fixes are nice and welcomed but to me, this patch is a bit disappointing at the same time. I mean, I know the resources put on this/these patch(es) are limited but the number of critical issues addressed in this one is somewhat minimal. I also understand that some problems need more time to fix then others particularly when you're not able to pinpoint what's causing it exactly, but considering for example that the random counselor bug is still happening when it was supposed to be fixed many patches ago and at the pace the patches are coming out it's easy to wonder if some of the most pressing issues will ever get fixed. Not to mention that there's no guarantee that any of the upcoming patches won't create or bring back some problems of their own. And last but not least with the eventual Switch release coming up, while being a good thing for a number of reasons, there's a good chance the whole patching process may be slowed down even more. It's already hard and time/resources consuming right now especially with the insistence to align the patches releases for 3 platforms simultaneously, I can only imagine how much longer it will take with said resources divided even more to patch a 4th platform and with another patch certification process added to the equation.
  8. You can get the game for less than 6 usd right now from the Humble store: https://www.humblebundle.com/store/friday-the-13th?hmb_source=search_bar The sale is ending in about 21 hours.
  9. This article appeared on Variety today: https://variety.com/2019/gaming/news/friday-the-13th-the-game-nintendo-switch-release-1203153811/ We went from "We have no plan for the switch." to an actual Switch release announcement less than a month later if this information is true. I don't own a Switch but I think this is good news. Any additional revenue will help to keep the game online and supported.
  10. Thanks for the tip, I'll check to see if this solve my problem. Edit: No luck with that, it seems my av isn't the culprit here.
  11. I'm on pc and I also have fatal error issues but not in the same circumstances. For me the only time they're happening is in the offline bots mode, right when a grab-kill animation is about to end to be precise. I can sometimes play 2-3 matches with none happening and other times I can get fatal errors for 3-4 matches in a row. Always happening around the time the game is about to make the transition from the end of a grab-kill animation back to normal gameplay. And there's no real consistency to how or when they will be triggered, a fatal error can happen to any Jason/kill/map/etc. combination one time and then not being triggered the next time in the exact same setting more or less. Whenever I play an offline bots match it's always a gamble whether or not it will end with that type of error. I also try reinstalling the game and it keeps happening anyway. Every time I verify the integrity of the game files I also get the “1 file failed to validate and will reacquired.” message but even if the game get back the missing file, if I verify the integrity again I get the same message and the file needs to be reacquired again. This whole fatal error situation is present for me since the offline bots mode was implemented. Here's a youtube vid(not by me) showing pretty much when the fatal error occurs for me following a grab-kill: https://www.youtube.com/watch?v=PSje8vkz3i4 @mattshotcha is it possible to take a look into this and forward the info/issue to the appropriate ppl?
  12. Thanks for the response and explanation, I appreciate it Matt.
  13. From what I'm reading in your comment Matt, I'm not sure if you guys are aware of how easy and quick those "significant amount of things" can be lined up by dedicated kill squads to begin with. I mean, I often watch streams made by one of these groups and they are able to get a Jason kill 7-8 times out of 10 in average by following the same routine. Most of the time that those guys will fail to do so is due to when a) the player that came back as Tommy is some random person not part of their group and he doesn't know what he's doing or b) when the hit to kneel Jason down glitches and fails to do so. And like I said they can get the thing in motion relatively fast too, many of those kills happen before rage is even close to kick in. Now add to this the kind of bug shown in that youtube video and I can definitely see why some ppl are really upset about this.
  14. Matt said they are considering maybe uploading past episodes to youtube but for now, here's a twitch link where you can find past broadcasts: https://www.twitch.tv/gunmedia/videos
  15. Or d) even if you know how to do any of that shit, you never used any of it because believe it or not there's still some honest players on the online gaming scene. I'm no expert at this game, I'm average at best. But in over 700 hours of game time I never ever used an exploits, not even once. I'm pretty sure it's safe to say that I'm not the only one playing legit.
