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makred78

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Everything posted by makred78

  1. There's also some new F13th limited edition Nike shoes(coming up in October) and a newly released soundtrack of TNB on vinyl from Waxwork Records with JTM coming at a later date. Both soundtracks are also coming on cd starting this fall from La-La Land Records.
  2. Car-knifing fix, random counselor/Jason glitch fix and an attempt at re-balancing the Jason kill all in the same patch?! That's much more than I was expecting in a single shot, excellent job guys!
  3. While it's safe to say that most steam users with a bloody Savini are probably hackers, there's a small % of them that got the medium bloody skins dlc with the pc physical release which was available on kickstarter and backerkit.
  4. I see, thanks for the answer. I have to say that I'm really surprised that those options were added to private matches, I was not expecting this at all. This is an excellent addition imo. As for the rain options, I know the feature is present in private matches. I was asking about offline bots more specifically but I guess this too needs to exist as settings/parameters in order for them to be changed.
  5. I was about to say the same thing. That would be awesome, along with the ability to toggle rain on/off and customize counselor's clothes and perks. @mattshotcha, any chances of something like this happening in the future?
  6. This is why their split community argument has next to zero credibility imo, the player base has always been divided with each of the changes they made to the game since its release. The only valid point they have provided as to why the ease of the Jason kill will probably never be addressed is the place its occupying in their priority list. They have more urgent issues to fix and the sad thing is that most of those issues were created by them in the first place while they tried to fix other things.
  7. I know you never specifically used the word microscopic and that's not what I said either. But when you're referring to a specific portion of ppl as "circle" or "small group" with remarks such as "you guys represent the minority at this point" like you did in the past, the proportion we're representing to you is obvious. Anyway like I said, I know the kill will not be changed since it's nowhere near a priority issue.
  8. One of the most mind blowing thing for me about all of what he said on the subject is the way he systematically implies how microscopic is the group that think the kill is easy when you put it next to the entirety of the player base. We all know the difficulty of the kill is not seen the same way by everyone but since there's no real way to ask the opinion of every single person playing the game it's impossible to make an accurate statistic about it. I understand that they won't change anything about the kill since it's not even bottom of the barrel category in term of priority but the divided community argument is really thin. I'm pretty sure the player base was never 100% all on the same page with any of the changes they made to the game before but it never stopped those from happening either.
  9. There's also the possibility that Black Tower may not even know how to implement any of the changes the community have proposed here. Just as an example, when asked in another thread yesterday about the chance of a higher perk roll % event ever happening again in the future, Matt said that due to the way the perk system was built the ability to change those value any further was lost in the transition from IllFonic to BT. Who knows how many other aspects of the game suffered the same fate. And let's be real, there's also a strong probability that something in the game still working ends up broken if they attempt to do something without having the necessary knowledge. For my part at this point it's either they find it more convenient to say that nothing's wrong with the Jason's kill so nothing has to be done about it, or they really believe that the difficulty of the kill is fine which is crazy and hard to take seriously considering they probably play the game only in controlled environments for testing or casually with friends like a party game for the most part. And when you think about it, that would explain a lot as to why so many changes were made to make the life of the counselors easier since the game was released and how many pinata videos were needed before they decided to give any meaningful buff to Jason. And then when they finally did with the rage update, it ended up making the kill easier to do somehow. I'm pretty sure it was unintended but I remember when ppl tried to explain to them that any hit not stunning Jason = full damage post rage, it was like a foreign concept to them at first. Wes later said in a stream following the update that this wasn't right and looked like he was going to further check the issue but to this day nothing was done about it to my knowledge so I assume now that they must be okay with it? Or is it another thing they cannot change anymore since Illfonic left?
  10. I'm inclined to think that way too. And given the game's programming and their track record, maybe they're afraid of what they could potentially break if they were to try to change this anyway. In other words, we are to blame for seeing things that way because we played to much otherwise we would say that it's fine the way it is. What a convenient logic they have!
  11. Thanks for the info. And yeah, it's safe to say at this point they won't waste any resources on anything other than bug fixes. We can all kiss that "perk rework" goodbye I guess.
  12. Sorry for the necro here but, did Matt ever commented this post(and more specifically this video) in a stream or elsewhere? I saw no response from him here and I would really like to know how the de-masking of a full health Jason with 1-2 hits can be perfectly fine in Gun.'s eyes and not a problem at all. I personally cannot see how any arguments(which Jason, what perks, weapon used) could justify the fact that something like this can happen, rare occurrence or not.
  13. Speaking of money, it's funny that one of the excuses they are using to justify the amount of time it's taking to fix bugs is because Black Tower isn't the team responsible of the coding/programming so it's hard for them to figure out the ins and outs of the game. But why would they hire them in the first place instead of rehiring Illfonic or maybe extend the contract they had with them prior? After all, they are the ones having the most knowledge regarding the game's guts. Was it cheaper for them to hire that new team?
  14. I guess this has to be expected when those in charge of gameplay balance elements mostly play the game in controlled environment(i.e. for testing purpose) or casually with friends. It doesn't matter how many pieces of evidence we can provide, it's much harder for them to grasp how things are in reality because they probably don't experience those things themselves for the most part.
