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makred78

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makred78 last won the day on November 1 2018

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About makred78

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  1. Considering how the game seems to be structured, they probably left that content in the files in fear of breaking/effing up something in the game by removing it.
  2. Those are definitely valid indications. Other than that if you see any of them with the bonus clothing dlc from the consoles disc release it's 100% not legit, they are hacking content since unlike the aforementioned medium bloody skins those clothes never made it officially in the PC version.
  3. Not entirely accurate. While it is true that no disc was released for PC, ppl that bought the "physical" PC release on kickstarter and backerkit received a dlc code for the medium bloody skins around December 2019. Most players having those skins on steam probably got them illegally but there is a small percentage of ppl who got them legitimately.
  4. There's also some new F13th limited edition Nike shoes(coming up in October) and a newly released soundtrack of TNB on vinyl from Waxwork Records with JTM coming at a later date. Both soundtracks are also coming on cd starting this fall from La-La Land Records.
  5. Car-knifing fix, random counselor/Jason glitch fix and an attempt at re-balancing the Jason kill all in the same patch?! That's much more than I was expecting in a single shot, excellent job guys!
  6. While it's safe to say that most steam users with a bloody Savini are probably hackers, there's a small % of them that got the medium bloody skins dlc with the pc physical release which was available on kickstarter and backerkit.
  7. I see, thanks for the answer. I have to say that I'm really surprised that those options were added to private matches, I was not expecting this at all. This is an excellent addition imo. As for the rain options, I know the feature is present in private matches. I was asking about offline bots more specifically but I guess this too needs to exist as settings/parameters in order for them to be changed.
  8. I was about to say the same thing. That would be awesome, along with the ability to toggle rain on/off and customize counselor's clothes and perks. @mattshotcha, any chances of something like this happening in the future?
  9. This is why their split community argument has next to zero credibility imo, the player base has always been divided with each of the changes they made to the game since its release. The only valid point they have provided as to why the ease of the Jason kill will probably never be addressed is the place its occupying in their priority list. They have more urgent issues to fix and the sad thing is that most of those issues were created by them in the first place while they tried to fix other things.
  10. I know you never specifically used the word microscopic and that's not what I said either. But when you're referring to a specific portion of ppl as "circle" or "small group" with remarks such as "you guys represent the minority at this point" like you did in the past, the proportion we're representing to you is obvious. Anyway like I said, I know the kill will not be changed since it's nowhere near a priority issue.
  11. One of the most mind blowing thing for me about all of what he said on the subject is the way he systematically implies how microscopic is the group that think the kill is easy when you put it next to the entirety of the player base. We all know the difficulty of the kill is not seen the same way by everyone but since there's no real way to ask the opinion of every single person playing the game it's impossible to make an accurate statistic about it. I understand that they won't change anything about the kill since it's not even bottom of the barrel category in term of priority but the divided community argument is really thin. I'm pretty sure the player base was never 100% all on the same page with any of the changes they made to the game before but it never stopped those from happening either.
  12. There's also the possibility that Black Tower may not even know how to implement any of the changes the community have proposed here. Just as an example, when asked in another thread yesterday about the chance of a higher perk roll % event ever happening again in the future, Matt said that due to the way the perk system was built the ability to change those value any further was lost in the transition from IllFonic to BT. Who knows how many other aspects of the game suffered the same fate. And let's be real, there's also a strong probability that something in the game still working ends up broken if they attempt to do something without having the necessary knowledge. For my part at this point it's either they find it more convenient to say that nothing's wrong with the Jason's kill so nothing has to be done about it, or they really believe that the difficulty of the kill is fine which is crazy and hard to take seriously considering they probably play the game only in controlled environments for testing or casually with friends like a party game for the most part. And when you think about it, that would explain a lot as to why so many changes were made to make the life of the counselors easier since the game was released and how many pinata videos were needed before they decided to give any meaningful buff to Jason. And then when they finally did with the rage update, it ended up making the kill easier to do somehow. I'm pretty sure it was unintended but I remember when ppl tried to explain to them that any hit not stunning Jason = full damage post rage, it was like a foreign concept to them at first. Wes later said in a stream following the update that this wasn't right and looked like he was going to further check the issue but to this day nothing was done about it to my knowledge so I assume now that they must be okay with it? Or is it another thing they cannot change anymore since Illfonic left?
  13. I'm inclined to think that way too. And given the game's programming and their track record, maybe they're afraid of what they could potentially break if they were to try to change this anyway. In other words, we are to blame for seeing things that way because we played to much otherwise we would say that it's fine the way it is. What a convenient logic they have!
  14. Thanks for the info. And yeah, it's safe to say at this point they won't waste any resources on anything other than bug fixes. We can all kiss that "perk rework" goodbye I guess.
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