  16. His points could be valid or not, but for me the opinions of someone using cheats and/or exploits in this game get zero credibility in regards to the game's current state and there's footage of this guy on youtube using exploits like sliding in quick play.
  17. A good player? This guy? There's recent footage of him on youtube using exploits in quick play weeks before the update. I can only speak for me here but anybody using cheats and/or exploits in this game is not only far from a good player, his opinions also get zero credibility whatsoever in regards to the game's current state.
  18. You can still watch it on twitch: https://www.twitch.tv/videos/375684803?filter=archives&sort=time
  19. As I said, if the primary enjoyment of some players is to fight Jason or if this is the only thing still keeping them playing then maybe it's time for them to move to another game. I never said their opinions shouldn't be considered and I certainly never said or implied they should leave if they don't agree with me. Did you miss the part where I implied that the patch isn't perfect and that Gun said they will see how thing goes with it? They said in their stream that this patch is only one of many steps. One thing for sure is that the devs themselves said that the primary intended design of the game was not to actively try to fight Jason and killing him should be very difficult so maybe this is not be a game for the people looking mainly for those particular features.
  20. This is where many players are getting things a bit confused and keep in mind that what I'm going to say is directed in absolutely no way to the person I'm quoting. First, fighting and defeating Jason was intended as a legitimate way to survive yes, but it was never intended as a go-to method and more as a last resort sort of thing to do. Killing him was supposed to be really difficult to accomplished and something that happens only once in a while. Secondly, sure most F13th movies end with Jason's (temporary)demise but you never see the main character(s) trying to willingly fight him 1vs1 or kill him the moment he's in sight. They do exactly what anyone should be doing in this game first and foremost, hide/avoid Jason, run from him and try to escape him. And while the changes in this patch may look drastic they are in the right direction to bring the game back to its original vision. Is the patch perfect with nothing to change or improve? Of course not, but remember that Gun said themselves in the stream that nothing is set in stone and that they will see how thing goes with the patch. Like some people here have already mentioned and this is just an opinion, but if the principal interest some players had in this game was to fight and kill Jason then maybe this game as a whole is not for them. If this was the only thing entertaining for some to keep them playing after x amount of hours and now they are unhappy they can do it as much or the same way as they did it before, maybe it is time for them to move to another game. On an unrelated side note, just a random idea I had recently and it will probably be an unpopular(or stupid?) one for most as it would not change things that much, but if I had one suggestion to make regarding the prerequisite to pull a Jason's death is that it should only be possible to do it when there's only 3 counselors left alive(or less) including Tommy. The reasoning behind this is that it would make the game a little closer to the movies endings since there's only 2-3 peoples left most of the time. But hey, feel free to disagree with me guys.
  21. Anyone knows what's up with this? https://gyazo.com/fae944bb9d2265d6d3091ac8d93c1ef5 I saw that on reddit lately and then I checked my game and it was there for me too. Two unbuyable/un-equippable weapon kills for Savini Jason's pitchfork and when I click on them I get redirected to the steam store overlay. The first one is called HeadToss and the other High Stakes. My guess is that it's something that ended up in the public build by mistake but any other info on this would be appreciated.
  22. It's unfortunate but it's not that surprising when you think about it. Even with a new cm and/or admin it's safe to say it was only a matter of time before things would get back to normal around here: the "official" forums being the last place to get informed about an announcement, or like in this case right here getting the announcement by a member instead of someone officially in charge. Thanks to @xllxENIGMAxllx for taking the time to post the announcement here.
  23. Not to mention that this youtuber is also featured on the game's official webpage which looks like some sort of double standard from Gun. regarding deliberate use of glitches or exploits. They don't want people here asking or sharing info about these sort of things(which is the right thing to do anyway) but it looks like they have no problem giving visibility to someone doing the very same things on a youtube channel.
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