  15. If only it was inside 3 months time because lately it's more like 6 months period between major patches. With news of the upcoming patch to be expected near the end of the year at the earliest implying the next fix will most likely drop later in the beginning of 2020, there will be at least another 5-6 months gap since the last patch. And next there's the car physic problem which Matt mentioned to be an even longer process than the roof issue was to get rid of so this is probably going to take a major part of what's going to be left of next year. Last but not least we also have to hope that no new or old major issues will be brought along those future fixes because sadly it's a real possibility. The major problems in the game right now were not there when the game was released, they all came along the way with either the patches or the engine update. edit: As for the Jason kill being to easy or not, it doesn't matter much what we think about it since Matt made it pretty clear that Gun.'s mind is made up on the subject. They don't think any adjustment is needed. As a reference, here's the last tread that was made on the subject: http://forum.f13game.com/topic/27140-gun-not-agreeing-with-the-community-that-the-jason-kill-is-too-easy/ I think every possible arguments, examples and videos implying it was easy were brought up there and everything was swiftly shot down by him for one reason or another. It's clear from his responses in that thread that no change will be made.
  16. And that book wasn't cheap either(from the backerkit campaign at least), even overpriced considering what it ended up to be compared to the conceptual pics they showed us in order to attract some sale. Of course I never assumed those pics to be those of the actual book we would get but the disparity is so big between them and the actual product that it's almost like comparing apples and oranges. At least in the end, the hefty price tag was a little bit justified with the fact that the opportunity to get that book was exclusively offered to backers back then. So yeah to answer op's question the Artbook is no longer a "backers" exclusive item like it was supposed to be, now it's just something they can offer to whoever they want and however they want to at this point.
  17. PC in-game video settings like overall quality, anti-aliasing, effects, foliage, etc. https://gyazo.com/f2f3f574830c94ed43116b6ad8e47498
  18. ppl have reported this issue on steam and here on these forums myself included but it was never addressed. A quick search on the steam forums brings at least 11 different topics from users having that problem. Basically, every settings made below High automatically revert back to High every time the game is closed. It's been like that since the patch that brought the engine update on May 2018. Considering it was working without any problem before that patch there's no reason why it would be impossible to fix. And yes, maybe there's a workaround. Some steam users suggested to change the settings directly in the .ini file and than make that file read-only. I did not try it myself so I cannot confirm if it's working or not but still, this issue should be fixed because there's no reason for a basic thing like that to not work. edit: Here are the links to those 11 topics on the steam forums: https://steamcommunity.com/app/438740/discussions/0/1696048879947568869/ https://steamcommunity.com/app/438740/discussions/0/1694923613861595973/ https://steamcommunity.com/app/438740/discussions/0/1760230157497890645/ https://steamcommunity.com/app/438740/discussions/0/1727575977572378072/ https://steamcommunity.com/app/438740/discussions/0/3166519278511667831/ https://steamcommunity.com/app/438740/discussions/0/3220528325730301951/ https://steamcommunity.com/app/438740/discussions/0/1696048879950012778/ https://steamcommunity.com/app/438740/discussions/0/1640915206459423417/ https://steamcommunity.com/app/438740/discussions/0/1777136225042344317/ https://steamcommunity.com/app/438740/discussions/0/1640919103692277164/ https://steamcommunity.com/app/438740/discussions/0/1750106661713078515/ I don't know why I took the time to post them since I'm sure the issue will keep getting ignored just like it is right now for the most part.
  19. How about getting it fixed instead of having to rely on a workaround? I don't mean to be rude and I understand a temporary solution is better than nothing but c'mon, this is an ongoing issue for the past 18 months.
  20. It's been like that since the engine update we had at the end of May 2018 iirc. After all this time and considering where an issue like that must be on their list of priorities, it's safe to assume it will probably never get fixed even if this is a basic function for a pc game. The only work around I heard is to manually tweak the .ini file and then set it as read-only but since I did not try it personally I cannot confirm if it's working or not.
  21. Did they ever give us some follow-up concerning the idea that some ppl here brought up about having more possible spawn points for objectives/key items/cb radio/etc.? More possible cabin placements/layouts on the map? Considering they will never add any new maps this would at least bring a breath of fresh air to existing maps.
  22. They could at least bring back the event where we had a better chance at rolling good perks. This type of event was only run once iirc and since they'll probably never rework the perk system, at least this would give us better odds at getting something good.
  23. Well, the exact words from Matt were "We don't intend to have concrete news on the next patch for Friday the 13th until we are closer to the end of 2019". With that in mind, the only thing we can (mostly) be sure to get near the end of the year is a status update, it sadly doesn't mean that the patch itself will be out at that time. At least he also mentioned that while the environmental kills issue is the #1 priority, the team will also check for other smaller fixes that they can put into that patch. Just don't expect the knife/car physics bug to be one of those fixes. Matt already said back in August that they anticipate this bug to be a major undertaking and that the issue is "Deep rooted, similar to the roof and interaction issues, but even deeper in the code.".
  24. He was offered for a limited time only on kickstarter and backerkit while the game was still in production. Here's the official Gun. statement on the subject: http://forum.f13game.com/topic/5479-savini-jason-statement-from-gun-media/?tab=comments#comment-66269
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