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makred78

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makred78 last won the day on November 1 2018

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About makred78

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  1. That clothing pack, and the the medium Jason bloody skins for that matter, should be made available to anyone on steam. I wonder why they never offered those clothes to PC players since we know they are complete and in the game's files. And since there never was a proper physical release for PC I don't think anybody would be pissed off that the content is made available. How about it @mattshotcha, any chance for PC players to finally get those clothes legitimately in the future?
  2. I don't see any complains from me in my post, I'm just pointing out the remaining problems that need to be fixed that's all.
  3. Well, they also need to fix the random counselors bug, fix the counselor "sliding" exploit, fix the Pinehurst rainbow blood/sparkle effect, fix the shaky cam during kills, fix the remaining interaction locks, fix the remaining map exploits, fix the out-of-sync intro sound of bots match, fix the pocket knife animation, fix the mixed-up Jason skin appearing in full match and/or outro and fix when sometimes it shows the wrong weapon for Jason in outro. While those glitches/problems are not all affecting gameplay they are still in the game and until they are gone it will not be a glitch free experience. There is also some out-of-game pc specific problems that are still present after all this time like the video option settings not saving and the mute function not working properly.
  4. The only response I've seen so far about this is a post from Matt on reddit: "On Xbox we’ve been seeing some dedicated server issues today. So matches are loading up peer to peer. The team is investigating." https://old.reddit.com/r/F13thegame/comments/bnveub/so_were_back_to_this_eh/
  5. At this point a roll back seems most likely the proper thing to do. Like you said, considering the number of problems this patch brought versus the number of things it fixed, I don't think anyone would be against it.
  6. Like it was mentioned before, they really need to find a way to test the fixes they're making by ppl who are actually playing the game on a regular basis. Pushing any new fixes as soon as they're ready would be slow on consoles considering the certification process involved but since there none on pc, maybe they could use the steam platform as some form of testing ground for more in-depth testing to ensure things are working properly before a patch officially goes live.
  7. No problem, apology accepted. I know this was not the most positive post I've made on these forums. Keep in mind that even with what I said there, I still enjoy the game and hope the servers will stay online forever even if I know that this is wishful thinking.
  8. Exactly the way I feel regarding the whole situation. The sad reality now is that: 1- They cannot fix the issues they're prioritizing. 2- There's other issues that were either a) supposed to be fixed many months ago or b) that cannot be fixed right now because the devs are unable to pinpoint what's causing the problem(i.e. the random counselor bug and the knife/car glitch) and who knows when or if they will ever find how to fix those. 3- There is also some lower priority bug/glitch/exploit and whatnot that will never have a chance to be fixed at the pace things are going if things supposed to be fixed are not fixed in the end especially if patches keep bringing more bugs and problems of their own. At this point, I'm really afraid that any future patches may cause even more harm than good.
  9. Those fixes are nice and welcomed but to me, this patch is a bit disappointing at the same time. I mean, I know the resources put on this/these patch(es) are limited but the number of critical issues addressed in this one is somewhat minimal. I also understand that some problems need more time to fix then others particularly when you're not able to pinpoint what's causing it exactly, but considering for example that the random counselor bug is still happening when it was supposed to be fixed many patches ago and at the pace the patches are coming out it's easy to wonder if some of the most pressing issues will ever get fixed. Not to mention that there's no guarantee that any of the upcoming patches won't create or bring back some problems of their own. And last but not least with the eventual Switch release coming up, while being a good thing for a number of reasons, there's a good chance the whole patching process may be slowed down even more. It's already hard and time/resources consuming right now especially with the insistence to align the patches releases for 3 platforms simultaneously, I can only imagine how much longer it will take with said resources divided even more to patch a 4th platform and with another patch certification process added to the equation.
  10. You can get the game for less than 6 usd right now from the Humble store: https://www.humblebundle.com/store/friday-the-13th?hmb_source=search_bar The sale is ending in about 21 hours.
  11. This article appeared on Variety today: https://variety.com/2019/gaming/news/friday-the-13th-the-game-nintendo-switch-release-1203153811/ We went from "We have no plan for the switch." to an actual Switch release announcement less than a month later if this information is true. I don't own a Switch but I think this is good news. Any additional revenue will help to keep the game online and supported.
  12. Thanks for the tip, I'll check to see if this solve my problem. Edit: No luck with that, it seems my av isn't the culprit here.
  13. I'm on pc and I also have fatal error issues but not in the same circumstances. For me the only time they're happening is in the offline bots mode, right when a grab-kill animation is about to end to be precise. I can sometimes play 2-3 matches with none happening and other times I can get fatal errors for 3-4 matches in a row. Always happening around the time the game is about to make the transition from the end of a grab-kill animation back to normal gameplay. And there's no real consistency to how or when they will be triggered, a fatal error can happen to any Jason/kill/map/etc. combination one time and then not being triggered the next time in the exact same setting more or less. Whenever I play an offline bots match it's always a gamble whether or not it will end with that type of error. I also try reinstalling the game and it keeps happening anyway. Every time I verify the integrity of the game files I also get the “1 file failed to validate and will reacquired.” message but even if the game get back the missing file, if I verify the integrity again I get the same message and the file needs to be reacquired again. This whole fatal error situation is present for me since the offline bots mode was implemented. Here's a youtube vid(not by me) showing pretty much when the fatal error occurs for me following a grab-kill: https://www.youtube.com/watch?v=PSje8vkz3i4 @mattshotcha is it possible to take a look into this and forward the info/issue to the appropriate ppl?
  14. Thanks for the response and explanation, I appreciate it Matt.
  15. From what I'm reading in your comment Matt, I'm not sure if you guys are aware of how easy and quick those "significant amount of things" can be lined up by dedicated kill squads to begin with. I mean, I often watch streams made by one of these groups and they are able to get a Jason kill 7-8 times out of 10 in average by following the same routine. Most of the time that those guys will fail to do so is due to when a) the player that came back as Tommy is some random person not part of their group and he doesn't know what he's doing or b) when the hit to kneel Jason down glitches and fails to do so. And like I said they can get the thing in motion relatively fast too, many of those kills happen before rage is even close to kick in. Now add to this the kind of bug shown in that youtube video and I can definitely see why some ppl are really upset about this.
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